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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-09 01:46:40 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-09 01:46:40 -0400 |
commit | 3d732275874e2f36e13f10813e08b7ed2fc143f8 (patch) | |
tree | 99c8039a53f0344ef0e32a0e19d2ede1cfe925fe /src/StardewModdingAPI | |
parent | 467d4a27ee565433559c9dc374f5c95107938498 (diff) | |
download | SMAPI-3d732275874e2f36e13f10813e08b7ed2fc143f8.tar.gz SMAPI-3d732275874e2f36e13f10813e08b7ed2fc143f8.tar.bz2 SMAPI-3d732275874e2f36e13f10813e08b7ed2fc143f8.zip |
when a fatal crash happens, keep a copy of the log and notify the player on relaunch
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r-- | src/StardewModdingAPI/Constants.cs | 6 | ||||
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 22 |
2 files changed, 27 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs index 1860795d..1d6c9fa1 100644 --- a/src/StardewModdingAPI/Constants.cs +++ b/src/StardewModdingAPI/Constants.cs @@ -71,6 +71,12 @@ namespace StardewModdingAPI /// <summary>The file path to the log where the latest output should be saved.</summary> internal static string DefaultLogPath => Path.Combine(Constants.LogDir, "SMAPI-latest.txt"); + /// <summary>A copy of the log leading up to the previous fatal crash, if any.</summary> + internal static string FatalCrashLog => Path.Combine(Constants.LogDir, "SMAPI-crash.txt"); + + /// <summary>The file path which stores a fatal crash message for the next run.</summary> + internal static string FatalCrashMarker => Path.Combine(Constants.ExecutionPath, "StardewModdingAPI.crash.marker"); + /// <summary>The full path to the folder containing mods.</summary> internal static string ModPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods"); diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index aa78ff41..725ac94f 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -154,7 +154,16 @@ namespace StardewModdingAPI this.CancellationTokenSource.Token.WaitHandle.WaitOne(); if (this.IsGameRunning) { - this.GameInstance.Exiting += (sender, e) => this.PressAnyKeyToExit(); + try + { + File.WriteAllText(Constants.FatalCrashMarker, string.Empty); + File.Copy(Constants.DefaultLogPath, Constants.FatalCrashLog, overwrite: true); + } + catch (Exception ex) + { + this.Monitor.Log($"SMAPI failed trying to track the crash details: {ex.GetLogSummary()}"); + } + this.GameInstance.Exit(); } }).Start(); @@ -179,6 +188,17 @@ namespace StardewModdingAPI return; } + // show details if game crashed during last session + if (File.Exists(Constants.FatalCrashMarker)) + { + this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: http://community.playstarbound.com/threads/108375/.", LogLevel.Error); + this.Monitor.Log($"If you ask for help, make sure to attach this file: {Constants.FatalCrashLog}", LogLevel.Error); + this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info); + Console.ReadKey(); + File.Delete(Constants.FatalCrashLog); + File.Delete(Constants.FatalCrashMarker); + } + // start game this.Monitor.Log("Starting game..."); try |