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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-02-17 11:33:22 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-02-17 11:33:22 -0500
commit41ee8990f81a63c686953b2c28e7af8627fd8098 (patch)
treefd3a997f5dcf1b186bd8a4364b40ca86192fac25 /src/StardewModdingAPI/StardewModdingAPI.csproj
parent1dfedd2d1a032d357bf42e9edbd7a797beb2e124 (diff)
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write XNA input enums to JSON as strings automatically
Mods often reference Json.NET to do this, so this lets many mods remove Json.NET as a dependency.
Diffstat (limited to 'src/StardewModdingAPI/StardewModdingAPI.csproj')
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index 35dd6513..796980cb 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -153,6 +153,7 @@
<Compile Include="Framework\Reflection\PrivateProperty.cs" />
<Compile Include="Framework\RequestExitDelegate.cs" />
<Compile Include="Framework\Serialisation\JsonHelper.cs" />
+ <Compile Include="Framework\Serialisation\SelectiveStringEnumConverter.cs" />
<Compile Include="Framework\Serialisation\SemanticVersionConverter.cs" />
<Compile Include="ICommandHelper.cs" />
<Compile Include="IModRegistry.cs" />