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| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-14 20:09:44 -0500 | 
|---|---|---|
| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-14 20:09:44 -0500 | 
| commit | bff02ffd9b313a91243c95c2a5df0597391ef9f8 (patch) | |
| tree | 89ca97b98617dc7bffbc6e868431c57257b1eebc /src/TrainerMod/TrainerMod.cs | |
| parent | f9823c2ed091df8c31c6d7338acd69e63f598537 (diff) | |
| download | SMAPI-bff02ffd9b313a91243c95c2a5df0597391ef9f8.tar.gz SMAPI-bff02ffd9b313a91243c95c2a5df0597391ef9f8.tar.bz2 SMAPI-bff02ffd9b313a91243c95c2a5df0597391ef9f8.zip | |
format & document TrainerMod code
Diffstat (limited to 'src/TrainerMod/TrainerMod.cs')
| -rw-r--r-- | src/TrainerMod/TrainerMod.cs | 615 | 
1 files changed, 313 insertions, 302 deletions
| diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs index 3c40a941..1c1c3711 100644 --- a/src/TrainerMod/TrainerMod.cs +++ b/src/TrainerMod/TrainerMod.cs @@ -13,113 +13,154 @@ using Object = StardewValley.Object;  namespace TrainerMod  { +    /// <summary>The main entry point for the mod.</summary>      public class TrainerMod : Mod      { -        public static int frozenTime; -        public static bool infHealth, infStamina, infMoney, freezeTime; +        /********* +        ** Properties +        *********/ +        /// <summary>The time of day at which to freeze time.</summary> +        public static int FrozenTime; +        /// <summary>Whether to keep the player's health at its maximum.</summary> +        public static bool InfiniteHealth; + +        /// <summary>Whether to keep the player's stamina at its maximum.</summary> +        public static bool InfiniteStamina; + +        /// <summary>Whether to keep the player's money at a set value.</summary> +        public static bool InfiniteMoney; + +        /// <summary>Whether to freeze time.</summary> +        public static bool FreezeTime; + + +        /********* +        ** Public methods +        *********/          /// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>          /// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>          public override void Entry(ModHelper helper)          { -            RegisterCommands(); -            GameEvents.UpdateTick += Events_UpdateTick; +            TrainerMod.RegisterCommands(); +            GameEvents.UpdateTick += TrainerMod.ReceiveUpdateTick;          } -        private static void Events_UpdateTick(object sender, EventArgs e) + +        /********* +        ** Private methods +        *********/ +        /**** +        ** Implementation +        ****/ +        /// <summary>The method invoked when the game updates its state.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void ReceiveUpdateTick(object sender, EventArgs e)          {              if (Game1.player == null)                  return; -            if (infHealth) -            { +            if (TrainerMod.InfiniteHealth)                  Game1.player.health = Game1.player.maxHealth; -            } -            if (infStamina) -            { +            if (TrainerMod.InfiniteStamina)                  Game1.player.stamina = Game1.player.MaxStamina; -            } -            if (infMoney) -            { +            if (TrainerMod.InfiniteMoney)                  Game1.player.money = 999999; -            } -            if (freezeTime) -            { -                Game1.timeOfDay = frozenTime; -            } +            if (TrainerMod.FreezeTime) +                Game1.timeOfDay = TrainerMod.FrozenTime;          } +        /// <summary>Register all trainer commands.</summary>          public static void RegisterCommands()          { -            Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired; +            Command.RegisterCommand("types", "Lists all value types | types").CommandFired += TrainerMod.HandleTypes; -            Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired; -            Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += load_CommandFired; +            Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += TrainerMod.HandleSave; +            Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += TrainerMod.HandleLoad; -            Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired; -            Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired; +            Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += TrainerMod.HandleExit; +            Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += TrainerMod.HandleExit; -            Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] {"(player, pet, farm)<object> (String)<value> The target name"}).CommandFired += player_setName; -            Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] {"(Int32)<value> The target money"}).CommandFired += player_setMoney; -            Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] {"(Int32)<value> The target stamina"}).CommandFired += player_setStamina; -            Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] {"(Int32)<value> The target max stamina"}).CommandFired += player_setMaxStamina; -            Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] {"(Int32)<value> The target health"}).CommandFired += player_setHealth; -            Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] {"(Int32)<value> The target max health"}).CommandFired += player_setMaxHealth; -            Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] {"(Int32)<value> The target immunity"}).CommandFired += player_setImmunity; +            Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += TrainerMod.HandlePlayerSetName; +            Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += TrainerMod.HandlePlayerSetMoney; +            Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += TrainerMod.HandlePlayerSetStamina; +            Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += TrainerMod.HandlePlayerSetMaxStamina; +            Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += TrainerMod.HandlePlayerSetHealth; +            Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += TrainerMod.HandlePlayerSetMaxHealth; +            Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += TrainerMod.HandlePlayerSetImmunity; -            Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] {"(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level"}).CommandFired += player_setLevel; -            Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32)<value> The target speed [0 is normal]"}).CommandFired += player_setSpeed; -            Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] {"(hair, eyes, pants)<object> (r,g,b)<colour>"}).CommandFired += player_changeColour; -            Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] {"(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>"}).CommandFired += player_changeStyle; +            Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += TrainerMod.HandlePlayerSetLevel; +            Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32)<value> The target speed [0 is normal]" }).CommandFired += TrainerMod.HandlePlayerSetSpeed; +            Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += TrainerMod.HandlePlayerChangeColor; +            Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += TrainerMod.HandlePlayerChangeStyle; -            Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] {"(Int32)<id> (Int32)[count] (Int32)[quality]"}).CommandFired += player_addItem; -            Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] {"?<item>"}).CommandFired += player_addMelee; -            Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] {"?<item>"}).CommandFired += player_addRing; +            Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] { "(Int32)<id> (Int32)[count] (Int32)[quality]" }).CommandFired += TrainerMod.HandlePlayerAddItem; +            Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += TrainerMod.HandlePlayerAddMelee; +            Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += TrainerMod.HandlePlayerAddRing; -            Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] {""}).CommandFired += out_items; -            Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] {""}).CommandFired += out_melee; -            Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] {""}).CommandFired += out_rings; -            Command.RegisterCommand("newitem", "not to be used | newitem", new[] {""}).CommandFired += RegisterNewItem; +            Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += TrainerMod.HandleOutItems; +            Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += TrainerMod.HandleOutMelee; +            Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += TrainerMod.HandleOutRings; +            Command.RegisterCommand("newitem", "not to be used | newitem", new[] { "" }).CommandFired += TrainerMod.HandleNewItem; -            Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] {"(Int32)<value> The target time [06:00 AM is 600]"}).CommandFired += world_setTime; -            Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] {"(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen"}).CommandFired += world_freezeTime; -            Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] {"(Int32)<value> The target day [1-28]"}).CommandFired += world_setDay; -            Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] {"(winter, spring, summer, fall)<value> The target season"}).CommandFired += world_setSeason; -            Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] {""}).CommandFired += world_downMineLevel; -            Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] {"(Int32)<value> The target level"}).CommandFired += world_setMineLevel; +            Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += TrainerMod.HandleWorldSetTime; +            Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += TrainerMod.HandleWorldFreezeTime; +            Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += TrainerMod.world_setDay; +            Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += TrainerMod.HandleWorldSetSeason; +            Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += TrainerMod.HandleWorldDownMineLevel; +            Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += TrainerMod.HandleWorldSetMineLevel;          } -        private static void types_CommandFired(object sender, EventArgsCommand e) +        /**** +        ** Command handlers +        ****/ +        /// <summary>The event raised when the 'types' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleTypes(object sender, EventArgsCommand e)          {              Log.AsyncY($"[Int32: {int.MinValue} - {int.MaxValue}], [Int64: {long.MinValue} - {long.MaxValue}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]");          } -        private static void save_CommandFired(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'save' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleSave(object sender, EventArgsCommand e)          {              SaveGame.Save();          } -        private static void load_CommandFired(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'load' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleLoad(object sender, EventArgsCommand e)          {              Game1.hasLoadedGame = false;              Game1.activeClickableMenu = new LoadGameMenu();          } -        private static void exit_CommandFired(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'exit' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleExit(object sender, EventArgsCommand e)          {              Program.gamePtr.Exit();              Environment.Exit(0);          } -        private static void player_setName(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_setName' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerSetName(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 1)              { -                var obj = e.Command.CalledArgs[0]; -                var objs = "player,pet,farm".Split(','); -                if (objs.Contains(obj)) +                string target = e.Command.CalledArgs[0]; +                string[] validTargets = { "player", "pet", "farm" }; +                if (validTargets.Contains(target))                  { -                    switch (obj) +                    switch (target)                      {                          case "player":                              Game1.player.Name = e.Command.CalledArgs[1]; @@ -133,245 +174,233 @@ namespace TrainerMod                      }                  }                  else -                {                      TrainerMod.LogObjectInvalid(); -                }              }              else -            {                  TrainerMod.LogObjectValueNotSpecified(); -            }          } -        private static void player_setMoney(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_setMoney' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerSetMoney(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                if (e.Command.CalledArgs[0] == "inf") -                { -                    infMoney = true; -                } +                string amountStr = e.Command.CalledArgs[0]; +                if (amountStr == "inf") +                    TrainerMod.InfiniteMoney = true;                  else                  { -                    infMoney = false; -                    var ou = 0; -                    if (int.TryParse(e.Command.CalledArgs[0], out ou)) +                    TrainerMod.InfiniteMoney = false; +                    int amount; +                    if (int.TryParse(amountStr, out amount))                      { -                        Game1.player.Money = ou; +                        Game1.player.Money = amount;                          Log.Async($"Set {Game1.player.Name}'s money to {Game1.player.Money}");                      }                      else -                    {                          TrainerMod.LogValueNotInt32(); -                    }                  }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } -        private static void player_setStamina(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_setStamina' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerSetStamina(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                if (e.Command.CalledArgs[0] == "inf") -                { -                    infStamina = true; -                } +                string amountStr = e.Command.CalledArgs[0]; +                if (amountStr == "inf") +                    TrainerMod.InfiniteStamina = true;                  else                  { -                    infStamina = false; -                    var ou = 0; -                    if (int.TryParse(e.Command.CalledArgs[0], out ou)) +                    TrainerMod.InfiniteStamina = false; +                    int amount; +                    if (int.TryParse(amountStr, out amount))                      { -                        Game1.player.Stamina = ou; +                        Game1.player.Stamina = amount;                          Log.Async($"Set {Game1.player.Name}'s stamina to {Game1.player.Stamina}");                      }                      else -                    {                          TrainerMod.LogValueNotInt32(); -                    }                  }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } -        private static void player_setMaxStamina(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_setMaxStamina' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerSetMaxStamina(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                var ou = 0; -                if (int.TryParse(e.Command.CalledArgs[0], out ou)) +                int amount; +                if (int.TryParse(e.Command.CalledArgs[0], out amount))                  { -                    Game1.player.MaxStamina = ou; +                    Game1.player.MaxStamina = amount;                      Log.Async($"Set {Game1.player.Name}'s max stamina to {Game1.player.MaxStamina}");                  }                  else -                {                      TrainerMod.LogValueNotInt32(); -                }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } -        private static void player_setLevel(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_setLevel' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerSetLevel(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 1)              { -                var skill = e.Command.CalledArgs[0]; -                var skills = "luck,mining,combat,farming,fishing,foraging".Split(','); +                string skill = e.Command.CalledArgs[0]; +                string[] skills = { "luck", "mining", "combat", "farming", "fishing", "foraging" };                  if (skills.Contains(skill))                  { -                    var ou = 0; -                    if (int.TryParse(e.Command.CalledArgs[1], out ou)) +                    int level; +                    if (int.TryParse(e.Command.CalledArgs[1], out level))                      {                          switch (skill)                          {                              case "luck": -                                Game1.player.LuckLevel = ou; +                                Game1.player.LuckLevel = level;                                  break;                              case "mining": -                                Game1.player.MiningLevel = ou; +                                Game1.player.MiningLevel = level;                                  break;                              case "combat": -                                Game1.player.CombatLevel = ou; +                                Game1.player.CombatLevel = level;                                  break;                              case "farming": -                                Game1.player.FarmingLevel = ou; +                                Game1.player.FarmingLevel = level;                                  break;                              case "fishing": -                                Game1.player.FishingLevel = ou; +                                Game1.player.FishingLevel = level;                                  break;                              case "foraging": -                                Game1.player.ForagingLevel = ou; +                                Game1.player.ForagingLevel = level;                                  break;                          }                      }                      else -                    {                          TrainerMod.LogValueNotInt32(); -                    }                  }                  else -                {                      Log.AsyncR("<skill> is invalid"); -                }              }              else -            {                  Log.AsyncR("<skill> and <value> must be specified"); -            }          } -        private static void player_setSpeed(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_setSpeed' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerSetSpeed(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                if (e.Command.CalledArgs[0].IsInt()) +                string amountStr = e.Command.CalledArgs[0]; +                if (amountStr.IsInt())                  { -                    Game1.player.addedSpeed = e.Command.CalledArgs[0].ToInt(); +                    Game1.player.addedSpeed = amountStr.ToInt();                      Log.Async($"Set {Game1.player.Name}'s added speed to {Game1.player.addedSpeed}");                  }                  else -                {                      TrainerMod.LogValueNotInt32(); -                }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } -        private static void player_changeColour(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_changeColour' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerChangeColor(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 1)              { -                var obj = e.Command.CalledArgs[0]; -                var objs = "hair,eyes,pants".Split(','); -                if (objs.Contains(obj)) +                string target = e.Command.CalledArgs[0]; +                string[] validTargets = { "hair", "eyes", "pants" }; +                if (validTargets.Contains(target))                  { -                    var cs = e.Command.CalledArgs[1].Split(new[] {','}, 3); -                    if (cs[0].IsInt() && cs[1].IsInt() && cs[2].IsInt()) +                    string[] colorHexes = e.Command.CalledArgs[1].Split(new[] { ',' }, 3); +                    if (colorHexes[0].IsInt() && colorHexes[1].IsInt() && colorHexes[2].IsInt())                      { -                        var c = new Color(cs[0].ToInt(), cs[1].ToInt(), cs[2].ToInt()); -                        switch (obj) +                        var color = new Color(colorHexes[0].ToInt(), colorHexes[1].ToInt(), colorHexes[2].ToInt()); +                        switch (target)                          {                              case "hair": -                                Game1.player.hairstyleColor = c; +                                Game1.player.hairstyleColor = color;                                  break;                              case "eyes": -                                Game1.player.changeEyeColor(c); +                                Game1.player.changeEyeColor(color);                                  break;                              case "pants": -                                Game1.player.pantsColor = c; +                                Game1.player.pantsColor = color;                                  break;                          }                      }                      else -                    {                          Log.AsyncR("<colour> is invalid"); -                    }                  }                  else -                {                      TrainerMod.LogObjectInvalid(); -                }              }              else -            {                  Log.AsyncR("<object> and <colour> must be specified"); -            }          } -        private static void player_changeStyle(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_changeStyle' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerChangeStyle(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 1)              { -                var obj = e.Command.CalledArgs[0]; -                var objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(','); -                if (objs.Contains(obj)) +                string target = e.Command.CalledArgs[0]; +                string[] validTargets = { "hair", "shirt", "skin", "acc", "shoe", "swim", "gender" }; +                if (validTargets.Contains(target))                  {                      if (e.Command.CalledArgs[1].IsInt())                      { -                        var i = e.Command.CalledArgs[1].ToInt(); -                        switch (obj) +                        var styleID = e.Command.CalledArgs[1].ToInt(); +                        switch (target)                          {                              case "hair": -                                Game1.player.changeHairStyle(i); +                                Game1.player.changeHairStyle(styleID);                                  break;                              case "shirt": -                                Game1.player.changeShirt(i); +                                Game1.player.changeShirt(styleID);                                  break;                              case "acc": -                                Game1.player.changeAccessory(i); +                                Game1.player.changeAccessory(styleID);                                  break;                              case "skin": -                                Game1.player.changeSkinColor(i); +                                Game1.player.changeSkinColor(styleID);                                  break;                              case "shoe": -                                Game1.player.changeShoeColor(i); +                                Game1.player.changeShoeColor(styleID);                                  break;                              case "swim": -                                if (i == 0) +                                if (styleID == 0)                                      Game1.player.changeOutOfSwimSuit(); -                                else if (i == 1) +                                else if (styleID == 1)                                      Game1.player.changeIntoSwimsuit();                                  else                                      Log.AsyncR("<value> must be 0 or 1 for this <object>");                                  break;                              case "gender": -                                if (i == 0) +                                if (styleID == 0)                                      Game1.player.changeGender(true); -                                else if (i == 1) +                                else if (styleID == 1)                                      Game1.player.changeGender(false);                                  else                                      Log.AsyncR("<value> must be 0 or 1 for this <object>"); @@ -379,204 +408,187 @@ namespace TrainerMod                          }                      }                      else -                    {                          TrainerMod.LogValueInvalid(); -                    }                  }                  else -                {                      TrainerMod.LogObjectInvalid(); -                }              }              else -            {                  TrainerMod.LogObjectValueNotSpecified(); -            }          } -        private static void world_freezeTime(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'world_freezeTime' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleWorldFreezeTime(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                if (e.Command.CalledArgs[0].IsInt()) +                string valueStr = e.Command.CalledArgs[0]; +                if (valueStr.IsInt())                  { -                    if (e.Command.CalledArgs[0].ToInt() == 0 || e.Command.CalledArgs[0].ToInt() == 1) +                    int value = valueStr.ToInt(); +                    if (value == 0 || value == 1)                      { -                        freezeTime = e.Command.CalledArgs[0].ToInt() == 1; -                        frozenTime = freezeTime ? Game1.timeOfDay : 0; -                        Log.AsyncY("Time is now " + (freezeTime ? "frozen" : "thawed")); +                        TrainerMod.FreezeTime = value == 1; +                        TrainerMod.FrozenTime = TrainerMod.FreezeTime ? Game1.timeOfDay : 0; +                        Log.AsyncY("Time is now " + (TrainerMod.FreezeTime ? "frozen" : "thawed"));                      }                      else -                    {                          Log.AsyncR("<value> should be 0 or 1"); -                    }                  }                  else -                {                      TrainerMod.LogValueNotInt32(); -                }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } -        private static void world_setTime(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'world_setTime' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleWorldSetTime(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                if (e.Command.CalledArgs[0].IsInt()) +                string timeStr = e.Command.CalledArgs[0]; +                if (timeStr.IsInt())                  { -                    if (e.Command.CalledArgs[0].ToInt() <= 2600 && e.Command.CalledArgs[0].ToInt() >= 600) +                    int time = timeStr.ToInt(); + +                    if (time <= 2600 && time >= 600)                      {                          Game1.timeOfDay = e.Command.CalledArgs[0].ToInt(); -                        frozenTime = freezeTime ? Game1.timeOfDay : 0; -                        Log.AsyncY("Time set to: " + Game1.timeOfDay); +                        TrainerMod.FrozenTime = TrainerMod.FreezeTime ? Game1.timeOfDay : 0; +                        Log.AsyncY($"Time set to: {Game1.timeOfDay}");                      }                      else -                    {                          Log.AsyncR("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])"); -                    }                  }                  else -                {                      TrainerMod.LogValueNotInt32(); -                }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } +        /// <summary>The event raised when the 'world_setDay' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param>          private static void world_setDay(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                if (e.Command.CalledArgs[0].IsInt()) +                string dayStr = e.Command.CalledArgs[0]; + +                if (dayStr.IsInt())                  { -                    if (e.Command.CalledArgs[0].ToInt() <= 28 && e.Command.CalledArgs[0].ToInt() > 0) -                    { -                        Game1.dayOfMonth = e.Command.CalledArgs[0].ToInt(); -                    } +                    int day = dayStr.ToInt(); +                    if (day <= 28 && day > 0) +                        Game1.dayOfMonth = day;                      else -                    {                          Log.AsyncY("<value> must be between 1 and 28"); -                    }                  }                  else -                {                      TrainerMod.LogValueNotInt32(); -                }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } -        private static void world_setSeason(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'world_setSeason' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleWorldSetSeason(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                var obj = e.Command.CalledArgs[0]; -                var objs = "winter,spring,summer,fall".Split(','); -                if (objs.Contains(obj)) -                { -                    Game1.currentSeason = obj; -                } +                string season = e.Command.CalledArgs[0]; +                string[] validSeasons = { "winter", "spring", "summer", "fall" }; +                if (validSeasons.Contains(season)) +                    Game1.currentSeason = season;                  else -                {                      TrainerMod.LogValueInvalid(); -                }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } -        private static void player_setHealth(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_setHealth' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerSetHealth(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                if (e.Command.CalledArgs[0] == "inf") -                { -                    infHealth = true; -                } +                string amountStr = e.Command.CalledArgs[0]; + +                if (amountStr == "inf") +                    TrainerMod.InfiniteHealth = true;                  else                  { -                    infHealth = false; -                    if (e.Command.CalledArgs[0].IsInt()) -                    { -                        Game1.player.health = e.Command.CalledArgs[0].ToInt(); -                    } +                    TrainerMod.InfiniteHealth = false; +                    if (amountStr.IsInt()) +                        Game1.player.health = amountStr.ToInt();                      else -                    {                          TrainerMod.LogValueNotInt32(); -                    }                  }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } -        private static void player_setMaxHealth(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_setMaxHealth' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerSetMaxHealth(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                if (e.Command.CalledArgs[0].IsInt()) -                { -                    Game1.player.maxHealth = e.Command.CalledArgs[0].ToInt(); -                } +                string amountStr = e.Command.CalledArgs[0]; +                if (amountStr.IsInt()) +                    Game1.player.maxHealth = amountStr.ToInt();                  else -                {                      TrainerMod.LogValueNotInt32(); -                }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } -        private static void player_setImmunity(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_setImmunity' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerSetImmunity(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                if (e.Command.CalledArgs[0].IsInt()) -                { -                    Game1.player.immunity = e.Command.CalledArgs[0].ToInt(); -                } +                string amountStr = e.Command.CalledArgs[0]; +                if (amountStr.IsInt()) +                    Game1.player.immunity = amountStr.ToInt();                  else -                {                      TrainerMod.LogValueNotInt32(); -                }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } -        private static void player_addItem(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_addItem' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerAddItem(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              { -                if (e.Command.CalledArgs[0].IsInt()) +                string itemIdStr = e.Command.CalledArgs[0]; +                if (itemIdStr.IsInt())                  { -                    var count = 1; -                    var quality = 0; +                    int itemID = itemIdStr.ToInt(); +                    int count = 1; +                    int quality = 0;                      if (e.Command.CalledArgs.Length > 1)                      { -                        Console.WriteLine(e.Command.CalledArgs[1]);                          if (e.Command.CalledArgs[1].IsInt()) -                        {                              count = e.Command.CalledArgs[1].ToInt(); -                        }                          else                          {                              Log.AsyncR("[count] is invalid"); @@ -586,9 +598,7 @@ namespace TrainerMod                          if (e.Command.CalledArgs.Length > 2)                          {                              if (e.Command.CalledArgs[2].IsInt()) -                            {                                  quality = e.Command.CalledArgs[2].ToInt(); -                            }                              else                              {                                  Log.AsyncR("[quality] is invalid"); @@ -597,158 +607,159 @@ namespace TrainerMod                          }                      } -                    var o = new Object(e.Command.CalledArgs[0].ToInt(), count) {quality = quality}; +                    var item = new Object(itemID, count) { quality = quality }; -                    Game1.player.addItemByMenuIfNecessary(o); +                    Game1.player.addItemByMenuIfNecessary(item);                  }                  else -                {                      Log.AsyncR("<item> is invalid"); -                }              }              else -            {                  TrainerMod.LogObjectValueNotSpecified(); -            }          } -        private static void player_addMelee(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_addMelee' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerAddMelee(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              {                  if (e.Command.CalledArgs[0].IsInt())                  { -                    var toAdd = new MeleeWeapon(e.Command.CalledArgs[0].ToInt()); -                    Game1.player.addItemByMenuIfNecessary(toAdd); -                    Log.Async($"Given {toAdd.Name} to {Game1.player.Name}"); +                    MeleeWeapon weapon = new MeleeWeapon(e.Command.CalledArgs[0].ToInt()); +                    Game1.player.addItemByMenuIfNecessary(weapon); +                    Log.Async($"Given {weapon.Name} to {Game1.player.Name}");                  }                  else -                {                      Log.AsyncR("<item> is invalid"); -                }              }              else -            {                  TrainerMod.LogObjectValueNotSpecified(); -            }          } -        private static void player_addRing(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'player_addRing' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandlePlayerAddRing(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              {                  if (e.Command.CalledArgs[0].IsInt())                  { -                    var toAdd = new Ring(e.Command.CalledArgs[0].ToInt()); -                    Game1.player.addItemByMenuIfNecessary(toAdd); -                    Log.Async($"Given {toAdd.Name} to {Game1.player.Name}"); +                    Ring ring = new Ring(e.Command.CalledArgs[0].ToInt()); +                    Game1.player.addItemByMenuIfNecessary(ring); +                    Log.Async($"Given {ring.Name} to {Game1.player.Name}");                  }                  else -                {                      Log.AsyncR("<item> is invalid"); -                }              }              else -            {                  TrainerMod.LogObjectValueNotSpecified(); -            }          } -        private static void out_items(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'out_items' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleOutItems(object sender, EventArgsCommand e)          { -            for (var i = 0; i < 1000; i++) +            for (var itemID = 0; itemID < 1000; itemID++)              {                  try                  { -                    Item it = new Object(i, 1); -                    if (it.Name != "Error Item") -                        Console.WriteLine(i + "| " + it.Name); -                } -                catch -                { +                    Item itemName = new Object(itemID, 1); +                    if (itemName.Name != "Error Item") +                        Console.WriteLine($"{itemID} | {itemName.Name}");                  } +                catch { }              }          } -        private static void out_melee(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'out_melee' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleOutMelee(object sender, EventArgsCommand e)          { -            var d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons"); +            var data = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");              Console.Write("DATA\\WEAPONS: "); -            foreach (var v in d) -            { -                Console.WriteLine(v.Key + " | " + v.Value); -            } +            foreach (var pair in data) +                Console.WriteLine($"{pair.Key} | {pair.Value}");          } -        private static void out_rings(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'out_rings' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleOutRings(object sender, EventArgsCommand e)          { -            for (var i = 0; i < 100; i++) +            for (var ringID = 0; ringID < 100; ringID++)              {                  try                  { -                    Item it = new Ring(i); -                    if (it.Name != "Error Item") -                        Console.WriteLine(i + "| " + it.Name); -                } -                catch -                { +                    Item item = new Ring(ringID); +                    if (item.Name != "Error Item") +                        Console.WriteLine($"{ringID} | {item.Name}");                  } +                catch { }              }          } -        private static void world_downMineLevel(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'world_downMineLevel' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleWorldDownMineLevel(object sender, EventArgsCommand e)          {              Game1.nextMineLevel();          } -        private static void world_setMineLevel(object sender, EventArgsCommand e) +        /// <summary>The event raised when the 'world_setMineLevel' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleWorldSetMineLevel(object sender, EventArgsCommand e)          {              if (e.Command.CalledArgs.Length > 0)              {                  if (e.Command.CalledArgs[0].IsInt()) -                {                      Game1.enterMine(true, e.Command.CalledArgs[0].ToInt(), ""); -                }                  else -                {                      TrainerMod.LogValueNotInt32(); -                }              }              else -            {                  TrainerMod.LogValueNotSpecified(); -            }          } -        private static void blank_command(object sender, EventArgsCommand e) -        { -        } - -        private static void RegisterNewItem(object sender, EventArgsCommand e) -        { -        } +        /// <summary>The event raised when the 'newIteem' command is triggered.</summary> +        /// <param name="sender">The event sender.</param> +        /// <param name="e">The event arguments.</param> +        private static void HandleNewItem(object sender, EventArgsCommand e) { } -        /// <summary>Log an error indicating the </summary> +        /**** +        ** Logging +        ****/ +        /// <summary>Log an error indicating a value must be specified.</summary>          public static void LogValueNotSpecified()          {              Log.AsyncR("<value> must be specified");          } +        /// <summary>Log an error indicating a target and value must be specified.</summary>          public static void LogObjectValueNotSpecified()          {              Log.AsyncR("<object> and <value> must be specified");          } +        /// <summary>Log an error indicating a value is invalid.</summary>          public static void LogValueInvalid()          {              Log.AsyncR("<value> is invalid");          } +        /// <summary>Log an error indicating a target is invalid.</summary>          public static void LogObjectInvalid()          {              Log.AsyncR("<object> is invalid");          } +        /// <summary>Log an error indicating a value must be an integer.</summary>          public static void LogValueNotInt32()          {              Log.AsyncR("<value> must be a whole number (Int32)"); | 
