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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-10-22 07:59:20 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-10-22 07:59:20 -0400
commit08dc846195df5609e5c9f07ed828d9789176d93e (patch)
treec5ad03a8cdbe802f191138c780d77a1dd5cae9c8 /src
parentb4a8c1c2ac9d1b3796a144d267cceadf5f7831ff (diff)
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add asset propagation for cursors2 (#638)
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index fceb840f..14ce5aaa 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -303,6 +303,10 @@ namespace StardewModdingAPI.Metadata
}
return true;
+ case "loosesprites\\cursors2": // Game1.LoadContent
+ Game1.mouseCursors2 = content.Load<Texture2D>(key);
+ return true;
+
case "loosesprites\\daybg": // Game1.LoadContent
Game1.daybg = content.Load<Texture2D>(key);
return true;