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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
index 0648aa2b..1371d3a5 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
@@ -51,7 +51,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
yield return this.TryCreate(ItemType.Wallpaper, id, () => new Wallpaper(id) { Category = SObject.furnitureCategory });
// flooring
- for (int id = 0; id < 40; id++)
+ for (int id = 0; id < 56; id++)
yield return this.TryCreate(ItemType.Flooring, id, () => new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory });
// equipment
@@ -61,7 +61,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
yield return this.TryCreate(ItemType.Hat, id, () => new Hat(id));
foreach (int id in Game1.objectInformation.Keys)
{
- if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
+ if ((id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) || (id >= 810 && id <= 811))
yield return this.TryCreate(ItemType.Ring, id, () => new Ring(id));
}
@@ -103,7 +103,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
{
if (id == 79)
continue; // secret note handled above
- if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
+ if ((id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) || (id >= 810 && id <= 811))
continue; // handled separated
// spawn main item