diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-04 00:10:10 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-04 00:10:10 -0400 |
commit | 69bb8178d216d2d75d771114643d6749abdc7aea (patch) | |
tree | 07161a3e38efb1733fbc47bcb98d24cac6fbebe7 /src/StardewModdingAPI/StardewModdingAPI.csproj | |
parent | c01ffd233120cad625b74d4cec69a52cb9c1ce0b (diff) | |
download | SMAPI-69bb8178d216d2d75d771114643d6749abdc7aea.tar.gz SMAPI-69bb8178d216d2d75d771114643d6749abdc7aea.tar.bz2 SMAPI-69bb8178d216d2d75d771114643d6749abdc7aea.zip |
normalise inconsistent line endings
Diffstat (limited to 'src/StardewModdingAPI/StardewModdingAPI.csproj')
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 512 |
1 files changed, 256 insertions, 256 deletions
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index b182bf4a..cf8c58cb 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -1,257 +1,257 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid>
- <OutputType>Exe</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>StardewModdingAPI</RootNamespace>
- <AssemblyName>StardewModdingAPI</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- <IsWebBootstrapper>false</IsWebBootstrapper>
- <TargetFrameworkProfile />
- <PublishUrl>publish\</PublishUrl>
- <Install>true</Install>
- <InstallFrom>Disk</InstallFrom>
- <UpdateEnabled>false</UpdateEnabled>
- <UpdateMode>Foreground</UpdateMode>
- <UpdateInterval>7</UpdateInterval>
- <UpdateIntervalUnits>Days</UpdateIntervalUnits>
- <UpdatePeriodically>false</UpdatePeriodically>
- <UpdateRequired>false</UpdateRequired>
- <MapFileExtensions>true</MapFileExtensions>
- <ApplicationRevision>0</ApplicationRevision>
- <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
- <UseApplicationTrust>false</UseApplicationTrust>
- <BootstrapperEnabled>true</BootstrapperEnabled>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <PlatformTarget>AnyCPU</PlatformTarget>
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>$(SolutionDir)\..\bin\Debug\SMAPI</OutputPath>
- <DefineConstants>TRACE;DEBUG</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <Prefer32Bit>false</Prefer32Bit>
- <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <PlatformTarget>AnyCPU</PlatformTarget>
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>$(SolutionDir)\..\bin\Release\SMAPI</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <Prefer32Bit>false</Prefer32Bit>
- <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
- <PlatformTarget>x86</PlatformTarget>
- <OutputPath>bin\Debug\</OutputPath>
- <Prefer32Bit>false</Prefer32Bit>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <UseVSHostingProcess>true</UseVSHostingProcess>
- <Optimize>false</Optimize>
- <OutputPath>$(SolutionDir)\..\bin\Debug\SMAPI</OutputPath>
- <DocumentationFile>bin\Debug\StardewModdingAPI.xml</DocumentationFile>
- <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
- <LangVersion>6</LangVersion>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
- <PlatformTarget>x86</PlatformTarget>
- <OutputPath>bin\Release\</OutputPath>
- <Prefer32Bit>false</Prefer32Bit>
- <OutputPath>$(SolutionDir)\..\bin\Release\SMAPI</OutputPath>
- <DocumentationFile>bin\Release\StardewModdingAPI.xml</DocumentationFile>
- <DefineConstants>TRACE</DefineConstants>
- <Optimize>true</Optimize>
- <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
- <LangVersion>6</LangVersion>
- <DebugType>pdbonly</DebugType>
- <DebugSymbols>true</DebugSymbols>
- </PropertyGroup>
- <PropertyGroup>
- <ApplicationIcon>icon.ico</ApplicationIcon>
- </PropertyGroup>
- <PropertyGroup>
- <StartupObject>StardewModdingAPI.Program</StartupObject>
- </PropertyGroup>
- <PropertyGroup>
- <!-- Linux paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
- <!-- Mac paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
- <!-- Windows paths -->
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
- </PropertyGroup>
- <Choose>
- <When Condition="$(OS) == 'Windows_NT'">
- <PropertyGroup>
- <DefineConstants>$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Stardew Valley">
- <HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>False</Private>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- </ItemGroup>
- </When>
- <Otherwise>
- <PropertyGroup>
- <DefineConstants>$(DefineConstants);SMAPI_FOR_UNIX</DefineConstants>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>False</Private>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- <Reference Include="StardewValley">
- <HintPath>$(GamePath)\StardewValley.exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="xTile">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>False</Private>
- </Reference>
- </ItemGroup>
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- </Choose>
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- <Private>True</Private>
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- <Reference Include="System.Numerics">
- <Private>True</Private>
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- <Compile Include="Events\EventArgsFarmerChanged.cs" />
- <Compile Include="Events\EventArgsGameLocationsChanged.cs" />
- <Compile Include="Events\EventArgsIntChanged.cs" />
- <Compile Include="Events\EventArgsInventoryChanged.cs" />
- <Compile Include="Events\EventArgsKeyboardStateChanged.cs" />
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- <Compile Include="Events\EventArgsLevelUp.cs" />
- <Compile Include="Events\EventArgsLoadedGameChanged.cs" />
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- <Compile Include="Events\EventArgsMineLevelChanged.cs" />
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- <Compile Include="Events\EventArgsStringChanged.cs" />
- <Compile Include="Events\GameEvents.cs" />
- <Compile Include="Events\GraphicsEvents.cs" />
- <Compile Include="Events\LocationEvents.cs" />
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- <Compile Include="Events\MineEvents.cs" />
- <Compile Include="Events\PlayerEvents.cs" />
- <Compile Include="Events\TimeEvents.cs" />
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- <Compile Include="Framework\GitRelease.cs" />
- <Compile Include="Inheritance\ChangeType.cs" />
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- <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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- <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." />
- </Target>
+<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid> + <OutputType>Exe</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>StardewModdingAPI</RootNamespace> + <AssemblyName>StardewModdingAPI</AssemblyName> + <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <IsWebBootstrapper>false</IsWebBootstrapper> + <TargetFrameworkProfile /> + <PublishUrl>publish\</PublishUrl> + <Install>true</Install> + <InstallFrom>Disk</InstallFrom> + <UpdateEnabled>false</UpdateEnabled> + <UpdateMode>Foreground</UpdateMode> + <UpdateInterval>7</UpdateInterval> + <UpdateIntervalUnits>Days</UpdateIntervalUnits> + <UpdatePeriodically>false</UpdatePeriodically> + <UpdateRequired>false</UpdateRequired> + <MapFileExtensions>true</MapFileExtensions> + <ApplicationRevision>0</ApplicationRevision> + <ApplicationVersion>1.0.0.%2a</ApplicationVersion> + <UseApplicationTrust>false</UseApplicationTrust> + <BootstrapperEnabled>true</BootstrapperEnabled> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>true</Optimize> + <OutputPath>$(SolutionDir)\..\bin\Debug\SMAPI</OutputPath> + <DefineConstants>TRACE;DEBUG</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <Prefer32Bit>false</Prefer32Bit> + <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>$(SolutionDir)\..\bin\Release\SMAPI</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <Prefer32Bit>false</Prefer32Bit> + <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> + <PlatformTarget>x86</PlatformTarget> + <OutputPath>bin\Debug\</OutputPath> + <Prefer32Bit>false</Prefer32Bit> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <UseVSHostingProcess>true</UseVSHostingProcess> + <Optimize>false</Optimize> + <OutputPath>$(SolutionDir)\..\bin\Debug\SMAPI</OutputPath> + 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Exists('..\packages\Fody.1.29.4\build\dotnet\Fody.targets')" /> + <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> + <PropertyGroup> + <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> + </PropertyGroup> + <Error Condition="!Exists('..\packages\Fody.1.29.4\build\dotnet\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.1.29.4\build\dotnet\Fody.targets'))" /> + </Target> + <Target Name="BeforeBuild"> + <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors --> + <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." /> + </Target> </Project>
\ No newline at end of file |