diff options
-rw-r--r-- | docs/release-notes.md | 3 | ||||
-rw-r--r-- | src/SMAPI.Installer/InteractiveInstaller.cs | 12 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Properties/AssemblyInfo.cs | 1 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Utilities/PathUtilities.cs | 25 | ||||
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 13 |
5 files changed, 52 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index ebe44f09..39e33305 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -9,8 +9,9 @@ ## Upcoming release * For players: - * Fixed console showing _found 1 mod with warnings_ with no mods listed. * If the installer crashes, the window now stays open if possible so you can read the error and ask for help. + * Added descriptive error if possible when a `PathTooLongException` crashes SMAPI or the installer. + * Fixed console showing _found 1 mod with warnings_ with no mods listed. * For mod authors: * Added three stages to the `LoadStageChanged` event: `CreatedInitialLocations`/`SaveAddedLocations` (raised immediately after the game adds locations but before they're initialized), and `ReturningToTitle` (raised before exiting to the title screen). diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index ff74a659..3d673719 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -279,6 +279,7 @@ namespace StardewModdingApi.Installer /********* ** Step 4: validate assumptions *********/ + // executable exists if (!File.Exists(paths.ExecutablePath)) { this.PrintError("The detected game install path doesn't contain a Stardew Valley executable."); @@ -286,6 +287,17 @@ namespace StardewModdingApi.Installer return; } + // game folder doesn't contain paths beyond the max limit + { + string[] tooLongPaths = PathUtilities.GetTooLongPaths(Path.Combine(paths.GamePath, "Mods")).ToArray(); + if (tooLongPaths.Any()) + { + this.PrintError($"SMAPI can't install to the detected game folder, because some of its files exceed the maximum {context.Platform} path length.\nIf you need help fixing this error, see https://smapi.io/help\n\nAffected paths:\n {string.Join("\n ", tooLongPaths)}"); + Console.ReadLine(); + return; + } + } + /********* ** Step 5: ask what to do diff --git a/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs b/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs index 233e680b..eede4562 100644 --- a/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs +++ b/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs @@ -1,4 +1,5 @@ using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("StardewModdingAPI")] +[assembly: InternalsVisibleTo("SMAPI.Installer")] [assembly: InternalsVisibleTo("SMAPI.Web")] diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs index c9fb6213..a394edba 100644 --- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs +++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using System.Diagnostics.Contracts; using System.IO; using System.Linq; @@ -133,5 +134,29 @@ namespace StardewModdingAPI.Toolkit.Utilities { return !Regex.IsMatch(str, "[^a-z0-9_.-]", RegexOptions.IgnoreCase); } + + /// <summary>Get the paths which exceed the OS length limit.</summary> + /// <param name="rootPath">The root path to search.</param> + internal static IEnumerable<string> GetTooLongPaths(string rootPath) + { + return Directory + .EnumerateFileSystemEntries(rootPath, "*.*", SearchOption.AllDirectories) + .Where(PathUtilities.IsPathTooLong); + } + + /// <summary>Get whether a file or directory path exceeds the OS path length limit.</summary> + /// <param name="path">The path to test.</param> + internal static bool IsPathTooLong(string path) + { + try + { + _ = Path.GetFullPath(path); + return false; + } + catch (PathTooLongException) + { + return true; + } + } } } diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index f3656886..0dd45355 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -252,11 +252,22 @@ namespace StardewModdingAPI.Framework.Logging break; // missing content folder exception - case FileNotFoundException ex when ex.Message == "Could not find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path + case FileNotFoundException ex when ex.Message == "Couldn't find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path this.Monitor.Log("The game can't find its Content\\XACT\\FarmerSounds.xgs file. You can usually fix this by resetting your content files (see https://smapi.io/troubleshoot#reset-content ), or by uninstalling and reinstalling the game.", LogLevel.Error); this.Monitor.Log($"Technical details: {ex.GetLogSummary()}"); break; + // path too long exception + case PathTooLongException: + { + string[] affectedPaths = PathUtilities.GetTooLongPaths(Constants.ModsPath).ToArray(); + string message = affectedPaths.Any() + ? $"SMAPI can't launch because some of your mod files exceed the maximum path length on {Constants.Platform}.\nIf you need help fixing this error, see https://smapi.io/help\n\nAffected paths:\n {string.Join("\n ", affectedPaths)}" + : $"The game failed to launch: {exception.GetLogSummary()}"; + this.MonitorForGame.Log(message, LogLevel.Error); + } + break; + // generic exception default: this.MonitorForGame.Log($"The game failed to launch: {exception.GetLogSummary()}", LogLevel.Error); |