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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-02 02:45:02 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-02 02:45:02 -0400 |
commit | 2ca49fba62f59135c2ed3ec7958cb78073ff486b (patch) | |
tree | 5b4e5251606622f615b105b683a2722f4e6b046c /src/TrainerMod/Framework/Commands/Player | |
parent | f9482906ae7ce4dfd41bb4236e094be5d4fa7689 (diff) | |
download | SMAPI-2ca49fba62f59135c2ed3ec7958cb78073ff486b.tar.gz SMAPI-2ca49fba62f59135c2ed3ec7958cb78073ff486b.tar.bz2 SMAPI-2ca49fba62f59135c2ed3ec7958cb78073ff486b.zip |
encapsulate TrainerMod's argument parsing (#302)
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player')
17 files changed, 84 insertions, 193 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs index 57bd39e3..1bc96466 100644 --- a/src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/AddFlooringCommand.cs @@ -1,5 +1,4 @@ -using System.Linq; -using StardewModdingAPI; +using StardewModdingAPI; using StardewValley; using StardewValley.Objects; @@ -19,24 +18,11 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // validate - if (!args.Any()) - { - this.LogArgumentsInvalid(monitor, command); + // read arguments + if (!args.TryGetInt(0, "floor ID", out int floorID, min: 0, max: 39)) return; - } - if (!int.TryParse(args[0], out int floorID)) - { - this.LogArgumentNotInt(monitor, command); - return; - } - if (floorID < 0 || floorID > 39) - { - monitor.Log("There is no such flooring ID (must be between 0 and 39).", LogLevel.Error); - return; - } // handle Wallpaper wallpaper = new Wallpaper(floorID, isFloor: true); diff --git a/src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs index 6d3cf968..190d040a 100644 --- a/src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/AddItemCommand.cs @@ -1,5 +1,4 @@ -using System.Linq; -using StardewModdingAPI; +using StardewModdingAPI; using StardewValley; namespace TrainerMod.Framework.Commands.Player @@ -18,39 +17,15 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // validate - if (!args.Any()) - { - this.LogArgumentsInvalid(monitor, command); + // read arguments + if (!args.TryGetInt(0, "item ID", out int itemID, min: 0)) return; - } - if (!int.TryParse(args[0], out int itemID)) - { - this.LogUsageError(monitor, "The item ID must be an integer.", command); - return; - } - - // parse arguments - int count = 1; - int quality = 0; - if (args.Length > 1) - { - if (!int.TryParse(args[1], out count)) - { - this.LogUsageError(monitor, "The optional count is invalid.", command); - return; - } - } - if (args.Length > 2) - { - if (!int.TryParse(args[2], out quality)) - { - this.LogUsageError(monitor, "The optional quality is invalid.", command); - return; - } - } + if (!args.TryGetInt(1, "count", out int count, min: 1, required: false)) + count = 1; + if (!args.TryGetInt(2, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false)) + quality = Object.lowQuality; // spawn item var item = new Object(itemID, count) { quality = quality }; diff --git a/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs index d62d8b5b..93c5b2a5 100644 --- a/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs @@ -1,5 +1,4 @@ -using System.Linq; -using StardewModdingAPI; +using StardewModdingAPI; using StardewValley; using StardewValley.Objects; @@ -19,24 +18,11 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // validate - if (!args.Any()) - { - this.LogArgumentsInvalid(monitor, command); + // parse arguments + if (!args.TryGetInt(0, "ring ID", out int ringID, min: Ring.ringLowerIndexRange, max: Ring.ringUpperIndexRange)) return; - } - if (!int.TryParse(args[0], out int ringID)) - { - monitor.Log("<item> is invalid", LogLevel.Error); - return; - } - if (ringID < Ring.ringLowerIndexRange || ringID > Ring.ringUpperIndexRange) - { - monitor.Log($"There is no such ring ID (must be between {Ring.ringLowerIndexRange} and {Ring.ringUpperIndexRange}).", LogLevel.Error); - return; - } // handle Ring ring = new Ring(ringID); diff --git a/src/TrainerMod/Framework/Commands/Player/AddWallpaperCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddWallpaperCommand.cs index e02b05a4..dddb9ffd 100644 --- a/src/TrainerMod/Framework/Commands/Player/AddWallpaperCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/AddWallpaperCommand.cs @@ -1,5 +1,4 @@ -using System.Linq; -using StardewModdingAPI; +using StardewModdingAPI; using StardewValley; using StardewValley.Objects; @@ -19,24 +18,11 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // validate - if (!args.Any()) - { - this.LogArgumentsInvalid(monitor, command); + // parse arguments + if (!args.TryGetInt(0, "wallpaper ID", out int wallpaperID, min: 0, max: 111)) return; - } - if (!int.TryParse(args[0], out int wallpaperID)) - { - this.LogArgumentNotInt(monitor, command); - return; - } - if (wallpaperID < 0 || wallpaperID > 111) - { - monitor.Log("There is no such wallpaper ID (must be between 0 and 111).", LogLevel.Error); - return; - } // handle Wallpaper wallpaper = new Wallpaper(wallpaperID); diff --git a/src/TrainerMod/Framework/Commands/Player/AddWeaponCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddWeaponCommand.cs index ee94093f..c4ea3d6f 100644 --- a/src/TrainerMod/Framework/Commands/Player/AddWeaponCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/AddWeaponCommand.cs @@ -1,5 +1,4 @@ using System.Collections.Generic; -using System.Linq; using StardewModdingAPI; using StardewValley; using StardewValley.Tools; @@ -20,19 +19,11 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // validate - if (!args.Any()) - { - this.LogArgumentsInvalid(monitor, command); + // parse arguments + if (!args.TryGetInt(0, "weapon ID", out int weaponID, min: 0)) return; - } - if (!int.TryParse(args[0], out int weaponID)) - { - this.LogUsageError(monitor, "The weapon ID must be an integer.", command); - return; - } // get raw weapon data if (!Game1.content.Load<Dictionary<int, string>>("Data\\weapons").TryGetValue(weaponID, out string data)) diff --git a/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs b/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs index a1b9aceb..68adf8c2 100644 --- a/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs @@ -22,9 +22,9 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - var matches = this.GetItems(args).ToArray(); + var matches = this.GetItems(args.ToArray()).ToArray(); // show matches string summary = "Searching...\n"; diff --git a/src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs index 00907fba..28ace0df 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs @@ -18,22 +18,23 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // validate - if (args.Length <= 2) - { - this.LogArgumentsInvalid(monitor, command); + // parse arguments + if (!args.TryGet(0, "target", out string target, oneOf: new[] { "hair", "eyes", "pants" })) return; - } - if (!this.TryParseColor(args[1], out Color color)) + if (!args.TryGet(1, "color", out string rawColor)) + return; + + // parse color + if (!this.TryParseColor(rawColor, out Color color)) { - this.LogUsageError(monitor, "The color should be an RBG value like '255,150,0'.", command); + this.LogUsageError(monitor, "Argument 1 (color) must be an RBG value like '255,150,0'."); return; } // handle - switch (args[0]) + switch (target) { case "hair": Game1.player.hairstyleColor = color; @@ -49,10 +50,6 @@ namespace TrainerMod.Framework.Commands.Player Game1.player.pantsColor = color; monitor.Log("OK, your pants color is updated.", LogLevel.Info); break; - - default: - this.LogArgumentsInvalid(monitor, command); - break; } } diff --git a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs index d3f06459..f64e9035 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs @@ -32,9 +32,9 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // validate + // no-argument mode if (!args.Any()) { monitor.Log($"You currently have {(this.InfiniteHealth ? "infinite" : Game1.player.health.ToString())} health. Specify a value to change it.", LogLevel.Info); @@ -57,7 +57,7 @@ namespace TrainerMod.Framework.Commands.Player monitor.Log($"OK, you now have {Game1.player.health} health.", LogLevel.Info); } else - this.LogArgumentNotInt(monitor, command); + this.LogArgumentNotInt(monitor); } } diff --git a/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs index ff74f981..59b28a3c 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs @@ -18,7 +18,7 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate if (!args.Any()) @@ -28,13 +28,11 @@ namespace TrainerMod.Framework.Commands.Player } // handle - if (int.TryParse(args[0], out int amount)) + if (args.TryGetInt(0, "amount", out int amount, min: 0)) { Game1.player.immunity = amount; monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info); } - else - this.LogArgumentNotInt(monitor, command); } } } diff --git a/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs index 4982a0b8..b223aa9f 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs @@ -17,22 +17,16 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate - if (args.Length <= 2) - { - this.LogArgumentsInvalid(monitor, command); + if (!args.TryGet(0, "skill", out string skill, oneOf: new[] { "luck", "mining", "combat", "farming", "fishing", "foraging" })) return; - } - if (!int.TryParse(args[1], out int level)) - { - this.LogArgumentNotInt(monitor, command); + if (!args.TryGetInt(1, "level", out int level, min: 0, max: 10)) return; - } // handle - switch (args[0]) + switch (skill) { case "luck": Game1.player.LuckLevel = level; @@ -63,10 +57,6 @@ namespace TrainerMod.Framework.Commands.Player Game1.player.ForagingLevel = level; monitor.Log($"OK, your foraging skill is now {Game1.player.ForagingLevel}.", LogLevel.Info); break; - - default: - this.LogUsageError(monitor, "That isn't a valid skill.", command); - break; } } } diff --git a/src/TrainerMod/Framework/Commands/Player/SetMaxHealthCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetMaxHealthCommand.cs index 73ba252a..4b9d87dc 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetMaxHealthCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetMaxHealthCommand.cs @@ -18,7 +18,7 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate if (!args.Any()) @@ -28,13 +28,11 @@ namespace TrainerMod.Framework.Commands.Player } // handle - if (int.TryParse(args[0], out int maxHealth)) + if (args.TryGetInt(0, "amount", out int amount, min: 1)) { - Game1.player.maxHealth = maxHealth; + Game1.player.maxHealth = amount; monitor.Log($"OK, you now have {Game1.player.maxHealth} max health.", LogLevel.Info); } - else - this.LogArgumentNotInt(monitor, command); } } } diff --git a/src/TrainerMod/Framework/Commands/Player/SetMaxStaminaCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetMaxStaminaCommand.cs index c21f6592..3997bb1b 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetMaxStaminaCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetMaxStaminaCommand.cs @@ -18,7 +18,7 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate if (!args.Any()) @@ -28,13 +28,11 @@ namespace TrainerMod.Framework.Commands.Player } // handle - if (int.TryParse(args[0], out int amount)) + if (args.TryGetInt(0, "amount", out int amount, min: 1)) { Game1.player.MaxStamina = amount; monitor.Log($"OK, you now have {Game1.player.MaxStamina} max stamina.", LogLevel.Info); } - else - this.LogArgumentNotInt(monitor, command); } } } diff --git a/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs index ad74499d..55e069a4 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs @@ -32,7 +32,7 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate if (!args.Any()) @@ -57,7 +57,7 @@ namespace TrainerMod.Framework.Commands.Player monitor.Log($"OK, you now have {Game1.player.Money} gold.", LogLevel.Info); } else - this.LogArgumentNotInt(monitor, command); + this.LogArgumentNotInt(monitor); } } diff --git a/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs index 8284d882..3fd4475c 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs @@ -17,29 +17,34 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // validate - if (args.Length <= 1) - { - monitor.Log($"Your name is currently '{Game1.player.Name}'. Type 'help player_setname' for usage.", LogLevel.Info); + // parse arguments + if (!args.TryGet(0, "target", out string target, oneOf: new[] { "player", "farm" })) return; - } + args.TryGet(1, "name", out string name, required: false); // handle - string target = args[0]; switch (target) { case "player": - Game1.player.Name = args[1]; - monitor.Log($"OK, your player's name is now {Game1.player.Name}.", LogLevel.Info); + if (!string.IsNullOrWhiteSpace(name)) + { + Game1.player.Name = args[1]; + monitor.Log($"OK, your name is now {Game1.player.Name}.", LogLevel.Info); + } + else + monitor.Log($"Your name is currently '{Game1.player.Name}'. Type 'help player_setname' for usage.", LogLevel.Info); break; + case "farm": - Game1.player.farmName = args[1]; - monitor.Log($"OK, your farm's name is now {Game1.player.Name}.", LogLevel.Info); - break; - default: - this.LogArgumentsInvalid(monitor, command); + if (!string.IsNullOrWhiteSpace(name)) + { + Game1.player.farmName = args[1]; + monitor.Log($"OK, your farm's name is now {Game1.player.farmName}.", LogLevel.Info); + } + else + monitor.Log($"Your farm's name is currently '{Game1.player.farmName}'. Type 'help player_setname' for usage.", LogLevel.Info); break; } } diff --git a/src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs index a8c05d0c..40b87b62 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs @@ -1,5 +1,4 @@ -using System.Linq; -using StardewModdingAPI; +using StardewModdingAPI; using StardewValley; namespace TrainerMod.Framework.Commands.Player @@ -18,22 +17,14 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // validate - if (!args.Any()) - { - monitor.Log($"You currently have {Game1.player.addedSpeed} added speed. Specify a value to change it.", LogLevel.Info); + // parse arguments + if (!args.TryGetInt(0, "added speed", out int amount, min: 0)) return; - } - if (!int.TryParse(args[0], out int addedSpeed)) - { - this.LogArgumentNotInt(monitor, command); - return; - } // handle - Game1.player.addedSpeed = addedSpeed; + Game1.player.addedSpeed = amount; monitor.Log($"OK, your added speed is now {Game1.player.addedSpeed}.", LogLevel.Info); } } diff --git a/src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs index 55a55eab..d44d1370 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs @@ -32,7 +32,7 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate if (!args.Any()) @@ -57,7 +57,7 @@ namespace TrainerMod.Framework.Commands.Player monitor.Log($"OK, you now have {Game1.player.Stamina} stamina.", LogLevel.Info); } else - this.LogArgumentNotInt(monitor, command); + this.LogArgumentNotInt(monitor); } } diff --git a/src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs index 9ef5f88b..96e34af2 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs @@ -17,22 +17,16 @@ namespace TrainerMod.Framework.Commands.Player /// <param name="monitor">Writes messages to the console and log file.</param> /// <param name="command">The command name.</param> /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { - // validate - if (args.Length <= 1) - { - this.LogArgumentsInvalid(monitor, command); + // parse arguments + if (!args.TryGet(0, "target", out string target, oneOf: new[] { "hair", "shirt", "acc", "skin", "shoe", "swim", "gender" })) return; - } - if (!int.TryParse(args[1], out int styleID)) - { - this.LogArgumentsInvalid(monitor, command); + if (!args.TryGetInt(1, "style ID", out int styleID)) return; - } // handle - switch (args[0]) + switch (target) { case "hair": Game1.player.changeHairStyle(styleID); @@ -71,7 +65,7 @@ namespace TrainerMod.Framework.Commands.Player monitor.Log("OK, you're now in your swimming suit.", LogLevel.Info); break; default: - this.LogUsageError(monitor, "The swim value should be 0 (no swimming suit) or 1 (swimming suit).", command); + this.LogUsageError(monitor, "The swim value should be 0 (no swimming suit) or 1 (swimming suit)."); break; } break; @@ -88,14 +82,10 @@ namespace TrainerMod.Framework.Commands.Player monitor.Log("OK, you're now female.", LogLevel.Info); break; default: - this.LogUsageError(monitor, "The gender value should be 0 (male) or 1 (female).", command); + this.LogUsageError(monitor, "The gender value should be 0 (male) or 1 (female)."); break; } break; - - default: - this.LogArgumentsInvalid(monitor, command); - break; } } } |