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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-08-16 21:46:01 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-08-16 21:46:01 -0400 |
commit | 1e48e7d12b4ef3ad9f630f530cc5495eca3593ec (patch) | |
tree | a7531db1f74d53b8380f772109a10118784c78a5 /src/StardewModdingAPI | |
parent | da4708337bcee095ea76b87460eb14f0f5134183 (diff) | |
download | SMAPI-1e48e7d12b4ef3ad9f630f530cc5495eca3593ec.tar.gz SMAPI-1e48e7d12b4ef3ad9f630f530cc5495eca3593ec.tar.bz2 SMAPI-1e48e7d12b4ef3ad9f630f530cc5495eca3593ec.zip |
add tool tilesheet to core assets to reload (#346)
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r-- | src/StardewModdingAPI/Metadata/CoreAssets.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Metadata/CoreAssets.cs b/src/StardewModdingAPI/Metadata/CoreAssets.cs index 3818314d..24f23af7 100644 --- a/src/StardewModdingAPI/Metadata/CoreAssets.cs +++ b/src/StardewModdingAPI/Metadata/CoreAssets.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework.Graphics; @@ -75,6 +75,9 @@ namespace StardewModdingAPI.Metadata ["TileSheets\\weapons"] = (content, key) => Tool.weaponsTexture = content.Load<Texture2D>(key), ["TileSheets\\Projectiles"] = (content, key) => Projectile.projectileSheet = content.Load<Texture2D>(key), + // from Game1.ResetToolSpriteSheet + ["TileSheets\\tools"] = (content, key) => Game1.ResetToolSpriteSheet(), + // from Bush ["TileSheets\\bushes"] = (content, key) => Bush.texture = content.Load<Texture2D>(key), |