summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/IMonitor.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
commit929dccb75a1405737975d76648e015a3e7c00177 (patch)
tree659fe16509327e694555db363caf7f47f326443b /src/StardewModdingAPI/IMonitor.cs
parent926894f8f52c2a5cf104fcac2f7f34b637f7b531 (diff)
downloadSMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.gz
SMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.bz2
SMAPI-929dccb75a1405737975d76648e015a3e7c00177.zip
reorganise repo structure
Diffstat (limited to 'src/StardewModdingAPI/IMonitor.cs')
-rw-r--r--src/StardewModdingAPI/IMonitor.cs25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/StardewModdingAPI/IMonitor.cs b/src/StardewModdingAPI/IMonitor.cs
deleted file mode 100644
index 62c479bc..00000000
--- a/src/StardewModdingAPI/IMonitor.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-namespace StardewModdingAPI
-{
- /// <summary>Encapsulates monitoring and logging for a given module.</summary>
- public interface IMonitor
- {
- /*********
- ** Accessors
- *********/
- /// <summary>Whether SMAPI is aborting. Mods don't need to worry about this unless they have background tasks.</summary>
- bool IsExiting { get; }
-
-
- /*********
- ** Methods
- *********/
- /// <summary>Log a message for the player or developer.</summary>
- /// <param name="message">The message to log.</param>
- /// <param name="level">The log severity level.</param>
- void Log(string message, LogLevel level = LogLevel.Debug);
-
- /// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
- /// <param name="reason">The reason for the shutdown.</param>
- void ExitGameImmediately(string reason);
- }
-}