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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-08-16 21:46:01 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-08-16 21:46:01 -0400
commit1e48e7d12b4ef3ad9f630f530cc5495eca3593ec (patch)
treea7531db1f74d53b8380f772109a10118784c78a5 /src/StardewModdingAPI
parentda4708337bcee095ea76b87460eb14f0f5134183 (diff)
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add tool tilesheet to core assets to reload (#346)
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r--src/StardewModdingAPI/Metadata/CoreAssets.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Metadata/CoreAssets.cs b/src/StardewModdingAPI/Metadata/CoreAssets.cs
index 3818314d..24f23af7 100644
--- a/src/StardewModdingAPI/Metadata/CoreAssets.cs
+++ b/src/StardewModdingAPI/Metadata/CoreAssets.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework.Graphics;
@@ -75,6 +75,9 @@ namespace StardewModdingAPI.Metadata
["TileSheets\\weapons"] = (content, key) => Tool.weaponsTexture = content.Load<Texture2D>(key),
["TileSheets\\Projectiles"] = (content, key) => Projectile.projectileSheet = content.Load<Texture2D>(key),
+ // from Game1.ResetToolSpriteSheet
+ ["TileSheets\\tools"] = (content, key) => Game1.ResetToolSpriteSheet(),
+
// from Bush
["TileSheets\\bushes"] = (content, key) => Bush.texture = content.Load<Texture2D>(key),