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using System;
using System.Linq;
using StardewModdingAPI;
using StardewValley;
namespace TrainerMod.Framework.Commands.World
{
/// <summary>A command which moves the player to the given mine level.</summary>
internal class SetMineLevelCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetMineLevelCommand()
: base("world_setminelevel", "Sets the mine level?\n\nUsage: world_setminelevel <value>\n- value: The target level (a number starting at 1).") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, string[] args)
{
// validate
if (!args.Any())
{
this.LogArgumentsInvalid(monitor, command);
return;
}
if (!int.TryParse(args[0], out int level))
{
this.LogArgumentNotInt(monitor, command);
return;
}
// handle
level = Math.Max(1, level);
monitor.Log($"OK, warping you to mine level {level}.", LogLevel.Info);
Game1.enterMine(true, level, "");
}
}
}
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