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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
commit59dd604cf2905adf5fce7e9bb7b97886891aae81 (patch)
tree36694b97bc60edb24a30284679a448b880d5eb6c /src/TrainerMod/Framework
parentb945fcf5553f2df63db1fad8a73c65cd7fa7daa3 (diff)
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rename TrainerMod to Console Commands to clarify purpose
Diffstat (limited to 'src/TrainerMod/Framework')
-rw-r--r--src/TrainerMod/Framework/Commands/ArgumentParser.cs159
-rw-r--r--src/TrainerMod/Framework/Commands/ITrainerCommand.cs34
-rw-r--r--src/TrainerMod/Framework/Commands/Other/DebugCommand.cs33
-rw-r--r--src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs26
-rw-r--r--src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs26
-rw-r--r--src/TrainerMod/Framework/Commands/Player/AddCommand.cs81
-rw-r--r--src/TrainerMod/Framework/Commands/Player/ListItemTypesCommand.cs53
-rw-r--r--src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs76
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs76
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs72
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs38
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs92
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetMaxHealthCommand.cs38
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetMaxStaminaCommand.cs38
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs72
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs52
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs31
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs72
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs92
-rw-r--r--src/TrainerMod/Framework/Commands/TrainerCommand.cs103
-rw-r--r--src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs28
-rw-r--r--src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs67
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetDayCommand.cs39
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs33
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetSeasonCommand.cs46
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs40
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetYearCommand.cs39
-rw-r--r--src/TrainerMod/Framework/ItemData/ItemType.cs39
-rw-r--r--src/TrainerMod/Framework/ItemData/SearchableItem.cs41
-rw-r--r--src/TrainerMod/Framework/ItemRepository.cs179
30 files changed, 0 insertions, 1815 deletions
diff --git a/src/TrainerMod/Framework/Commands/ArgumentParser.cs b/src/TrainerMod/Framework/Commands/ArgumentParser.cs
deleted file mode 100644
index 6bcd3ff8..00000000
--- a/src/TrainerMod/Framework/Commands/ArgumentParser.cs
+++ /dev/null
@@ -1,159 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using StardewModdingAPI;
-
-namespace TrainerMod.Framework.Commands
-{
- /// <summary>Provides methods for parsing command-line arguments.</summary>
- internal class ArgumentParser : IReadOnlyList<string>
- {
- /*********
- ** Properties
- *********/
- /// <summary>The command name for errors.</summary>
- private readonly string CommandName;
-
- /// <summary>The arguments to parse.</summary>
- private readonly string[] Args;
-
- /// <summary>Writes messages to the console and log file.</summary>
- private readonly IMonitor Monitor;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>Get the number of arguments.</summary>
- public int Count => this.Args.Length;
-
- /// <summary>Get the argument at the specified index in the list.</summary>
- /// <param name="index">The zero-based index of the element to get.</param>
- public string this[int index] => this.Args[index];
-
- /// <summary>A method which parses a string argument into the given value.</summary>
- /// <typeparam name="T">The expected argument type.</typeparam>
- /// <param name="input">The argument to parse.</param>
- /// <param name="output">The parsed value.</param>
- /// <returns>Returns whether the argument was successfully parsed.</returns>
- public delegate bool ParseDelegate<T>(string input, out T output);
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="commandName">The command name for errors.</param>
- /// <param name="args">The arguments to parse.</param>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public ArgumentParser(string commandName, string[] args, IMonitor monitor)
- {
- this.CommandName = commandName;
- this.Args = args;
- this.Monitor = monitor;
- }
-
- /// <summary>Try to read a string argument.</summary>
- /// <param name="index">The argument index.</param>
- /// <param name="name">The argument name for error messages.</param>
- /// <param name="value">The parsed value.</param>
- /// <param name="required">Whether to show an error if the argument is missing.</param>
- /// <param name="oneOf">Require that the argument match one of the given values (case-insensitive).</param>
- public bool TryGet(int index, string name, out string value, bool required = true, string[] oneOf = null)
- {
- value = null;
-
- // validate
- if (this.Args.Length < index + 1)
- {
- if (required)
- this.LogError($"Argument {index} ({name}) is required.");
- return false;
- }
- if (oneOf?.Any() == true && !oneOf.Contains(this.Args[index], StringComparer.InvariantCultureIgnoreCase))
- {
- this.LogError($"Argument {index} ({name}) must be one of {string.Join(", ", oneOf)}.");
- return false;
- }
-
- // get value
- value = this.Args[index];
- return true;
- }
-
- /// <summary>Try to read an integer argument.</summary>
- /// <param name="index">The argument index.</param>
- /// <param name="name">The argument name for error messages.</param>
- /// <param name="value">The parsed value.</param>
- /// <param name="required">Whether to show an error if the argument is missing.</param>
- /// <param name="min">The minimum value allowed.</param>
- /// <param name="max">The maximum value allowed.</param>
- public bool TryGetInt(int index, string name, out int value, bool required = true, int? min = null, int? max = null)
- {
- value = 0;
-
- // get argument
- if (!this.TryGet(index, name, out string raw, required))
- return false;
-
- // parse
- if (!int.TryParse(raw, out value))
- {
- this.LogIntFormatError(index, name, min, max);
- return false;
- }
-
- // validate
- if ((min.HasValue && value < min) || (max.HasValue && value > max))
- {
- this.LogIntFormatError(index, name, min, max);
- return false;
- }
-
- return true;
- }
-
- /// <summary>Returns an enumerator that iterates through the collection.</summary>
- /// <returns>An enumerator that can be used to iterate through the collection.</returns>
- public IEnumerator<string> GetEnumerator()
- {
- return ((IEnumerable<string>)this.Args).GetEnumerator();
- }
-
- /// <summary>Returns an enumerator that iterates through a collection.</summary>
- /// <returns>An <see cref="T:System.Collections.IEnumerator" /> object that can be used to iterate through the collection.</returns>
- IEnumerator IEnumerable.GetEnumerator()
- {
- return this.GetEnumerator();
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Log a usage error.</summary>
- /// <param name="message">The message describing the error.</param>
- private void LogError(string message)
- {
- this.Monitor.Log($"{message} Type 'help {this.CommandName}' for usage.", LogLevel.Error);
- }
-
- /// <summary>Print an error for an invalid int argument.</summary>
- /// <param name="index">The argument index.</param>
- /// <param name="name">The argument name for error messages.</param>
- /// <param name="min">The minimum value allowed.</param>
- /// <param name="max">The maximum value allowed.</param>
- private void LogIntFormatError(int index, string name, int? min, int? max)
- {
- if (min.HasValue && max.HasValue)
- this.LogError($"Argument {index} ({name}) must be an integer between {min} and {max}.");
- else if (min.HasValue)
- this.LogError($"Argument {index} ({name}) must be an integer and at least {min}.");
- else if (max.HasValue)
- this.LogError($"Argument {index} ({name}) must be an integer and at most {max}.");
- else
- this.LogError($"Argument {index} ({name}) must be an integer.");
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/ITrainerCommand.cs b/src/TrainerMod/Framework/Commands/ITrainerCommand.cs
deleted file mode 100644
index 3d97e799..00000000
--- a/src/TrainerMod/Framework/Commands/ITrainerCommand.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using StardewModdingAPI;
-
-namespace TrainerMod.Framework.Commands
-{
- /// <summary>A TrainerMod command to register.</summary>
- internal interface ITrainerCommand
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The command name the user must type.</summary>
- string Name { get; }
-
- /// <summary>The command description.</summary>
- string Description { get; }
-
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- bool NeedsUpdate { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- void Handle(IMonitor monitor, string command, ArgumentParser args);
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- void Update(IMonitor monitor);
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs b/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs
deleted file mode 100644
index 8c6e9f3b..00000000
--- a/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Other
-{
- /// <summary>A command which sends a debug command to the game.</summary>
- internal class DebugCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public DebugCommand()
- : base("debug", "Run one of the game's debug commands; for example, 'debug warp FarmHouse 1 1' warps the player to the farmhouse.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // submit command
- string debugCommand = string.Join(" ", args);
- string oldOutput = Game1.debugOutput;
- Game1.game1.parseDebugInput(debugCommand);
-
- // show result
- monitor.Log(Game1.debugOutput != oldOutput
- ? $"> {Game1.debugOutput}"
- : "Sent debug command to the game, but there was no output.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs
deleted file mode 100644
index 367a70c6..00000000
--- a/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System.Diagnostics;
-using StardewModdingAPI;
-
-namespace TrainerMod.Framework.Commands.Other
-{
- /// <summary>A command which shows the data files.</summary>
- internal class ShowDataFilesCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public ShowDataFilesCommand()
- : base("show_data_files", "Opens the folder containing the save and log files.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- Process.Start(Constants.DataPath);
- monitor.Log($"OK, opening {Constants.DataPath}.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs
deleted file mode 100644
index 67fa83a3..00000000
--- a/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System.Diagnostics;
-using StardewModdingAPI;
-
-namespace TrainerMod.Framework.Commands.Other
-{
- /// <summary>A command which shows the game files.</summary>
- internal class ShowGameFilesCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public ShowGameFilesCommand()
- : base("show_game_files", "Opens the game folder.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- Process.Start(Constants.ExecutionPath);
- monitor.Log($"OK, opening {Constants.ExecutionPath}.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/AddCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddCommand.cs
deleted file mode 100644
index 47840202..00000000
--- a/src/TrainerMod/Framework/Commands/Player/AddCommand.cs
+++ /dev/null
@@ -1,81 +0,0 @@
-using System;
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-using TrainerMod.Framework.ItemData;
-using Object = StardewValley.Object;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which adds an item to the player inventory.</summary>
- internal class AddCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Provides methods for searching and constructing items.</summary>
- private readonly ItemRepository Items = new ItemRepository();
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public AddCommand()
- : base("player_add", AddCommand.GetDescription())
- { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // read arguments
- if (!args.TryGet(0, "item type", out string rawType, oneOf: Enum.GetNames(typeof(ItemType))))
- return;
- if (!args.TryGetInt(1, "item ID", out int id, min: 0))
- return;
- if (!args.TryGetInt(2, "count", out int count, min: 1, required: false))
- count = 1;
- if (!args.TryGetInt(3, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false))
- quality = Object.lowQuality;
- ItemType type = (ItemType)Enum.Parse(typeof(ItemType), rawType, ignoreCase: true);
-
- // find matching item
- SearchableItem match = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id);
- if (match == null)
- {
- monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error);
- return;
- }
-
- // apply count & quality
- match.Item.Stack = count;
- if (match.Item is Object obj)
- obj.quality = quality;
-
- // add to inventory
- Game1.player.addItemByMenuIfNecessary(match.Item);
- monitor.Log($"OK, added {match.Name} ({match.Type} #{match.ID}) to your inventory.", LogLevel.Info);
- }
-
- /*********
- ** Private methods
- *********/
- private static string GetDescription()
- {
- string[] typeValues = Enum.GetNames(typeof(ItemType));
- return "Gives the player an item.\n"
- + "\n"
- + "Usage: player_add <type> <item> [count] [quality]\n"
- + $"- type: the item type (one of {string.Join(", ", typeValues)}).\n"
- + "- item: the item ID (use the 'list_items' command to see a list).\n"
- + "- count (optional): how many of the item to give.\n"
- + $"- quality (optional): one of {Object.lowQuality} (normal), {Object.medQuality} (silver), {Object.highQuality} (gold), or {Object.bestQuality} (iridium).\n"
- + "\n"
- + "This example adds the galaxy sword to your inventory:\n"
- + " player_add weapon 4";
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/ListItemTypesCommand.cs b/src/TrainerMod/Framework/Commands/Player/ListItemTypesCommand.cs
deleted file mode 100644
index 5f14edbb..00000000
--- a/src/TrainerMod/Framework/Commands/Player/ListItemTypesCommand.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using TrainerMod.Framework.ItemData;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which list item types.</summary>
- internal class ListItemTypesCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Provides methods for searching and constructing items.</summary>
- private readonly ItemRepository Items = new ItemRepository();
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public ListItemTypesCommand()
- : base("list_item_types", "Lists item types you can filter in other commands.\n\nUsage: list_item_types") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!Context.IsWorldReady)
- {
- monitor.Log("You need to load a save to use this command.", LogLevel.Error);
- return;
- }
-
- // handle
- ItemType[] matches =
- (
- from item in this.Items.GetAll()
- orderby item.Type.ToString()
- select item.Type
- )
- .Distinct()
- .ToArray();
- string summary = "Searching...\n";
- if (matches.Any())
- monitor.Log(summary + this.GetTableString(matches, new[] { "type" }, val => new[] { val.ToString() }), LogLevel.Info);
- else
- monitor.Log(summary + "No item types found.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs b/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs
deleted file mode 100644
index 7f4f454c..00000000
--- a/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs
+++ /dev/null
@@ -1,76 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using StardewModdingAPI;
-using TrainerMod.Framework.ItemData;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which list items available to spawn.</summary>
- internal class ListItemsCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Provides methods for searching and constructing items.</summary>
- private readonly ItemRepository Items = new ItemRepository();
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public ListItemsCommand()
- : base("list_items", "Lists and searches items in the game data.\n\nUsage: list_items [search]\n- search (optional): an arbitrary search string to filter by.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!Context.IsWorldReady)
- {
- monitor.Log("You need to load a save to use this command.", LogLevel.Error);
- return;
- }
-
- // handle
- SearchableItem[] matches =
- (
- from item in this.GetItems(args.ToArray())
- orderby item.Type.ToString(), item.Name
- select item
- )
- .ToArray();
- string summary = "Searching...\n";
- if (matches.Any())
- monitor.Log(summary + this.GetTableString(matches, new[] { "type", "name", "id" }, val => new[] { val.Type.ToString(), val.Name, val.ID.ToString() }), LogLevel.Info);
- else
- monitor.Log(summary + "No items found", LogLevel.Info);
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Get all items which can be searched and added to the player's inventory through the console.</summary>
- /// <param name="searchWords">The search string to find.</param>
- private IEnumerable<SearchableItem> GetItems(string[] searchWords)
- {
- // normalise search term
- searchWords = searchWords?.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray();
- if (searchWords?.Any() == false)
- searchWords = null;
-
- // find matches
- return (
- from item in this.Items.GetAll()
- let term = $"{item.ID}|{item.Type}|{item.Name}|{item.DisplayName}"
- where searchWords == null || searchWords.All(word => term.IndexOf(word, StringComparison.CurrentCultureIgnoreCase) != -1)
- select item
- );
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs
deleted file mode 100644
index 28ace0df..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs
+++ /dev/null
@@ -1,76 +0,0 @@
-using Microsoft.Xna.Framework;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the color of a player feature.</summary>
- internal class SetColorCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetColorCommand()
- : base("player_changecolor", "Sets the color of a player feature.\n\nUsage: player_changecolor <target> <color>\n- target: what to change (one of 'hair', 'eyes', or 'pants').\n- color: a color value in RGB format, like (255,255,255).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // parse arguments
- if (!args.TryGet(0, "target", out string target, oneOf: new[] { "hair", "eyes", "pants" }))
- return;
- if (!args.TryGet(1, "color", out string rawColor))
- return;
-
- // parse color
- if (!this.TryParseColor(rawColor, out Color color))
- {
- this.LogUsageError(monitor, "Argument 1 (color) must be an RBG value like '255,150,0'.");
- return;
- }
-
- // handle
- switch (target)
- {
- case "hair":
- Game1.player.hairstyleColor = color;
- monitor.Log("OK, your hair color is updated.", LogLevel.Info);
- break;
-
- case "eyes":
- Game1.player.changeEyeColor(color);
- monitor.Log("OK, your eye color is updated.", LogLevel.Info);
- break;
-
- case "pants":
- Game1.player.pantsColor = color;
- monitor.Log("OK, your pants color is updated.", LogLevel.Info);
- break;
- }
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Try to parse a color from a string.</summary>
- /// <param name="input">The input string.</param>
- /// <param name="color">The color to set.</param>
- private bool TryParseColor(string input, out Color color)
- {
- string[] colorHexes = input.Split(new[] { ',' }, 3);
- if (int.TryParse(colorHexes[0], out int r) && int.TryParse(colorHexes[1], out int g) && int.TryParse(colorHexes[2], out int b))
- {
- color = new Color(r, g, b);
- return true;
- }
-
- color = Color.Transparent;
- return false;
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs
deleted file mode 100644
index f64e9035..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current health.</summary>
- internal class SetHealthCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Whether to keep the player's health at its maximum.</summary>
- private bool InfiniteHealth;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public override bool NeedsUpdate => this.InfiniteHealth;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetHealthCommand()
- : base("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // no-argument mode
- if (!args.Any())
- {
- monitor.Log($"You currently have {(this.InfiniteHealth ? "infinite" : Game1.player.health.ToString())} health. Specify a value to change it.", LogLevel.Info);
- return;
- }
-
- // handle
- string amountStr = args[0];
- if (amountStr == "inf")
- {
- this.InfiniteHealth = true;
- monitor.Log("OK, you now have infinite health.", LogLevel.Info);
- }
- else
- {
- this.InfiniteHealth = false;
- if (int.TryParse(amountStr, out int amount))
- {
- Game1.player.health = amount;
- monitor.Log($"OK, you now have {Game1.player.health} health.", LogLevel.Info);
- }
- else
- this.LogArgumentNotInt(monitor);
- }
- }
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public override void Update(IMonitor monitor)
- {
- if (this.InfiniteHealth)
- Game1.player.health = Game1.player.maxHealth;
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs
deleted file mode 100644
index 59b28a3c..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current immunity.</summary>
- internal class SetImmunityCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetImmunityCommand()
- : base("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity [value]\n- value: an integer amount.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!args.Any())
- {
- monitor.Log($"You currently have {Game1.player.immunity} immunity. Specify a value to change it.", LogLevel.Info);
- return;
- }
-
- // handle
- if (args.TryGetInt(0, "amount", out int amount, min: 0))
- {
- Game1.player.immunity = amount;
- monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info);
- }
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs
deleted file mode 100644
index 54d5e47b..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-using System.Collections.Generic;
-using StardewModdingAPI;
-using StardewValley;
-using SFarmer = StardewValley.Farmer;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current level for a skill.</summary>
- internal class SetLevelCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>The experience points needed to reach each level.</summary>
- /// <remarks>Derived from <see cref="SFarmer.checkForLevelGain"/>.</remarks>
- private readonly IDictionary<int, int> LevelExp = new Dictionary<int, int>
- {
- [0] = 0,
- [1] = 100,
- [2] = 380,
- [3] = 770,
- [4] = 1300,
- [5] = 2150,
- [6] = 3300,
- [7] = 4800,
- [8] = 6900,
- [9] = 10000,
- [10] = 15000
- };
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetLevelCommand()
- : base("player_setlevel", "Sets the player's specified skill to the specified value.\n\nUsage: player_setlevel <skill> <value>\n- skill: the skill to set (one of 'luck', 'mining', 'combat', 'farming', 'fishing', or 'foraging').\n- value: the target level (a number from 1 to 10).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!args.TryGet(0, "skill", out string skill, oneOf: new[] { "luck", "mining", "combat", "farming", "fishing", "foraging" }))
- return;
- if (!args.TryGetInt(1, "level", out int level, min: 0, max: 10))
- return;
-
- // handle
- switch (skill)
- {
- case "luck":
- Game1.player.LuckLevel = level;
- Game1.player.experiencePoints[SFarmer.luckSkill] = this.LevelExp[level];
- monitor.Log($"OK, your luck skill is now {Game1.player.LuckLevel}.", LogLevel.Info);
- break;
-
- case "mining":
- Game1.player.MiningLevel = level;
- Game1.player.experiencePoints[SFarmer.miningSkill] = this.LevelExp[level];
- monitor.Log($"OK, your mining skill is now {Game1.player.MiningLevel}.", LogLevel.Info);
- break;
-
- case "combat":
- Game1.player.CombatLevel = level;
- Game1.player.experiencePoints[SFarmer.combatSkill] = this.LevelExp[level];
- monitor.Log($"OK, your combat skill is now {Game1.player.CombatLevel}.", LogLevel.Info);
- break;
-
- case "farming":
- Game1.player.FarmingLevel = level;
- Game1.player.experiencePoints[SFarmer.farmingSkill] = this.LevelExp[level];
- monitor.Log($"OK, your farming skill is now {Game1.player.FarmingLevel}.", LogLevel.Info);
- break;
-
- case "fishing":
- Game1.player.FishingLevel = level;
- Game1.player.experiencePoints[SFarmer.fishingSkill] = this.LevelExp[level];
- monitor.Log($"OK, your fishing skill is now {Game1.player.FishingLevel}.", LogLevel.Info);
- break;
-
- case "foraging":
- Game1.player.ForagingLevel = level;
- Game1.player.experiencePoints[SFarmer.foragingSkill] = this.LevelExp[level];
- monitor.Log($"OK, your foraging skill is now {Game1.player.ForagingLevel}.", LogLevel.Info);
- break;
- }
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetMaxHealthCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetMaxHealthCommand.cs
deleted file mode 100644
index 4b9d87dc..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetMaxHealthCommand.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's maximum health.</summary>
- internal class SetMaxHealthCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetMaxHealthCommand()
- : base("player_setmaxhealth", "Sets the player's max health.\n\nUsage: player_setmaxhealth [value]\n- value: an integer amount.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!args.Any())
- {
- monitor.Log($"You currently have {Game1.player.maxHealth} max health. Specify a value to change it.", LogLevel.Info);
- return;
- }
-
- // handle
- if (args.TryGetInt(0, "amount", out int amount, min: 1))
- {
- Game1.player.maxHealth = amount;
- monitor.Log($"OK, you now have {Game1.player.maxHealth} max health.", LogLevel.Info);
- }
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetMaxStaminaCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetMaxStaminaCommand.cs
deleted file mode 100644
index 3997bb1b..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetMaxStaminaCommand.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's maximum stamina.</summary>
- internal class SetMaxStaminaCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetMaxStaminaCommand()
- : base("player_setmaxstamina", "Sets the player's max stamina.\n\nUsage: player_setmaxstamina [value]\n- value: an integer amount.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!args.Any())
- {
- monitor.Log($"You currently have {Game1.player.MaxStamina} max stamina. Specify a value to change it.", LogLevel.Info);
- return;
- }
-
- // handle
- if (args.TryGetInt(0, "amount", out int amount, min: 1))
- {
- Game1.player.MaxStamina = amount;
- monitor.Log($"OK, you now have {Game1.player.MaxStamina} max stamina.", LogLevel.Info);
- }
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs
deleted file mode 100644
index 55e069a4..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current money.</summary>
- internal class SetMoneyCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Whether to keep the player's money at a set value.</summary>
- private bool InfiniteMoney;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public override bool NeedsUpdate => this.InfiniteMoney;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetMoneyCommand()
- : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney <value>\n- value: an integer amount, or 'inf' for infinite money.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!args.Any())
- {
- monitor.Log($"You currently have {(this.InfiniteMoney ? "infinite" : Game1.player.Money.ToString())} gold. Specify a value to change it.", LogLevel.Info);
- return;
- }
-
- // handle
- string amountStr = args[0];
- if (amountStr == "inf")
- {
- this.InfiniteMoney = true;
- monitor.Log("OK, you now have infinite money.", LogLevel.Info);
- }
- else
- {
- this.InfiniteMoney = false;
- if (int.TryParse(amountStr, out int amount))
- {
- Game1.player.Money = amount;
- monitor.Log($"OK, you now have {Game1.player.Money} gold.", LogLevel.Info);
- }
- else
- this.LogArgumentNotInt(monitor);
- }
- }
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public override void Update(IMonitor monitor)
- {
- if (this.InfiniteMoney)
- Game1.player.money = 999999;
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs
deleted file mode 100644
index 3fd4475c..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's name.</summary>
- internal class SetNameCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetNameCommand()
- : base("player_setname", "Sets the player's name.\n\nUsage: player_setname <target> <name>\n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // parse arguments
- if (!args.TryGet(0, "target", out string target, oneOf: new[] { "player", "farm" }))
- return;
- args.TryGet(1, "name", out string name, required: false);
-
- // handle
- switch (target)
- {
- case "player":
- if (!string.IsNullOrWhiteSpace(name))
- {
- Game1.player.Name = args[1];
- monitor.Log($"OK, your name is now {Game1.player.Name}.", LogLevel.Info);
- }
- else
- monitor.Log($"Your name is currently '{Game1.player.Name}'. Type 'help player_setname' for usage.", LogLevel.Info);
- break;
-
- case "farm":
- if (!string.IsNullOrWhiteSpace(name))
- {
- Game1.player.farmName = args[1];
- monitor.Log($"OK, your farm's name is now {Game1.player.farmName}.", LogLevel.Info);
- }
- else
- monitor.Log($"Your farm's name is currently '{Game1.player.farmName}'. Type 'help player_setname' for usage.", LogLevel.Info);
- break;
- }
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs
deleted file mode 100644
index 40b87b62..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current added speed.</summary>
- internal class SetSpeedCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetSpeedCommand()
- : base("player_setspeed", "Sets the player's added speed to the specified value.\n\nUsage: player_setspeed <value>\n- value: an integer amount (0 is normal).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // parse arguments
- if (!args.TryGetInt(0, "added speed", out int amount, min: 0))
- return;
-
- // handle
- Game1.player.addedSpeed = amount;
- monitor.Log($"OK, your added speed is now {Game1.player.addedSpeed}.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs
deleted file mode 100644
index d44d1370..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current stamina.</summary>
- internal class SetStaminaCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Whether to keep the player's stamina at its maximum.</summary>
- private bool InfiniteStamina;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public override bool NeedsUpdate => this.InfiniteStamina;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetStaminaCommand()
- : base("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina [value]\n- value: an integer amount, or 'inf' for infinite stamina.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!args.Any())
- {
- monitor.Log($"You currently have {(this.InfiniteStamina ? "infinite" : Game1.player.Stamina.ToString())} stamina. Specify a value to change it.", LogLevel.Info);
- return;
- }
-
- // handle
- string amountStr = args[0];
- if (amountStr == "inf")
- {
- this.InfiniteStamina = true;
- monitor.Log("OK, you now have infinite stamina.", LogLevel.Info);
- }
- else
- {
- this.InfiniteStamina = false;
- if (int.TryParse(amountStr, out int amount))
- {
- Game1.player.Stamina = amount;
- monitor.Log($"OK, you now have {Game1.player.Stamina} stamina.", LogLevel.Info);
- }
- else
- this.LogArgumentNotInt(monitor);
- }
- }
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public override void Update(IMonitor monitor)
- {
- if (this.InfiniteStamina)
- Game1.player.stamina = Game1.player.MaxStamina;
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs
deleted file mode 100644
index 96e34af2..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits a player style.</summary>
- internal class SetStyleCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetStyleCommand()
- : base("player_changestyle", "Sets the style of a player feature.\n\nUsage: player_changecolor <target> <value>.\n- target: what to change (one of 'hair', 'shirt', 'skin', 'acc', 'shoe', 'swim', or 'gender').\n- value: the integer style ID.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // parse arguments
- if (!args.TryGet(0, "target", out string target, oneOf: new[] { "hair", "shirt", "acc", "skin", "shoe", "swim", "gender" }))
- return;
- if (!args.TryGetInt(1, "style ID", out int styleID))
- return;
-
- // handle
- switch (target)
- {
- case "hair":
- Game1.player.changeHairStyle(styleID);
- monitor.Log("OK, your hair style is updated.", LogLevel.Info);
- break;
-
- case "shirt":
- Game1.player.changeShirt(styleID);
- monitor.Log("OK, your shirt style is updated.", LogLevel.Info);
- break;
-
- case "acc":
- Game1.player.changeAccessory(styleID);
- monitor.Log("OK, your accessory style is updated.", LogLevel.Info);
- break;
-
- case "skin":
- Game1.player.changeSkinColor(styleID);
- monitor.Log("OK, your skin color is updated.", LogLevel.Info);
- break;
-
- case "shoe":
- Game1.player.changeShoeColor(styleID);
- monitor.Log("OK, your shoe style is updated.", LogLevel.Info);
- break;
-
- case "swim":
- switch (styleID)
- {
- case 0:
- Game1.player.changeOutOfSwimSuit();
- monitor.Log("OK, you're no longer in your swimming suit.", LogLevel.Info);
- break;
- case 1:
- Game1.player.changeIntoSwimsuit();
- monitor.Log("OK, you're now in your swimming suit.", LogLevel.Info);
- break;
- default:
- this.LogUsageError(monitor, "The swim value should be 0 (no swimming suit) or 1 (swimming suit).");
- break;
- }
- break;
-
- case "gender":
- switch (styleID)
- {
- case 0:
- Game1.player.changeGender(true);
- monitor.Log("OK, you're now male.", LogLevel.Info);
- break;
- case 1:
- Game1.player.changeGender(false);
- monitor.Log("OK, you're now female.", LogLevel.Info);
- break;
- default:
- this.LogUsageError(monitor, "The gender value should be 0 (male) or 1 (female).");
- break;
- }
- break;
- }
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/TrainerCommand.cs b/src/TrainerMod/Framework/Commands/TrainerCommand.cs
deleted file mode 100644
index abe9ee41..00000000
--- a/src/TrainerMod/Framework/Commands/TrainerCommand.cs
+++ /dev/null
@@ -1,103 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using StardewModdingAPI;
-
-namespace TrainerMod.Framework.Commands
-{
- /// <summary>The base implementation for a trainer command.</summary>
- internal abstract class TrainerCommand : ITrainerCommand
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The command name the user must type.</summary>
- public string Name { get; }
-
- /// <summary>The command description.</summary>
- public string Description { get; }
-
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public virtual bool NeedsUpdate { get; } = false;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public abstract void Handle(IMonitor monitor, string command, ArgumentParser args);
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public virtual void Update(IMonitor monitor) { }
-
-
- /*********
- ** Protected methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="name">The command name the user must type.</param>
- /// <param name="description">The command description.</param>
- protected TrainerCommand(string name, string description)
- {
- this.Name = name;
- this.Description = description;
- }
-
- /// <summary>Log an error indicating incorrect usage.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="error">A sentence explaining the problem.</param>
- protected void LogUsageError(IMonitor monitor, string error)
- {
- monitor.Log($"{error} Type 'help {this.Name}' for usage.", LogLevel.Error);
- }
-
- /// <summary>Log an error indicating a value must be an integer.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- protected void LogArgumentNotInt(IMonitor monitor)
- {
- this.LogUsageError(monitor, "The value must be a whole number.");
- }
-
- /// <summary>Get an ASCII table to show tabular data in the console.</summary>
- /// <typeparam name="T">The data type.</typeparam>
- /// <param name="data">The data to display.</param>
- /// <param name="header">The table header.</param>
- /// <param name="getRow">Returns a set of fields for a data value.</param>
- protected string GetTableString<T>(IEnumerable<T> data, string[] header, Func<T, string[]> getRow)
- {
- // get table data
- int[] widths = header.Select(p => p.Length).ToArray();
- string[][] rows = data
- .Select(item =>
- {
- string[] fields = getRow(item);
- if (fields.Length != widths.Length)
- throw new InvalidOperationException($"Expected {widths.Length} columns, but found {fields.Length}: {string.Join(", ", fields)}");
-
- for (int i = 0; i < fields.Length; i++)
- widths[i] = Math.Max(widths[i], fields[i].Length);
-
- return fields;
- })
- .ToArray();
-
- // render fields
- List<string[]> lines = new List<string[]>(rows.Length + 2)
- {
- header,
- header.Select((value, i) => "".PadRight(widths[i], '-')).ToArray()
- };
- lines.AddRange(rows);
-
- return string.Join(
- Environment.NewLine,
- lines.Select(line => string.Join(" | ", line.Select((field, i) => field.PadRight(widths[i], ' ')).ToArray())
- )
- );
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs b/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs
deleted file mode 100644
index 4e62cf77..00000000
--- a/src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-using StardewValley.Locations;
-
-namespace TrainerMod.Framework.Commands.World
-{
- /// <summary>A command which moves the player to the next mine level.</summary>
- internal class DownMineLevelCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public DownMineLevelCommand()
- : base("world_downminelevel", "Goes down one mine level.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- int level = (Game1.currentLocation as MineShaft)?.mineLevel ?? 0;
- monitor.Log($"OK, warping you to mine level {level + 1}.", LogLevel.Info);
- Game1.enterMine(false, level + 1, "");
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs b/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs
deleted file mode 100644
index 13d08398..00000000
--- a/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.World
-{
- /// <summary>A command which freezes the current time.</summary>
- internal class FreezeTimeCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>The time of day at which to freeze time.</summary>
- internal static int FrozenTime;
-
- /// <summary>Whether to freeze time.</summary>
- private bool FreezeTime;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public override bool NeedsUpdate => this.FreezeTime;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public FreezeTimeCommand()
- : base("world_freezetime", "Freezes or resumes time.\n\nUsage: world_freezetime [value]\n- value: one of 0 (resume), 1 (freeze), or blank (toggle).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- if (args.Any())
- {
- // parse arguments
- if (!args.TryGetInt(0, "value", out int value, min: 0, max: 1))
- return;
-
- // handle
- this.FreezeTime = value == 1;
- FreezeTimeCommand.FrozenTime = Game1.timeOfDay;
- monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info);
- }
- else
- {
- this.FreezeTime = !this.FreezeTime;
- FreezeTimeCommand.FrozenTime = Game1.timeOfDay;
- monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info);
- }
- }
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public override void Update(IMonitor monitor)
- {
- if (this.FreezeTime)
- Game1.timeOfDay = FreezeTimeCommand.FrozenTime;
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/World/SetDayCommand.cs b/src/TrainerMod/Framework/Commands/World/SetDayCommand.cs
deleted file mode 100644
index 54267384..00000000
--- a/src/TrainerMod/Framework/Commands/World/SetDayCommand.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.World
-{
- /// <summary>A command which sets the current day.</summary>
- internal class SetDayCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetDayCommand()
- : base("world_setday", "Sets the day to the specified value.\n\nUsage: world_setday <value>.\n- value: the target day (a number from 1 to 28).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // no-argument mode
- if (!args.Any())
- {
- monitor.Log($"The current date is {Game1.currentSeason} {Game1.dayOfMonth}. Specify a value to change the day.", LogLevel.Info);
- return;
- }
-
- // parse arguments
- if (!args.TryGetInt(0, "day", out int day, min: 1, max: 28))
- return;
-
- // handle
- Game1.dayOfMonth = day;
- monitor.Log($"OK, the date is now {Game1.currentSeason} {Game1.dayOfMonth}.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs b/src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs
deleted file mode 100644
index 225ec091..00000000
--- a/src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using System;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.World
-{
- /// <summary>A command which moves the player to the given mine level.</summary>
- internal class SetMineLevelCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetMineLevelCommand()
- : base("world_setminelevel", "Sets the mine level?\n\nUsage: world_setminelevel <value>\n- value: The target level (a number starting at 1).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // parse arguments
- if (!args.TryGetInt(0, "mine level", out int level, min: 1))
- return;
-
- // handle
- level = Math.Max(1, level);
- monitor.Log($"OK, warping you to mine level {level}.", LogLevel.Info);
- Game1.enterMine(true, level, "");
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/World/SetSeasonCommand.cs b/src/TrainerMod/Framework/Commands/World/SetSeasonCommand.cs
deleted file mode 100644
index 96c3d920..00000000
--- a/src/TrainerMod/Framework/Commands/World/SetSeasonCommand.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.World
-{
- /// <summary>A command which sets the current season.</summary>
- internal class SetSeasonCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>The valid season names.</summary>
- private readonly string[] ValidSeasons = { "winter", "spring", "summer", "fall" };
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetSeasonCommand()
- : base("world_setseason", "Sets the season to the specified value.\n\nUsage: world_setseason <season>\n- season: the target season (one of 'spring', 'summer', 'fall', 'winter').") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // no-argument mode
- if (!args.Any())
- {
- monitor.Log($"The current season is {Game1.currentSeason}. Specify a value to change it.", LogLevel.Info);
- return;
- }
-
- // parse arguments
- if (!args.TryGet(0, "season", out string season, oneOf: this.ValidSeasons))
- return;
-
- // handle
- Game1.currentSeason = season;
- monitor.Log($"OK, the date is now {Game1.currentSeason} {Game1.dayOfMonth}.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs b/src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs
deleted file mode 100644
index c827ea5e..00000000
--- a/src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.World
-{
- /// <summary>A command which sets the current time.</summary>
- internal class SetTimeCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetTimeCommand()
- : base("world_settime", "Sets the time to the specified value.\n\nUsage: world_settime <value>\n- value: the target time in military time (like 0600 for 6am and 1800 for 6pm).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // no-argument mode
- if (!args.Any())
- {
- monitor.Log($"The current time is {Game1.timeOfDay}. Specify a value to change it.", LogLevel.Info);
- return;
- }
-
- // parse arguments
- if (!args.TryGetInt(0, "time", out int time, min: 600, max: 2600))
- return;
-
- // handle
- Game1.timeOfDay = time;
- FreezeTimeCommand.FrozenTime = Game1.timeOfDay;
- monitor.Log($"OK, the time is now {Game1.timeOfDay.ToString().PadLeft(4, '0')}.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/World/SetYearCommand.cs b/src/TrainerMod/Framework/Commands/World/SetYearCommand.cs
deleted file mode 100644
index 760fc170..00000000
--- a/src/TrainerMod/Framework/Commands/World/SetYearCommand.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.World
-{
- /// <summary>A command which sets the current year.</summary>
- internal class SetYearCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetYearCommand()
- : base("world_setyear", "Sets the year to the specified value.\n\nUsage: world_setyear <year>\n- year: the target year (a number starting from 1).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // no-argument mode
- if (!args.Any())
- {
- monitor.Log($"The current year is {Game1.year}. Specify a value to change the year.", LogLevel.Info);
- return;
- }
-
- // parse arguments
- if (!args.TryGetInt(0, "year", out int year, min: 1))
- return;
-
- // handle
- Game1.year = year;
- monitor.Log($"OK, the year is now {Game1.year}.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/ItemData/ItemType.cs b/src/TrainerMod/Framework/ItemData/ItemType.cs
deleted file mode 100644
index 423455e9..00000000
--- a/src/TrainerMod/Framework/ItemData/ItemType.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-namespace TrainerMod.Framework.ItemData
-{
- /// <summary>An item type that can be searched and added to the player through the console.</summary>
- internal enum ItemType
- {
- /// <summary>A big craftable object in <see cref="StardewValley.Game1.bigCraftablesInformation"/></summary>
- BigCraftable,
-
- /// <summary>A <see cref="Boots"/> item.</summary>
- Boots,
-
- /// <summary>A fish item.</summary>
- Fish,
-
- /// <summary>A <see cref="Wallpaper"/> flooring item.</summary>
- Flooring,
-
- /// <summary>A <see cref="Furniture"/> item.</summary>
- Furniture,
-
- /// <summary>A <see cref="Hat"/> item.</summary>
- Hat,
-
- /// <summary>Any object in <see cref="StardewValley.Game1.objectInformation"/> (except rings).</summary>
- Object,
-
- /// <summary>A <see cref="Ring"/> item.</summary>
- Ring,
-
- /// <summary>A <see cref="Tool"/> tool.</summary>
- Tool,
-
- /// <summary>A <see cref="Wallpaper"/> wall item.</summary>
- Wallpaper,
-
- /// <summary>A <see cref="StardewValley.Tools.MeleeWeapon"/> or <see cref="StardewValley.Tools.Slingshot"/> item.</summary>
- Weapon
- }
-}
diff --git a/src/TrainerMod/Framework/ItemData/SearchableItem.cs b/src/TrainerMod/Framework/ItemData/SearchableItem.cs
deleted file mode 100644
index 146da1a8..00000000
--- a/src/TrainerMod/Framework/ItemData/SearchableItem.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using StardewValley;
-
-namespace TrainerMod.Framework.ItemData
-{
- /// <summary>A game item with metadata.</summary>
- internal class SearchableItem
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The item type.</summary>
- public ItemType Type { get; }
-
- /// <summary>The item instance.</summary>
- public Item Item { get; }
-
- /// <summary>The item's unique ID for its type.</summary>
- public int ID { get; }
-
- /// <summary>The item's default name.</summary>
- public string Name => this.Item.Name;
-
- /// <summary>The item's display name for the current language.</summary>
- public string DisplayName => this.Item.DisplayName;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="type">The item type.</param>
- /// <param name="id">The unique ID (if different from the item's parent sheet index).</param>
- /// <param name="item">The item instance.</param>
- public SearchableItem(ItemType type, int id, Item item)
- {
- this.Type = type;
- this.ID = id;
- this.Item = item;
- }
- }
-}
diff --git a/src/TrainerMod/Framework/ItemRepository.cs b/src/TrainerMod/Framework/ItemRepository.cs
deleted file mode 100644
index 96d3159e..00000000
--- a/src/TrainerMod/Framework/ItemRepository.cs
+++ /dev/null
@@ -1,179 +0,0 @@
-using System.Collections.Generic;
-using Microsoft.Xna.Framework;
-using StardewValley;
-using StardewValley.Objects;
-using StardewValley.Tools;
-using TrainerMod.Framework.ItemData;
-using SObject = StardewValley.Object;
-
-namespace TrainerMod.Framework
-{
- /// <summary>Provides methods for searching and constructing items.</summary>
- internal class ItemRepository
- {
- /*********
- ** Properties
- *********/
- /// <summary>The custom ID offset for items don't have a unique ID in the game.</summary>
- private readonly int CustomIDOffset = 1000;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Get all spawnable items.</summary>
- public IEnumerable<SearchableItem> GetAll()
- {
- // get tools
- for (int quality = Tool.stone; quality <= Tool.iridium; quality++)
- {
- yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
- yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
- if (quality != Tool.iridium)
- yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
- }
- yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
- yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears());
- yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan());
-
- // wallpapers
- for (int id = 0; id < 112; id++)
- yield return new SearchableItem(ItemType.Wallpaper, id, new Wallpaper(id));
-
- // flooring
- for (int id = 0; id < 40; id++)
- yield return new SearchableItem(ItemType.Flooring, id, new Wallpaper(id, isFloor: true));
-
- // equipment
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Boots").Keys)
- yield return new SearchableItem(ItemType.Boots, id, new Boots(id));
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\hats").Keys)
- yield return new SearchableItem(ItemType.Hat, id, new Hat(id));
- foreach (int id in Game1.objectInformation.Keys)
- {
- if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
- yield return new SearchableItem(ItemType.Ring, id, new Ring(id));
- }
-
- // weapons
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\weapons").Keys)
- {
- Item weapon = (id >= 32 && id <= 34)
- ? (Item)new Slingshot(id)
- : new MeleeWeapon(id);
- yield return new SearchableItem(ItemType.Weapon, id, weapon);
- }
-
- // furniture
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Furniture").Keys)
- {
- if (id == 1466 || id == 1468)
- yield return new SearchableItem(ItemType.Furniture, id, new TV(id, Vector2.Zero));
- else
- yield return new SearchableItem(ItemType.Furniture, id, new Furniture(id, Vector2.Zero));
- }
-
- // fish
- foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Fish").Keys)
- yield return new SearchableItem(ItemType.Fish, id, new SObject(id, 999));
-
- // craftables
- foreach (int id in Game1.bigCraftablesInformation.Keys)
- yield return new SearchableItem(ItemType.BigCraftable, id, new SObject(Vector2.Zero, id));
-
- // objects
- foreach (int id in Game1.objectInformation.Keys)
- {
- if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
- continue; // handled separated
-
- SObject item = new SObject(id, 1);
- yield return new SearchableItem(ItemType.Object, id, item);
-
- // fruit products
- if (item.category == SObject.FruitsCategory)
- {
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset + id, new SObject(348, 1)
- {
- name = $"{item.Name} Wine",
- price = item.price * 3,
- preserve = SObject.PreserveType.Wine,
- preservedParentSheetIndex = item.parentSheetIndex
- });
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 2 + id, new SObject(344, 1)
- {
- name = $"{item.Name} Jelly",
- price = 50 + item.Price * 2,
- preserve = SObject.PreserveType.Jelly,
- preservedParentSheetIndex = item.parentSheetIndex
- });
- }
-
- // vegetable products
- else if (item.category == SObject.VegetableCategory)
- {
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 3 + id, new SObject(350, 1)
- {
- name = $"{item.Name} Juice",
- price = (int)(item.price * 2.25d),
- preserve = SObject.PreserveType.Juice,
- preservedParentSheetIndex = item.parentSheetIndex
- });
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 4 + id, new SObject(342, 1)
- {
- name = $"Pickled {item.Name}",
- price = 50 + item.Price * 2,
- preserve = SObject.PreserveType.Pickle,
- preservedParentSheetIndex = item.parentSheetIndex
- });
- }
-
- // flower honey
- else if (item.category == SObject.flowersCategory)
- {
- // get honey type
- SObject.HoneyType? type = null;
- switch (item.parentSheetIndex)
- {
- case 376:
- type = SObject.HoneyType.Poppy;
- break;
- case 591:
- type = SObject.HoneyType.Tulip;
- break;
- case 593:
- type = SObject.HoneyType.SummerSpangle;
- break;
- case 595:
- type = SObject.HoneyType.FairyRose;
- break;
- case 597:
- type = SObject.HoneyType.BlueJazz;
- break;
- case 421: // sunflower standing in for all other flowers
- type = SObject.HoneyType.Wild;
- break;
- }
-
- // yield honey
- if (type != null)
- {
- SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false)
- {
- name = "Wild Honey",
- honeyType = type
- };
- if (type != SObject.HoneyType.Wild)
- {
- honey.name = $"{item.Name} Honey";
- honey.price += item.price * 2;
- }
- yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 5 + id, honey);
- }
- }
- }
- }
- }
-}