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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
commit59dd604cf2905adf5fce7e9bb7b97886891aae81 (patch)
tree36694b97bc60edb24a30284679a448b880d5eb6c /src/TrainerMod/Framework/Commands/Player/AddCommand.cs
parentb945fcf5553f2df63db1fad8a73c65cd7fa7daa3 (diff)
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rename TrainerMod to Console Commands to clarify purpose
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/AddCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/Player/AddCommand.cs81
1 files changed, 0 insertions, 81 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/AddCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddCommand.cs
deleted file mode 100644
index 47840202..00000000
--- a/src/TrainerMod/Framework/Commands/Player/AddCommand.cs
+++ /dev/null
@@ -1,81 +0,0 @@
-using System;
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-using TrainerMod.Framework.ItemData;
-using Object = StardewValley.Object;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which adds an item to the player inventory.</summary>
- internal class AddCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Provides methods for searching and constructing items.</summary>
- private readonly ItemRepository Items = new ItemRepository();
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public AddCommand()
- : base("player_add", AddCommand.GetDescription())
- { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // read arguments
- if (!args.TryGet(0, "item type", out string rawType, oneOf: Enum.GetNames(typeof(ItemType))))
- return;
- if (!args.TryGetInt(1, "item ID", out int id, min: 0))
- return;
- if (!args.TryGetInt(2, "count", out int count, min: 1, required: false))
- count = 1;
- if (!args.TryGetInt(3, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false))
- quality = Object.lowQuality;
- ItemType type = (ItemType)Enum.Parse(typeof(ItemType), rawType, ignoreCase: true);
-
- // find matching item
- SearchableItem match = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id);
- if (match == null)
- {
- monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error);
- return;
- }
-
- // apply count & quality
- match.Item.Stack = count;
- if (match.Item is Object obj)
- obj.quality = quality;
-
- // add to inventory
- Game1.player.addItemByMenuIfNecessary(match.Item);
- monitor.Log($"OK, added {match.Name} ({match.Type} #{match.ID}) to your inventory.", LogLevel.Info);
- }
-
- /*********
- ** Private methods
- *********/
- private static string GetDescription()
- {
- string[] typeValues = Enum.GetNames(typeof(ItemType));
- return "Gives the player an item.\n"
- + "\n"
- + "Usage: player_add <type> <item> [count] [quality]\n"
- + $"- type: the item type (one of {string.Join(", ", typeValues)}).\n"
- + "- item: the item ID (use the 'list_items' command to see a list).\n"
- + "- count (optional): how many of the item to give.\n"
- + $"- quality (optional): one of {Object.lowQuality} (normal), {Object.medQuality} (silver), {Object.highQuality} (gold), or {Object.bestQuality} (iridium).\n"
- + "\n"
- + "This example adds the galaxy sword to your inventory:\n"
- + " player_add weapon 4";
- }
- }
-}