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author | Mizzion <36684211+Mizzion@users.noreply.github.com> | 2019-12-21 21:36:42 -0700 |
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committer | Mizzion <36684211+Mizzion@users.noreply.github.com> | 2019-12-21 21:36:42 -0700 |
commit | 89de36534d1ce5361af2bb83a1b521e081c1dcf7 (patch) | |
tree | d004359d70f7c459e2cbb36409d3f805c5f7b057 /src | |
parent | ba46491ebc305a66a0a3a1f3cefa8bb677e57ff7 (diff) | |
download | SMAPI-89de36534d1ce5361af2bb83a1b521e081c1dcf7.tar.gz SMAPI-89de36534d1ce5361af2bb83a1b521e081c1dcf7.tar.bz2 SMAPI-89de36534d1ce5361af2bb83a1b521e081c1dcf7.zip |
Fixed the ring issue and flooring
Fixed the same issues that CJB Item Spawner had related to the rings and floors.
(Sorry for the delay Christmas preparation is taking up most of my time).
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs index 0648aa2b..1371d3a5 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs @@ -51,7 +51,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework yield return this.TryCreate(ItemType.Wallpaper, id, () => new Wallpaper(id) { Category = SObject.furnitureCategory }); // flooring - for (int id = 0; id < 40; id++) + for (int id = 0; id < 56; id++) yield return this.TryCreate(ItemType.Flooring, id, () => new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory }); // equipment @@ -61,7 +61,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework yield return this.TryCreate(ItemType.Hat, id, () => new Hat(id)); foreach (int id in Game1.objectInformation.Keys) { - if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) + if ((id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) || (id >= 810 && id <= 811)) yield return this.TryCreate(ItemType.Ring, id, () => new Ring(id)); } @@ -103,7 +103,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework { if (id == 79) continue; // secret note handled above - if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) + if ((id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) || (id >= 810 && id <= 811)) continue; // handled separated // spawn main item |