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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-02-11 12:38:32 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-02-11 12:38:32 -0500
commite393a2aad958c636ffaf5431e0e9dfdf6faf4461 (patch)
tree4b3abd19a9d30cae1550ada90091406783bb46a3 /src/StardewModdingAPI/Framework
parent1f332c5f4d522908ee89e07ea081359b17ad324c (diff)
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add TimeEvents.AfterDayStarted event (#236)
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs
index 55e7ff1a..83af62e0 100644
--- a/src/StardewModdingAPI/Framework/SGame.cs
+++ b/src/StardewModdingAPI/Framework/SGame.cs
@@ -1120,6 +1120,7 @@ namespace StardewModdingAPI.Framework
{
SaveEvents.InvokeAfterLoad(this.Monitor);
PlayerEvents.InvokeLoadedGame(this.Monitor, new EventArgsLoadedGameChanged(Game1.hasLoadedGame));
+ TimeEvents.InvokeAfterDayStarted(this.Monitor);
}
this.AfterLoadTimer--;
}
@@ -1200,7 +1201,10 @@ namespace StardewModdingAPI.Framework
if (newMenu is SaveGameMenu || newMenu is ShippingMenu)
SaveEvents.InvokeBeforeSave(this.Monitor);
else if (previousMenu is SaveGameMenu || previousMenu is ShippingMenu)
+ {
SaveEvents.InvokeAfterSave(this.Monitor);
+ TimeEvents.InvokeAfterDayStarted(this.Monitor);
+ }
// raise menu events
if (newMenu != null)