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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-04-29 12:23:38 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-04-29 12:23:38 -0400
commit6b9372237c79517a44a4ce3e096634f0273f5ba3 (patch)
treeab7d715a8647e2621c920cc64a77c47b00bb9f54 /src/StardewModdingAPI/Framework
parent9fecaa79890ab7e6a38768aa840cfcbd8f6272b1 (diff)
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fix errors in the game's update causing the game to freeze until the player presses a key in the SMAPI console
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs
index e7c07889..20c6b886 100644
--- a/src/StardewModdingAPI/Framework/SGame.cs
+++ b/src/StardewModdingAPI/Framework/SGame.cs
@@ -242,7 +242,6 @@ namespace StardewModdingAPI.Framework
catch (Exception ex)
{
this.Monitor.Log($"An error occured in the base update loop: {ex.GetLogSummary()}", LogLevel.Error);
- Console.ReadKey();
}
// raise update events