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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-02-10 19:22:22 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-02-10 19:22:22 -0500
commitc357013156b0e50d05427ccada855042bdd546d7 (patch)
tree5ab3b92b2855c3eaaa181f5cf9d0d4efeaccd83a /src/StardewModdingAPI
parent8f678d13c1bc26d3b90af1a4d17589f43439a669 (diff)
downloadSMAPI-c357013156b0e50d05427ccada855042bdd546d7.tar.gz
SMAPI-c357013156b0e50d05427ccada855042bdd546d7.tar.bz2
SMAPI-c357013156b0e50d05427ccada855042bdd546d7.zip
tweak debug build config, update release notes
Diffstat (limited to 'src/StardewModdingAPI')
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index 5d119b73..896721ea 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -241,14 +241,8 @@
<Target Name="BeforeBuild">
<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />
</Target>
+
<!-- copy files into game directory and enable debugging (only in debug mode) -->
- <PropertyGroup Condition="$(Configuration) == 'Debug'">
- <StartAction>Program</StartAction>
- <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
- <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
- </PropertyGroup>
- <!-- Fix for Mac and Linux(?) -->
- <PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
<Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" />
@@ -260,4 +254,15 @@
<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" />
</Target>
+
+ <!-- launch SMAPI on debug -->
+ <PropertyGroup Condition="$(Configuration) == 'Debug'">
+ <StartAction>Program</StartAction>
+ <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
+ <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
+ </PropertyGroup>
+
+ <!-- Somehow this makes Visual Studio for Mac recognise the previous section. -->
+ <!-- Nobody knows why. -->
+ <PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
</Project> \ No newline at end of file