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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-22 21:17:16 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-22 21:17:16 -0400 |
commit | fd6c7c73cc4fb192df98cb21fb42f47a5c40a379 (patch) | |
tree | ddaae779087c3d48073eb5d845fef6bd062a5cf1 /src | |
parent | 2b2ad7a48621e7f70e92cba72b14e56ebe9becb9 (diff) | |
download | SMAPI-fd6c7c73cc4fb192df98cb21fb42f47a5c40a379.tar.gz SMAPI-fd6c7c73cc4fb192df98cb21fb42f47a5c40a379.tar.bz2 SMAPI-fd6c7c73cc4fb192df98cb21fb42f47a5c40a379.zip |
change 'Console.Out' logger to 'game' for clarity
Although any mod can write to the console directly, this is rare enough that using 'game' as the logger name is less confusing.
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Program.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index 6133d010..3c6b1cf6 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -362,7 +362,7 @@ namespace StardewModdingAPI // redirect direct console output { - Monitor monitor = this.GetSecondaryMonitor("Console.Out"); + Monitor monitor = this.GetSecondaryMonitor("game"); if (monitor.WriteToConsole) this.ConsoleManager.OnMessageIntercepted += message => this.HandleConsoleMessage(monitor, message); } |