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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-27 03:18:48 -0400
commit59dd604cf2905adf5fce7e9bb7b97886891aae81 (patch)
tree36694b97bc60edb24a30284679a448b880d5eb6c /src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs
parentb945fcf5553f2df63db1fad8a73c65cd7fa7daa3 (diff)
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rename TrainerMod to Console Commands to clarify purpose
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs38
1 files changed, 0 insertions, 38 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs
deleted file mode 100644
index 59b28a3c..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current immunity.</summary>
- internal class SetImmunityCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetImmunityCommand()
- : base("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity [value]\n- value: an integer amount.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!args.Any())
- {
- monitor.Log($"You currently have {Game1.player.immunity} immunity. Specify a value to change it.", LogLevel.Info);
- return;
- }
-
- // handle
- if (args.TryGetInt(0, "amount", out int amount, min: 0))
- {
- Game1.player.immunity = amount;
- monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info);
- }
- }
- }
-}