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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
commit59dd604cf2905adf5fce7e9bb7b97886891aae81 (patch)
tree36694b97bc60edb24a30284679a448b880d5eb6c /src/TrainerMod/Framework/Commands/Other
parentb945fcf5553f2df63db1fad8a73c65cd7fa7daa3 (diff)
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rename TrainerMod to Console Commands to clarify purpose
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Other')
-rw-r--r--src/TrainerMod/Framework/Commands/Other/DebugCommand.cs33
-rw-r--r--src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs26
-rw-r--r--src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs26
3 files changed, 0 insertions, 85 deletions
diff --git a/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs b/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs
deleted file mode 100644
index 8c6e9f3b..00000000
--- a/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Other
-{
- /// <summary>A command which sends a debug command to the game.</summary>
- internal class DebugCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public DebugCommand()
- : base("debug", "Run one of the game's debug commands; for example, 'debug warp FarmHouse 1 1' warps the player to the farmhouse.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // submit command
- string debugCommand = string.Join(" ", args);
- string oldOutput = Game1.debugOutput;
- Game1.game1.parseDebugInput(debugCommand);
-
- // show result
- monitor.Log(Game1.debugOutput != oldOutput
- ? $"> {Game1.debugOutput}"
- : "Sent debug command to the game, but there was no output.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs
deleted file mode 100644
index 367a70c6..00000000
--- a/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System.Diagnostics;
-using StardewModdingAPI;
-
-namespace TrainerMod.Framework.Commands.Other
-{
- /// <summary>A command which shows the data files.</summary>
- internal class ShowDataFilesCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public ShowDataFilesCommand()
- : base("show_data_files", "Opens the folder containing the save and log files.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- Process.Start(Constants.DataPath);
- monitor.Log($"OK, opening {Constants.DataPath}.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs
deleted file mode 100644
index 67fa83a3..00000000
--- a/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System.Diagnostics;
-using StardewModdingAPI;
-
-namespace TrainerMod.Framework.Commands.Other
-{
- /// <summary>A command which shows the game files.</summary>
- internal class ShowGameFilesCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public ShowGameFilesCommand()
- : base("show_game_files", "Opens the game folder.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- Process.Start(Constants.ExecutionPath);
- monitor.Log($"OK, opening {Constants.ExecutionPath}.", LogLevel.Info);
- }
- }
-}