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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-21 11:36:35 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-21 11:36:35 -0400
commitc8f72699663ca0c09127e469a328f711db78dfe4 (patch)
treefd4c3bf2952c72ff80cca9f7ce60065486c2d839 /src
parente64ecc89f94641d4054162eff4943f660f43030f (diff)
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fix event priority sorting
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI/Framework/Events/ManagedEventHandler.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Events/ManagedEventHandler.cs b/src/SMAPI/Framework/Events/ManagedEventHandler.cs
index cf470c1e..b32a2a22 100644
--- a/src/SMAPI/Framework/Events/ManagedEventHandler.cs
+++ b/src/SMAPI/Framework/Events/ManagedEventHandler.cs
@@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.Events
if (!(obj is ManagedEventHandler<TEventArgs> other))
throw new ArgumentException("Can't compare to an unrelated object type.");
- int priorityCompare = this.Priority.CompareTo(other.Priority);
+ int priorityCompare = -this.Priority.CompareTo(other.Priority); // higher value = sort first
return priorityCompare != 0
? priorityCompare
: this.RegistrationOrder.CompareTo(other.RegistrationOrder);