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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 01:32:07 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-02 01:32:07 -0400
commitf9482906ae7ce4dfd41bb4236e094be5d4fa7689 (patch)
treed1f881d2e44d39090c55f9290113a957bc031cad /src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs
parent6364e162f22973201b9da69f76db512005a5501e (diff)
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split TrainerMod commands into separate classes (#302)
Diffstat (limited to 'src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs')
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs b/src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs
new file mode 100644
index 00000000..bfcc566f
--- /dev/null
+++ b/src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs
@@ -0,0 +1,42 @@
+using System;
+using System.Linq;
+using StardewModdingAPI;
+using StardewValley;
+
+namespace TrainerMod.Framework.Commands.World
+{
+ /// <summary>A command which moves the player to the given mine level.</summary>
+ internal class SetMineLevelCommand : TrainerCommand
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SetMineLevelCommand()
+ : base("world_setminelevel", "Sets the mine level?\n\nUsage: world_setminelevel <value>\n- value: The target level (a number starting at 1).") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, string[] args)
+ {
+ // validate
+ if (!args.Any())
+ {
+ this.LogArgumentsInvalid(monitor, command);
+ return;
+ }
+ if (!int.TryParse(args[0], out int level))
+ {
+ this.LogArgumentNotInt(monitor, command);
+ return;
+ }
+
+ // handle
+ level = Math.Max(1, level);
+ monitor.Log($"OK, warping you to mine level {level}.", LogLevel.Info);
+ Game1.enterMine(true, level, "");
+ }
+ }
+}