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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-12-22 10:58:05 -0500
committerGitHub <noreply@github.com>2019-12-22 10:58:05 -0500
commit05d237400c518d7ed288ddf2f5031913a9ca4af4 (patch)
treefc10934b5cbff24652b77cf357855421188c0586 /src
parent082f285bc7ce156ad0750bb48d46ed65a2e4aedb (diff)
parent89de36534d1ce5361af2bb83a1b521e081c1dcf7 (diff)
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Merge pull request #681 from Mizzion/develop
Fixed the ring issue and flooring
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
index 0648aa2b..1371d3a5 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
@@ -51,7 +51,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
yield return this.TryCreate(ItemType.Wallpaper, id, () => new Wallpaper(id) { Category = SObject.furnitureCategory });
// flooring
- for (int id = 0; id < 40; id++)
+ for (int id = 0; id < 56; id++)
yield return this.TryCreate(ItemType.Flooring, id, () => new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory });
// equipment
@@ -61,7 +61,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
yield return this.TryCreate(ItemType.Hat, id, () => new Hat(id));
foreach (int id in Game1.objectInformation.Keys)
{
- if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
+ if ((id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) || (id >= 810 && id <= 811))
yield return this.TryCreate(ItemType.Ring, id, () => new Ring(id));
}
@@ -103,7 +103,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
{
if (id == 79)
continue; // secret note handled above
- if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
+ if ((id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) || (id >= 810 && id <= 811))
continue; // handled separated
// spawn main item