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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-06 22:19:38 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-06 22:19:38 -0500 |
commit | f0433e5a41c01d73edcd20a6767b7979f636c0e6 (patch) | |
tree | ac01dd9187751fcfb3c1404f072018e3df698902 /src | |
parent | b751e7dd2e1abeeb2adbbb099f1473ca10092c88 (diff) | |
download | SMAPI-f0433e5a41c01d73edcd20a6767b7979f636c0e6.tar.gz SMAPI-f0433e5a41c01d73edcd20a6767b7979f636c0e6.tar.bz2 SMAPI-f0433e5a41c01d73edcd20a6767b7979f636c0e6.zip |
tweak installer wording to avoid confusion
Diffstat (limited to 'src')
-rw-r--r-- | src/StardewModdingAPI.Installer/InteractiveInstaller.cs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs index c3b9a2e3..d7bf7b0e 100644 --- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs +++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs @@ -119,7 +119,7 @@ namespace StardewModdingApi.Installer ScriptAction action; { - string choice = this.InteractivelyChoose("What do you want to do?", "1", "2"); + string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2"); switch (choice) { case "1": @@ -320,12 +320,11 @@ namespace StardewModdingApi.Installer } // ask user - Console.WriteLine("Oops, couldn't find your Stardew Valley install path automatically. You'll need to specify where the game is installed (or install SMAPI manually)."); + Console.WriteLine("Oops, couldn't find the game automatically."); while (true) { // get path from user - Console.WriteLine(" Enter the game's full directory path (the one containing 'StardewValley.exe' or 'Stardew Valley.exe')."); - Console.Write(" > "); + Console.WriteLine($"Type the file path to the game directory (the one containing '{(platform == Platform.Mono ? "StardewValley.exe" : "Stardew Valley.exe")}'), then press enter."); string path = Console.ReadLine()?.Trim(); if (string.IsNullOrWhiteSpace(path)) { |