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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-11-01 17:42:18 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-11-01 17:42:18 -0400
commite0b72374cd14298aacc6f71dc391fdc9814be37c (patch)
tree2e5d85937c34539c1a0df48423b5136508693ca8 /src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs
parent79118316065a01322d8ea12a14589ec016794c32 (diff)
parent089e6de749ae7cb109af00164d2597c6644c255e (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs67
1 files changed, 0 insertions, 67 deletions
diff --git a/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs b/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs
deleted file mode 100644
index 13d08398..00000000
--- a/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.World
-{
- /// <summary>A command which freezes the current time.</summary>
- internal class FreezeTimeCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>The time of day at which to freeze time.</summary>
- internal static int FrozenTime;
-
- /// <summary>Whether to freeze time.</summary>
- private bool FreezeTime;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- public override bool NeedsUpdate => this.FreezeTime;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public FreezeTimeCommand()
- : base("world_freezetime", "Freezes or resumes time.\n\nUsage: world_freezetime [value]\n- value: one of 0 (resume), 1 (freeze), or blank (toggle).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- if (args.Any())
- {
- // parse arguments
- if (!args.TryGetInt(0, "value", out int value, min: 0, max: 1))
- return;
-
- // handle
- this.FreezeTime = value == 1;
- FreezeTimeCommand.FrozenTime = Game1.timeOfDay;
- monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info);
- }
- else
- {
- this.FreezeTime = !this.FreezeTime;
- FreezeTimeCommand.FrozenTime = Game1.timeOfDay;
- monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info);
- }
- }
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public override void Update(IMonitor monitor)
- {
- if (this.FreezeTime)
- Game1.timeOfDay = FreezeTimeCommand.FrozenTime;
- }
- }
-}