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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-06 10:36:44 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-06 10:36:44 -0500 |
commit | e4d6cc138129153d654f43aabed16d2ba482beee (patch) | |
tree | 92ef513fc3b82da890a56236eeb9df7aadb76dd5 /src/StardewModdingAPI/Inheritance/SGame.cs | |
parent | f9aa76e41f84ff9ec70dc9bf5178f50617e45424 (diff) | |
download | SMAPI-e4d6cc138129153d654f43aabed16d2ba482beee.tar.gz SMAPI-e4d6cc138129153d654f43aabed16d2ba482beee.tar.bz2 SMAPI-e4d6cc138129153d654f43aabed16d2ba482beee.zip |
simplify log a bit more
Diffstat (limited to 'src/StardewModdingAPI/Inheritance/SGame.cs')
-rw-r--r-- | src/StardewModdingAPI/Inheritance/SGame.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Inheritance/SGame.cs b/src/StardewModdingAPI/Inheritance/SGame.cs index 5ffb388e..3c79c779 100644 --- a/src/StardewModdingAPI/Inheritance/SGame.cs +++ b/src/StardewModdingAPI/Inheritance/SGame.cs @@ -287,7 +287,6 @@ namespace StardewModdingAPI.Inheritance /// <summary>The method called during game launch after configuring XNA or MonoGame. The game window hasn't been opened by this point.</summary> protected override void Initialize() { - Log.AsyncY("XNA Initialize"); //ModItems = new Dictionary<int, SObject>(); SGame.DebugMessageQueue = new Queue<string>(); this.PreviouslyPressedButtons = new Buttons[4][]; @@ -301,7 +300,6 @@ namespace StardewModdingAPI.Inheritance /// <summary>The method called before XNA or MonoGame loads or reloads graphics resources.</summary> protected override void LoadContent() { - Log.AsyncY("XNA LoadContent"); base.LoadContent(); GameEvents.InvokeLoadContent(); } |