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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-23 13:15:28 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-23 13:15:28 -0400 |
commit | 74be6f13114e8e4cb8421a684009d160c4e861f1 (patch) | |
tree | 7d04c349d6a6977bf083dc11546244aea0259780 /src/StardewModdingAPI | |
parent | 5cf961ab64d0b894f8934288ffac92ea1fb8da95 (diff) | |
download | SMAPI-74be6f13114e8e4cb8421a684009d160c4e861f1.tar.gz SMAPI-74be6f13114e8e4cb8421a684009d160c4e861f1.tar.bz2 SMAPI-74be6f13114e8e4cb8421a684009d160c4e861f1.zip |
improve handling of legacy non-semantic game versions (#333)
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r-- | src/StardewModdingAPI/Constants.cs | 28 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/GameVersion.cs | 68 | ||||
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 16 | ||||
-rw-r--r-- | src/StardewModdingAPI/SemanticVersion.cs | 3 | ||||
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 1 |
5 files changed, 83 insertions, 33 deletions
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs index 8217a6a5..ee57be0f 100644 --- a/src/StardewModdingAPI/Constants.cs +++ b/src/StardewModdingAPI/Constants.cs @@ -9,6 +9,7 @@ using StardewModdingAPI.AssemblyRewriters.Finders; using StardewModdingAPI.AssemblyRewriters.Rewriters; using StardewModdingAPI.AssemblyRewriters.Rewriters.Wrappers; using StardewModdingAPI.Events; +using StardewModdingAPI.Framework; using StardewValley; namespace StardewModdingAPI @@ -86,7 +87,7 @@ namespace StardewModdingAPI internal static string ModPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods"); /// <summary>The game's current semantic version.</summary> - internal static ISemanticVersion GameVersion { get; } = Constants.GetGameVersion(); + internal static ISemanticVersion GameVersion { get; } = new GameVersion(Constants.GetGameVersion()); /// <summary>The target game platform.</summary> internal static Platform TargetPlatform { get; } = @@ -219,19 +220,6 @@ namespace StardewModdingAPI }; } - /// <summary>Get game current version as it should be displayed to players.</summary> - /// <param name="version">The semantic game version.</param> - internal static ISemanticVersion GetGameDisplayVersion(ISemanticVersion version) - { - switch (version.ToString()) - { - case "1.1.1": - return new SemanticVersion(1, 11, 0); // The 1.1 patch was released as 1.11 - default: - return version; - } - } - /// <summary>Get the name of a save directory for the current player.</summary> private static string GetSaveFolderName() { @@ -239,20 +227,14 @@ namespace StardewModdingAPI return $"{prefix}_{Game1.uniqueIDForThisGame}"; } - /// <summary>Get the game's current semantic version.</summary> - private static ISemanticVersion GetGameVersion() + /// <summary>Get the game's current version string.</summary> + private static string GetGameVersion() { - // get raw version // we need reflection because it's a constant, so SMAPI's references to it are inlined at compile-time FieldInfo field = typeof(Game1).GetField(nameof(Game1.version), BindingFlags.Public | BindingFlags.Static); if (field == null) throw new InvalidOperationException($"The {nameof(Game1)}.{nameof(Game1.version)} field could not be found."); - string version = (string)field.GetValue(null); - - // get semantic version - if (version == "1.11") - version = "1.1.1"; // The 1.1 patch was released as 1.11, which means it's out of order for semantic version checks - return new SemanticVersion(version); + return (string)field.GetValue(null); } } } diff --git a/src/StardewModdingAPI/Framework/GameVersion.cs b/src/StardewModdingAPI/Framework/GameVersion.cs new file mode 100644 index 00000000..48159f61 --- /dev/null +++ b/src/StardewModdingAPI/Framework/GameVersion.cs @@ -0,0 +1,68 @@ +using System; +using System.Collections.Generic; + +namespace StardewModdingAPI.Framework +{ + /// <summary>An implementation of <see cref="ISemanticVersion"/> that correctly handles the non-semantic versions used by older Stardew Valley releases.</summary> + internal class GameVersion : SemanticVersion + { + /********* + ** Private methods + *********/ + /// <summary>A mapping of game to semantic versions.</summary> + private static readonly IDictionary<string, string> VersionMap = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase) + { + ["1.01"] = "1.0.1", + ["1.02"] = "1.0.2", + ["1.03"] = "1.0.3", + ["1.04"] = "1.0.4", + ["1.05"] = "1.0.5", + ["1.051"] = "1.0.6-prerelease1", // not a very good mapping, but good enough for SMAPI's purposes. + ["1.051b"] = "1.0.6-prelease2", + ["1.06"] = "1.0.6", + ["1.07"] = "1.0.7", + ["1.07a"] = "1.0.8-prerelease1", + ["1.11"] = "1.1.1" + }; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="version">The game version string.</param> + public GameVersion(string version) + : base(GameVersion.GetSemanticVersionString(version)) { } + + /// <summary>Get a string representation of the version.</summary> + public override string ToString() + { + return GameVersion.GetGameVersionString(base.ToString()); + } + + + /********* + ** Private methods + *********/ + /// <summary>Convert a game version string to a semantic version string.</summary> + /// <param name="gameVersion">The game version string.</param> + private static string GetSemanticVersionString(string gameVersion) + { + return GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion) + ? semanticVersion + : gameVersion; + } + + /// <summary>Convert a game version string to a semantic version string.</summary> + /// <param name="gameVersion">The game version string.</param> + private static string GetGameVersionString(string gameVersion) + { + foreach (var mapping in GameVersion.VersionMap) + { + if (mapping.Value.Equals(gameVersion, StringComparison.InvariantCultureIgnoreCase)) + return mapping.Key; + } + return gameVersion; + } + } +} diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 75bb991d..ff73962e 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -125,7 +125,7 @@ namespace StardewModdingAPI try { // init logging - this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} on {this.GetFriendlyPlatformName()}", LogLevel.Info); + this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {this.GetFriendlyPlatformName()}", LogLevel.Info); this.Monitor.Log($"Mods go here: {Constants.ModPath}"); #if SMAPI_1_x this.Monitor.Log("Preparing SMAPI..."); @@ -138,13 +138,13 @@ namespace StardewModdingAPI // validate game version if (Constants.GameVersion.IsOlderThan(Constants.MinimumGameVersion)) { - this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)}, but the oldest supported version is {Constants.GetGameDisplayVersion(Constants.MinimumGameVersion)}. Please update your game before using SMAPI. If you have the beta version on Steam, you may need to opt out to get the latest non-beta updates.", LogLevel.Error); + this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GameVersion}, but the oldest supported version is {Constants.MinimumGameVersion}. Please update your game before using SMAPI. If you have the beta version on Steam, you may need to opt out to get the latest non-beta updates.", LogLevel.Error); this.PressAnyKeyToExit(); return; } if (Constants.MaximumGameVersion != null && Constants.GameVersion.IsNewerThan(Constants.MaximumGameVersion)) { - this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)}, but this version of SMAPI is only compatible up to Stardew Valley {Constants.GetGameDisplayVersion(Constants.MaximumGameVersion)}. Please check for a newer version of SMAPI.", LogLevel.Error); + this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GameVersion}, but this version of SMAPI is only compatible up to Stardew Valley {Constants.MaximumGameVersion}. Please check for a newer version of SMAPI.", LogLevel.Error); this.PressAnyKeyToExit(); return; } @@ -191,8 +191,8 @@ namespace StardewModdingAPI ContentEvents.AfterLocaleChanged += (sender, e) => this.OnLocaleChanged(); // set window titles - this.GameInstance.Window.Title = $"Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} - running SMAPI {Constants.ApiVersion}"; - Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)}"; + this.GameInstance.Window.Title = $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion}"; + Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion}"; } catch (Exception ex) { @@ -315,7 +315,7 @@ namespace StardewModdingAPI if (Type.GetType($"StardewValley.LocalizedContentManager+LanguageCode, {gameAssemblyName}", throwOnError: false) == null) { PrintErrorAndExit(Constants.GameVersion.IsOlderThan(Constants.MinimumGameVersion) - ? $"Oops! You're running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)}, but the oldest supported version is {Constants.GetGameDisplayVersion(Constants.MinimumGameVersion)}. Please update your game before using SMAPI." + ? $"Oops! You're running Stardew Valley {Constants.GameVersion}, but the oldest supported version is {Constants.MinimumGameVersion}. Please update your game before using SMAPI." : "Oops! SMAPI doesn't seem to be compatible with your game. Make sure you're running the latest version of Stardew Valley and SMAPI." ); } @@ -445,8 +445,8 @@ namespace StardewModdingAPI // update window titles int modsLoaded = this.ModRegistry.GetMods().Count(); - this.GameInstance.Window.Title = $"Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} - running SMAPI {Constants.ApiVersion} with {modsLoaded} mods"; - Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GetGameDisplayVersion(Constants.GameVersion)} with {modsLoaded} mods"; + this.GameInstance.Window.Title = $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion} with {modsLoaded} mods"; + Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion} with {modsLoaded} mods"; // start SMAPI console new Thread(this.RunConsoleLoop).Start(); diff --git a/src/StardewModdingAPI/SemanticVersion.cs b/src/StardewModdingAPI/SemanticVersion.cs index f30c43cd..782a962b 100644 --- a/src/StardewModdingAPI/SemanticVersion.cs +++ b/src/StardewModdingAPI/SemanticVersion.cs @@ -117,8 +117,7 @@ namespace StardewModdingAPI { // compare numerically if possible { - int curNum, otherNum; - if (int.TryParse(curParts[i], out curNum) && int.TryParse(otherParts[i], out otherNum)) + if (int.TryParse(curParts[i], out int curNum) && int.TryParse(otherParts[i], out int otherNum)) return curNum.CompareTo(otherNum); } diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index f7992122..4cef91d9 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -126,6 +126,7 @@ <Compile Include="Events\GameEvents.cs" /> <Compile Include="Events\GraphicsEvents.cs" /> <Compile Include="Framework\Countdown.cs" /> + <Compile Include="Framework\GameVersion.cs" /> <Compile Include="Framework\IModMetadata.cs" /> <Compile Include="Framework\Models\DisabledMod.cs" /> <Compile Include="Framework\Models\ModCompatibilityID.cs" /> |