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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-14 16:17:02 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-14 16:17:02 -0400 |
commit | 06871a0603fa59ca6734fd913e118a4fe4a4c64c (patch) | |
tree | 5f266ec65180f4ab89c5832fe4bfee2bf6343ba7 /src | |
parent | 6f37e43a9b331f7c36f1062994e14cedf6f854c9 (diff) | |
download | SMAPI-06871a0603fa59ca6734fd913e118a4fe4a4c64c.tar.gz SMAPI-06871a0603fa59ca6734fd913e118a4fe4a4c64c.tar.bz2 SMAPI-06871a0603fa59ca6734fd913e118a4fe4a4c64c.zip |
avoid C# 7 until MonoDevelop supports it
Diffstat (limited to 'src')
-rw-r--r-- | src/TrainerMod/TrainerMod.cs | 39 |
1 files changed, 26 insertions, 13 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs index d6990a14..7187a358 100644 --- a/src/TrainerMod/TrainerMod.cs +++ b/src/TrainerMod/TrainerMod.cs @@ -276,7 +276,8 @@ namespace TrainerMod case "player_setspeed": if (args.Any()) { - if (int.TryParse(args[0], out int addedSpeed)) + int addedSpeed; + if (int.TryParse(args[0], out addedSpeed)) { Game1.player.addedSpeed = addedSpeed; this.Monitor.Log($"OK, your added speed is now {Game1.player.addedSpeed}.", LogLevel.Info); @@ -296,7 +297,8 @@ namespace TrainerMod if (validTargets.Contains(target)) { string[] colorHexes = args[1].Split(new[] { ',' }, 3); - if (int.TryParse(colorHexes[0], out int r) && int.TryParse(colorHexes[1], out int g) && int.TryParse(colorHexes[2], out int b)) + int r, g, b; + if (int.TryParse(colorHexes[0], out r) && int.TryParse(colorHexes[1], out g) && int.TryParse(colorHexes[2], out b)) { Color color = new Color(r, g, b); switch (target) @@ -332,7 +334,8 @@ namespace TrainerMod string[] validTargets = { "hair", "shirt", "skin", "acc", "shoe", "swim", "gender" }; if (validTargets.Contains(target)) { - if (int.TryParse(args[1], out int styleID)) + int styleID; + if (int.TryParse(args[1], out styleID)) { switch (target) { @@ -403,7 +406,8 @@ namespace TrainerMod case "world_freezetime": if (args.Any()) { - if (int.TryParse(args[0], out int value)) + int value; + if (int.TryParse(args[0], out value)) { if (value == 0 || value == 1) { @@ -428,7 +432,8 @@ namespace TrainerMod case "world_settime": if (args.Any()) { - if (int.TryParse(args[0], out int time)) + int time; + if (int.TryParse(args[0], out time)) { if (time <= 2600 && time >= 600) { @@ -449,7 +454,8 @@ namespace TrainerMod case "world_setday": if (args.Any()) { - if (int.TryParse(args[0], out int day)) + int day; + if (int.TryParse(args[0], out day)) { if (day <= 28 && day > 0) { @@ -496,7 +502,8 @@ namespace TrainerMod else { this.InfiniteHealth = false; - if (int.TryParse(amountStr, out int amount)) + int amount; + if (int.TryParse(amountStr, out amount)) { Game1.player.health = amount; this.Monitor.Log($"OK, you now have {Game1.player.health} health.", LogLevel.Info); @@ -512,7 +519,8 @@ namespace TrainerMod case "player_setmaxhealth": if (args.Any()) { - if (int.TryParse(args[0], out int maxHealth)) + int maxHealth; + if (int.TryParse(args[0], out maxHealth)) { Game1.player.maxHealth = maxHealth; this.Monitor.Log($"OK, you now have {Game1.player.maxHealth} max health.", LogLevel.Info); @@ -527,7 +535,8 @@ namespace TrainerMod case "player_setimmunity": if (args.Any()) { - if (int.TryParse(args[0], out int amount)) + int amount; + if (int.TryParse(args[0], out amount)) { Game1.player.immunity = amount; this.Monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info); @@ -542,7 +551,8 @@ namespace TrainerMod case "player_additem": if (args.Any()) { - if (int.TryParse(args[0], out int itemID)) + int itemID; + if (int.TryParse(args[0], out itemID)) { int count = 1; int quality = 0; @@ -580,7 +590,8 @@ namespace TrainerMod case "player_addmelee": if (args.Any()) { - if (int.TryParse(args[0], out int weaponID)) + int weaponID; + if (int.TryParse(args[0], out weaponID)) { MeleeWeapon weapon = new MeleeWeapon(weaponID); if (weapon.Name == null) @@ -601,7 +612,8 @@ namespace TrainerMod case "player_addring": if (args.Any()) { - if (int.TryParse(args[0], out int ringID)) + int ringID; + if (int.TryParse(args[0], out ringID)) { if (ringID < Ring.ringLowerIndexRange || ringID > Ring.ringUpperIndexRange) this.Monitor.Log($"There is no such ring ID (must be between {Ring.ringLowerIndexRange} and {Ring.ringUpperIndexRange}).", LogLevel.Error); @@ -643,7 +655,8 @@ namespace TrainerMod case "world_setminelevel": if (args.Any()) { - if (int.TryParse(args[0], out int level)) + int level; + if (int.TryParse(args[0], out level)) { level = Math.Max(1, level); this.Monitor.Log($"OK, warping you to mine level {level}.", LogLevel.Info); |