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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-11-26 16:10:41 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-11-26 16:10:41 -0500
commit4df199985558caee3275fdd65762bdc3e1d040c6 (patch)
treee7cb6e12f716629f947974da14d8922b43cfea29 /src/StardewModdingAPI
parent1de8dc1b0f58991f9d15fa343e849bd6a2023ecc (diff)
downloadSMAPI-4df199985558caee3275fdd65762bdc3e1d040c6.tar.gz
SMAPI-4df199985558caee3275fdd65762bdc3e1d040c6.tar.bz2
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move cache struct into its own file (#166)
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r--src/StardewModdingAPI/Framework/AssemblyRewriting/CachePaths.cs33
-rw-r--r--src/StardewModdingAPI/Framework/ModAssemblyLoader.cs35
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj1
3 files changed, 35 insertions, 34 deletions
diff --git a/src/StardewModdingAPI/Framework/AssemblyRewriting/CachePaths.cs b/src/StardewModdingAPI/Framework/AssemblyRewriting/CachePaths.cs
new file mode 100644
index 00000000..17c4d188
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/AssemblyRewriting/CachePaths.cs
@@ -0,0 +1,33 @@
+namespace StardewModdingAPI.Framework.AssemblyRewriting
+{
+ /// <summary>Contains the paths for an assembly's cached data.</summary>
+ internal struct CachePaths
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The directory path which contains the assembly.</summary>
+ public string Directory { get; }
+
+ /// <summary>The file path of the assembly file.</summary>
+ public string Assembly { get; }
+
+ /// <summary>The file path containing the MD5 hash for the assembly.</summary>
+ public string Hash { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="directory">The directory path which contains the assembly.</param>
+ /// <param name="assembly">The file path of the assembly file.</param>
+ /// <param name="hash">The file path containing the MD5 hash for the assembly.</param>
+ public CachePaths(string directory, string assembly, string hash)
+ {
+ this.Directory = directory;
+ this.Assembly = assembly;
+ this.Hash = hash;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs
index e5a73a8b..bde23e3b 100644
--- a/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs
+++ b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs
@@ -4,6 +4,7 @@ using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using Mono.Cecil;
+using StardewModdingAPI.Framework.AssemblyRewriting;
namespace StardewModdingAPI.Framework
{
@@ -91,39 +92,5 @@ namespace StardewModdingAPI.Framework
string cacheHashPath = Path.Combine(dirPath, $"{key}.hash");
return new CachePaths(dirPath, cacheAssemblyPath, cacheHashPath);
}
-
- /*********
- ** Private objects
- *********/
- /// <summary>Contains the paths for an assembly's cached data.</summary>
- private struct CachePaths
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The directory path which contains the assembly.</summary>
- public string Directory { get; }
-
- /// <summary>The file path of the assembly file.</summary>
- public string Assembly { get; }
-
- /// <summary>The file path containing the MD5 hash for the assembly.</summary>
- public string Hash { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="directory">The directory path which contains the assembly.</param>
- /// <param name="assembly">The file path of the assembly file.</param>
- /// <param name="hash">The file path containing the MD5 hash for the assembly.</param>
- public CachePaths(string directory, string assembly, string hash)
- {
- this.Directory = directory;
- this.Assembly = assembly;
- this.Hash = hash;
- }
- }
}
}
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index 01be9a68..c835df42 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -213,6 +213,7 @@
<Compile Include="Events\PlayerEvents.cs" />
<Compile Include="Events\TimeEvents.cs" />
<Compile Include="Extensions.cs" />
+ <Compile Include="Framework\AssemblyRewriting\CachePaths.cs" />
<Compile Include="Framework\DeprecationLevel.cs" />
<Compile Include="Framework\DeprecationManager.cs" />
<Compile Include="Framework\InternalExtensions.cs" />