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| author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-21 16:38:23 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-21 16:38:23 -0400 |
| commit | 75f3600ab1eae06463ae8f386c5ab71f3815142f (patch) | |
| tree | 5bff95c0446b9e70a06c1525fa7387b21ff148cc /src | |
| parent | fc5fc54ab1c375e20b3e4f947bb11f08b4983bd1 (diff) | |
| parent | 74215e844ae2af0075e5df3ab6a5f58efff4f981 (diff) | |
| download | SMAPI-75f3600ab1eae06463ae8f386c5ab71f3815142f.tar.gz SMAPI-75f3600ab1eae06463ae8f386c5ab71f3815142f.tar.bz2 SMAPI-75f3600ab1eae06463ae8f386c5ab71f3815142f.zip | |
Merge branch 'develop' into stable
Diffstat (limited to 'src')
34 files changed, 444 insertions, 217 deletions
diff --git a/src/SMAPI.Installer/SMAPI.Installer.csproj b/src/SMAPI.Installer/SMAPI.Installer.csproj index 44ed3bd1..1777be5f 100644 --- a/src/SMAPI.Installer/SMAPI.Installer.csproj +++ b/src/SMAPI.Installer/SMAPI.Installer.csproj @@ -4,7 +4,6 @@ <Description>The SMAPI installer for players.</Description> <TargetFramework>net45</TargetFramework> <OutputType>Exe</OutputType> - <PlatformTarget>x86</PlatformTarget> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> </PropertyGroup> diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj index 1813f58b..5992fbbf 100644 --- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj @@ -3,7 +3,6 @@ <!--build--> <RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace> <TargetFramework>net45</TargetFramework> - <PlatformTarget>x86</PlatformTarget> <LangVersion>latest</LangVersion> <GeneratePackageOnBuild>true</GeneratePackageOnBuild> diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 65544b12..76a1536c 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -47,19 +47,27 @@ <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> - <!-- Windows --> + <!-- Windows only --> <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> - <!-- Linux/Mac --> - <ItemGroup Condition="'$(OS)' != 'Windows_NT'"> - <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" /> - </ItemGroup> + <!-- Game framework --> + <Choose> + <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))"> + <ItemGroup> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> + </ItemGroup> + </When> + <Otherwise> + <ItemGroup> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" /> + </ItemGroup> + </Otherwise> + </Choose> <!--********************************************* diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs new file mode 100644 index 00000000..9beedb96 --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/RegenerateBundles.cs @@ -0,0 +1,95 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using Netcode; +using StardewValley; +using StardewValley.Network; + +namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other +{ + /// <summary>A command which regenerates the game's bundles.</summary> + internal class RegenerateBundlesCommand : ConsoleCommand + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public RegenerateBundlesCommand() + : base("regenerate_bundles", $"Regenerate the game's community center bundle data. WARNING: this will reset all bundle progress, and may have unintended effects if you've already completed bundles. DO NOT USE THIS unless you're absolutely sure.\n\nUsage: regenerate_bundles confirm [<type>] [ignore_seed]\nRegenerate all bundles for this save. If the <type> is set to '{string.Join("' or '", Enum.GetNames(typeof(Game1.BundleType)))}', change the bundle type for the save. If an 'ignore_seed' option is included, remixed bundles are re-randomized without using the predetermined save seed.\n\nExample: regenerate_bundles remixed confirm") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, ArgumentParser args) + { + // get flags + var bundleType = Game1.bundleType; + bool confirmed = false; + bool useSeed = true; + foreach (string arg in args) + { + if (arg.Equals("confirm", StringComparison.OrdinalIgnoreCase)) + confirmed = true; + else if (arg.Equals("ignore_seed", StringComparison.OrdinalIgnoreCase)) + useSeed = false; + else if (Enum.TryParse(arg, ignoreCase: true, out Game1.BundleType type)) + bundleType = type; + else + { + monitor.Log($"Invalid option '{arg}'. Type 'help {command}' for usage.", LogLevel.Error); + return; + } + } + + // require confirmation + if (!confirmed) + { + monitor.Log($"WARNING: this may have unintended consequences (type 'help {command}' for details). Are you sure?", LogLevel.Warn); + + string[] newArgs = args.Concat(new[] { "confirm" }).ToArray(); + monitor.Log($"To confirm, enter this command: '{command} {string.Join(" ", newArgs)}'.", LogLevel.Info); + return; + } + + // need a loaded save + if (!Context.IsWorldReady) + { + monitor.Log("You need to load a save to use this command.", LogLevel.Error); + return; + } + + // get private fields + IWorldState state = Game1.netWorldState.Value; + var bundleData = state.GetType().GetField("_bundleData", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)?.GetValue(state) as IDictionary<string, string> + ?? throw new InvalidOperationException("Can't access '_bundleData' field on world state."); + var netBundleData = state.GetType().GetField("netBundleData", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)?.GetValue(state) as NetStringDictionary<string, NetString> + ?? throw new InvalidOperationException("Can't access 'netBundleData' field on world state."); + + // clear bundle data + state.BundleData.Clear(); + state.Bundles.Clear(); + state.BundleRewards.Clear(); + bundleData.Clear(); + netBundleData.Clear(); + + // regenerate bundles + var locale = LocalizedContentManager.CurrentLanguageCode; + try + { + LocalizedContentManager.CurrentLanguageCode = LocalizedContentManager.LanguageCode.en; // the base bundle data needs to be unlocalized (the game will add localized names later) + + Game1.bundleType = bundleType; + Game1.GenerateBundles(bundleType, use_seed: useSeed); + } + finally + { + LocalizedContentManager.CurrentLanguageCode = locale; + } + + monitor.Log("Regenerated bundles and reset bundle progress.", LogLevel.Info); + monitor.Log("This may have unintended effects if you've already completed any bundles. If you're not sure, exit your game without saving to cancel.", LogLevel.Warn); + } + } +} diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj index 1e3208de..a187c1ff 100644 --- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj @@ -4,9 +4,10 @@ <RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace> <TargetFramework>net45</TargetFramework> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> - <PlatformTarget>x86</PlatformTarget> </PropertyGroup> + <Import Project="..\..\build\common.targets" /> + <ItemGroup> <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" /> </ItemGroup> @@ -16,19 +17,21 @@ <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" /> </ItemGroup> + <!-- Windows only --> + <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> + </ItemGroup> + + <!-- Game framework --> <Choose> - <!-- Windows --> - <When Condition="$(OS) == 'Windows_NT'"> + <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))"> <ItemGroup> - <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> </ItemGroup> </When> - - <!-- Linux/Mac --> <Otherwise> <ItemGroup> <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> @@ -41,5 +44,4 @@ </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> - <Import Project="..\..\build\common.targets" /> </Project> diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index 2811a11c..65c66d33 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,9 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "3.9.4", + "Version": "3.9.5", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll", - "MinimumApiVersion": "3.9.4" + "MinimumApiVersion": "3.9.5" } diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs index 95e4f5ef..8056fd71 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs @@ -27,11 +27,9 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches #endif { harmony.Patch( -#if SMAPI_FOR_WINDOWS - original: AccessTools.Method(typeof(SpriteBatch), "InternalDraw"), -#else - original: AccessTools.Method(typeof(SpriteBatch), "CheckValid", new[] { typeof(Texture2D) }), -#endif + original: Constants.GameFramework == GameFramework.Xna + ? AccessTools.Method(typeof(SpriteBatch), "InternalDraw") + : AccessTools.Method(typeof(SpriteBatch), "CheckValid", new[] { typeof(Texture2D) }), postfix: new HarmonyMethod(this.GetType(), nameof(SpriteBatchValidationPatches.After_SpriteBatch_CheckValid)) ); } @@ -40,7 +38,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches /********* ** Private methods *********/ -#if SMAPI_FOR_WINDOWS +#if SMAPI_FOR_XNA /// <summary>The method to call instead of <see cref="SpriteBatch.InternalDraw"/>.</summary> /// <param name="texture">The texture to validate.</param> #else diff --git a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj index 5c0cf952..788f6f16 100644 --- a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj +++ b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj @@ -4,9 +4,10 @@ <RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace> <TargetFramework>net45</TargetFramework> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> - <PlatformTarget>x86</PlatformTarget> </PropertyGroup> + <Import Project="..\..\build\common.targets" /> + <ItemGroup> <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" /> <Reference Include="..\..\build\0Harmony.dll" Private="False" /> @@ -16,19 +17,21 @@ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" /> </ItemGroup> + <!-- Windows only --> + <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> + </ItemGroup> + + <!-- Game framework --> <Choose> - <!-- Windows --> - <When Condition="$(OS) == 'Windows_NT'"> + <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))"> <ItemGroup> - <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> </ItemGroup> </When> - - <!-- Linux/Mac --> <Otherwise> <ItemGroup> <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> @@ -42,5 +45,4 @@ </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> - <Import Project="..\..\build\common.targets" /> </Project> diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json index 52bf4f6a..1e810113 100644 --- a/src/SMAPI.Mods.ErrorHandler/manifest.json +++ b/src/SMAPI.Mods.ErrorHandler/manifest.json @@ -1,9 +1,9 @@ { "Name": "Error Handler", "Author": "SMAPI", - "Version": "3.9.4", + "Version": "3.9.5", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "UniqueID": "SMAPI.ErrorHandler", "EntryDll": "ErrorHandler.dll", - "MinimumApiVersion": "3.9.4" + "MinimumApiVersion": "3.9.5" } diff --git a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj index 98a3f0cc..a6f76781 100644 --- a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj +++ b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj @@ -4,9 +4,10 @@ <RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace> <TargetFramework>net45</TargetFramework> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> - <PlatformTarget>x86</PlatformTarget> </PropertyGroup> + <Import Project="..\..\build\common.targets" /> + <ItemGroup> <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" /> </ItemGroup> @@ -20,5 +21,4 @@ </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> - <Import Project="..\..\build\common.targets" /> </Project> diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index b88582ba..ced7888a 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,9 +1,9 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "3.9.4", + "Version": "3.9.5", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", "EntryDll": "SaveBackup.dll", - "MinimumApiVersion": "3.9.4" + "MinimumApiVersion": "3.9.5" } diff --git a/src/SMAPI.Tests/SMAPI.Tests.csproj b/src/SMAPI.Tests/SMAPI.Tests.csproj index 51fe32bf..a0e5b2df 100644 --- a/src/SMAPI.Tests/SMAPI.Tests.csproj +++ b/src/SMAPI.Tests/SMAPI.Tests.csproj @@ -1,14 +1,14 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> <AssemblyName>SMAPI.Tests</AssemblyName> <RootNamespace>SMAPI.Tests</RootNamespace> <TargetFramework>net45</TargetFramework> <GenerateAssemblyInfo>false</GenerateAssemblyInfo> <LangVersion>latest</LangVersion> - <PlatformTarget>x86</PlatformTarget> </PropertyGroup> + <Import Project="..\..\build\common.targets" /> + <ItemGroup> <ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" /> <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" /> @@ -31,7 +31,4 @@ <ItemGroup> <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" /> </ItemGroup> - - <Import Project="..\..\build\common.targets" /> - </Project> diff --git a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj index 2bddc46a..d36a1882 100644 --- a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj +++ b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj @@ -4,7 +4,6 @@ <Description>Provides toolkit interfaces which are available to SMAPI mods.</Description> <TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks> <GenerateDocumentationFile>true</GenerateDocumentationFile> - <PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget> </PropertyGroup> <Import Project="..\..\build\common.targets" /> diff --git a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs index b01d8b21..e635725c 100644 --- a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs +++ b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs @@ -89,13 +89,6 @@ namespace StardewModdingAPI.Toolkit.Framework : "StardewValley.exe"; } - /// <summary>Get whether the platform uses Mono.</summary> - /// <param name="platform">The current platform.</param> - public static bool IsMono(string platform) - { - return platform == nameof(Platform.Linux) || platform == nameof(Platform.Mac); - } - /********* ** Private methods diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj index 3fc9de58..d8e32acf 100644 --- a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj +++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj @@ -4,9 +4,10 @@ <Description>A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods.</Description> <TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks> <GenerateDocumentationFile>true</GenerateDocumentationFile> - <PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget> </PropertyGroup> + <Import Project="..\..\build\common.targets" /> + <ItemGroup> <PackageReference Include="HtmlAgilityPack" Version="1.11.28" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> diff --git a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs index 4ef578f7..62bd13cd 100644 --- a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs +++ b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs @@ -46,12 +46,5 @@ namespace StardewModdingAPI.Toolkit.Utilities { return LowLevelEnvironmentUtility.GetExecutableName(platform.ToString()); } - - /// <summary>Get whether the platform uses Mono.</summary> - /// <param name="platform">The current platform.</param> - public static bool IsMono(this Platform platform) - { - return LowLevelEnvironmentUtility.IsMono(platform.ToString()); - } } } diff --git a/src/SMAPI.Web/SMAPI.Web.csproj b/src/SMAPI.Web/SMAPI.Web.csproj index 6f9f50f0..ce5ffdbd 100644 --- a/src/SMAPI.Web/SMAPI.Web.csproj +++ b/src/SMAPI.Web/SMAPI.Web.csproj @@ -1,5 +1,4 @@ <Project Sdk="Microsoft.NET.Sdk.Web"> - <PropertyGroup> <AssemblyName>SMAPI.Web</AssemblyName> <RootNamespace>StardewModdingAPI.Web</RootNamespace> @@ -7,6 +6,8 @@ <LangVersion>latest</LangVersion> </PropertyGroup> + <Import Project="..\..\build\common.targets" /> + <ItemGroup> <Content Remove="aws-beanstalk-tools-defaults.json" /> </ItemGroup> @@ -45,7 +46,4 @@ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> </ItemGroup> - - <Import Project="..\..\build\common.targets" /> - </Project> diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 0de2b12f..8b0c952d 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; @@ -37,6 +38,14 @@ namespace StardewModdingAPI /// <summary>The target game platform.</summary> internal static GamePlatform Platform { get; } = (GamePlatform)Enum.Parse(typeof(GamePlatform), LowLevelEnvironmentUtility.DetectPlatform()); + /// <summary>The game framework running the game.</summary> + internal static GameFramework GameFramework { get; } = +#if SMAPI_FOR_XNA + GameFramework.Xna; +#else + GameFramework.MonoGame; +#endif + /// <summary>The game's assembly name.</summary> internal static string GameAssemblyName => EarlyConstants.Platform == GamePlatform.Windows ? "Stardew Valley" : "StardewValley"; @@ -54,7 +63,7 @@ namespace StardewModdingAPI ** Public ****/ /// <summary>SMAPI's current semantic version.</summary> - public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.4"); + public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.5"); /// <summary>The minimum supported version of Stardew Valley.</summary> public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4"); @@ -65,6 +74,9 @@ namespace StardewModdingAPI /// <summary>The target game platform.</summary> public static GamePlatform TargetPlatform { get; } = EarlyConstants.Platform; + /// <summary>The game framework running the game.</summary> + public static GameFramework GameFramework { get; } = EarlyConstants.GameFramework; + /// <summary>The path to the game folder.</summary> public static string ExecutionPath { get; } = EarlyConstants.ExecutionPath; @@ -208,56 +220,79 @@ namespace StardewModdingAPI /// <summary>Get metadata for mapping assemblies to the current platform.</summary> /// <param name="targetPlatform">The target game platform.</param> - internal static PlatformAssemblyMap GetAssemblyMap(Platform targetPlatform) + /// <param name="framework">The game framework running the game.</param> + internal static PlatformAssemblyMap GetAssemblyMap(Platform targetPlatform, GameFramework framework) { - // get assembly changes needed for platform - string[] removeAssemblyReferences; - Assembly[] targetAssemblies; + var removeAssemblyReferences = new List<string>(); + var targetAssemblies = new List<Assembly>(); + + // get assembly renamed in SMAPI 3.0 + removeAssemblyReferences.Add("StardewModdingAPI.Toolkit.CoreInterfaces"); + targetAssemblies.Add(typeof(StardewModdingAPI.IManifest).Assembly); + + // get changes for platform switch (targetPlatform) { |
