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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-27 03:18:48 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-27 03:18:48 -0400 |
commit | 59dd604cf2905adf5fce7e9bb7b97886891aae81 (patch) | |
tree | 36694b97bc60edb24a30284679a448b880d5eb6c /src/TrainerMod/Framework/Commands/Other | |
parent | b945fcf5553f2df63db1fad8a73c65cd7fa7daa3 (diff) | |
download | SMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.tar.gz SMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.tar.bz2 SMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.zip |
rename TrainerMod to Console Commands to clarify purpose
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Other')
3 files changed, 0 insertions, 85 deletions
diff --git a/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs b/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs deleted file mode 100644 index 8c6e9f3b..00000000 --- a/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs +++ /dev/null @@ -1,33 +0,0 @@ -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.Other -{ - /// <summary>A command which sends a debug command to the game.</summary> - internal class DebugCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public DebugCommand() - : base("debug", "Run one of the game's debug commands; for example, 'debug warp FarmHouse 1 1' warps the player to the farmhouse.") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // submit command - string debugCommand = string.Join(" ", args); - string oldOutput = Game1.debugOutput; - Game1.game1.parseDebugInput(debugCommand); - - // show result - monitor.Log(Game1.debugOutput != oldOutput - ? $"> {Game1.debugOutput}" - : "Sent debug command to the game, but there was no output.", LogLevel.Info); - } - } -} diff --git a/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs deleted file mode 100644 index 367a70c6..00000000 --- a/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Diagnostics; -using StardewModdingAPI; - -namespace TrainerMod.Framework.Commands.Other -{ - /// <summary>A command which shows the data files.</summary> - internal class ShowDataFilesCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public ShowDataFilesCommand() - : base("show_data_files", "Opens the folder containing the save and log files.") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - Process.Start(Constants.DataPath); - monitor.Log($"OK, opening {Constants.DataPath}.", LogLevel.Info); - } - } -} diff --git a/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs deleted file mode 100644 index 67fa83a3..00000000 --- a/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Diagnostics; -using StardewModdingAPI; - -namespace TrainerMod.Framework.Commands.Other -{ - /// <summary>A command which shows the game files.</summary> - internal class ShowGameFilesCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public ShowGameFilesCommand() - : base("show_game_files", "Opens the game folder.") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - Process.Start(Constants.ExecutionPath); - monitor.Log($"OK, opening {Constants.ExecutionPath}.", LogLevel.Info); - } - } -} |