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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-28 20:58:31 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-28 20:58:31 -0400
commit9d9383e235dd732a5b90145dcf404a2daa5b7532 (patch)
treee41083fe1b39773e6ed9a58635186cb4250c2ff5 /src/StardewModdingAPI
parentbbfd42eeb3b71a773389b0df84d1b267ed0d606b (diff)
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drop special case for SDV 1.2.29 bug (min version is now 1.2.30)
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs
index 7e222a2c..602a522b 100644
--- a/src/StardewModdingAPI/Framework/SGame.cs
+++ b/src/StardewModdingAPI/Framework/SGame.cs
@@ -584,13 +584,6 @@ namespace StardewModdingAPI.Framework
return;
}
- // abort in known unrecoverable cases
- if (Game1.toolSpriteSheet?.IsDisposed == true)
- {
- this.Monitor.ExitGameImmediately("the game unexpectedly disposed the tool spritesheet, so it crashed trying to draw a tool. This is a known bug in Stardew Valley 1.2.29, and there's no way to recover from it.");
- return;
- }
-
// recover sprite batch
try
{