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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-02 02:45:02 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-02 02:45:02 -0400 |
commit | 2ca49fba62f59135c2ed3ec7958cb78073ff486b (patch) | |
tree | 5b4e5251606622f615b105b683a2722f4e6b046c /src/TrainerMod/Framework/Commands/Player/AddWeaponCommand.cs | |
parent | f9482906ae7ce4dfd41bb4236e094be5d4fa7689 (diff) | |
download | SMAPI-2ca49fba62f59135c2ed3ec7958cb78073ff486b.tar.gz SMAPI-2ca49fba62f59135c2ed3ec7958cb78073ff486b.tar.bz2 SMAPI-2ca49fba62f59135c2ed3ec7958cb78073ff486b.zip |
encapsulate TrainerMod's argument parsing (#302)
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/AddWeaponCommand.cs')
-rw-r--r-- | src/TrainerMod/Framework/Commands/Player/AddWeaponCommand.cs | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/AddWeaponCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddWeaponCommand.cs index ee94093f..c4ea3d6f 100644 --- a/src/TrainerMod/Framework/Commands/Player/AddWeaponCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/AddWeaponCommand.cs @@ -1,5 +1,4 @@ using System.Collections.Generic; -using System.Linq; using StardewModdingAPI; using StardewValley; using StardewValley.Tools; @@ -20,19 +19,11 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // validate - if (!args.Any()) - { - this.LogArgumentsInvalid(monitor, command); + // parse arguments + if (!args.TryGetInt(0, "weapon ID", out int weaponID, min: 0)) return; - } - if (!int.TryParse(args[0], out int weaponID)) - { - this.LogUsageError(monitor, "The weapon ID must be an integer.", command); - return; - } // get raw weapon data if (!Game1.content.Load<Dictionary<int, string>>("Data\\weapons").TryGetValue(weaponID, out string data)) |