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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
commit79118316065a01322d8ea12a14589ec016794c32 (patch)
tree7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/TrainerMod/Framework
parentaf1a2bde8219c5d4b8660b13702725626a4a5647 (diff)
parent8aec1eff99858716afe7b8604b512181f78c214f (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/TrainerMod/Framework')
-rw-r--r--src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs30
-rw-r--r--src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs29
2 files changed, 0 insertions, 59 deletions
diff --git a/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs b/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs
deleted file mode 100644
index ad79b4af..00000000
--- a/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-#if SMAPI_1_x
-using StardewModdingAPI;
-using StardewValley;
-using StardewValley.Menus;
-
-namespace TrainerMod.Framework.Commands.Saves
-{
- /// <summary>A command which shows the load screen.</summary>
- internal class LoadCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public LoadCommand()
- : base("load", "Shows the load screen.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- monitor.Log("Triggering load menu...", LogLevel.Info);
- Game1.hasLoadedGame = false;
- Game1.activeClickableMenu = new LoadGameMenu();
- }
- }
-}
-#endif \ No newline at end of file
diff --git a/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs b/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs
deleted file mode 100644
index ea2bd6a8..00000000
--- a/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-#if SMAPI_1_x
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Saves
-{
- /// <summary>A command which saves the game.</summary>
- internal class SaveCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SaveCommand()
- : base("save", "Saves the game? Doesn't seem to work.") { }
-
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- monitor.Log("Saving the game...", LogLevel.Info);
- SaveGame.Save();
- }
- }
-}
-#endif \ No newline at end of file