diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-27 03:18:48 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-27 03:18:48 -0400 |
commit | 59dd604cf2905adf5fce7e9bb7b97886891aae81 (patch) | |
tree | 36694b97bc60edb24a30284679a448b880d5eb6c /src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs | |
parent | b945fcf5553f2df63db1fad8a73c65cd7fa7daa3 (diff) | |
download | SMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.tar.gz SMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.tar.bz2 SMAPI-59dd604cf2905adf5fce7e9bb7b97886891aae81.zip |
rename TrainerMod to Console Commands to clarify purpose
Diffstat (limited to 'src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs')
-rw-r--r-- | src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs deleted file mode 100644 index 59b28a3c..00000000 --- a/src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System.Linq; -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.Player -{ - /// <summary>A command which edits the player's current immunity.</summary> - internal class SetImmunityCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SetImmunityCommand() - : base("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity [value]\n- value: an integer amount.") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // validate - if (!args.Any()) - { - monitor.Log($"You currently have {Game1.player.immunity} immunity. Specify a value to change it.", LogLevel.Info); - return; - } - - // handle - if (args.TryGetInt(0, "amount", out int amount, min: 0)) - { - Game1.player.immunity = amount; - monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info); - } - } - } -} |