diff options
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 3 | ||||
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj | 5 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj | 5 | ||||
-rw-r--r-- | src/SMAPI/Constants.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/SMAPI.csproj | 5 |
5 files changed, 2 insertions, 24 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 664ba7df..be10481b 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -56,9 +56,6 @@ <!-- Harmony --> <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" /> - - <!-- Windows only --> - <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" Condition="'$(OS)' == 'Windows_NT'" /> </ItemGroup> diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj index abde4162..fa192073 100644 --- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj @@ -18,11 +18,6 @@ <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" /> </ItemGroup> - <!-- Windows only --> - <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> - <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> - </ItemGroup> - <ItemGroup> <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> diff --git a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj index 27b9144f..7ba6025b 100644 --- a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj +++ b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj @@ -20,11 +20,6 @@ <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" /> </ItemGroup> - <!-- Windows only --> - <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> - <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> - </ItemGroup> - <ItemGroup> <None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" /> <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" /> diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 72456ae4..776b3e3c 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -235,12 +235,8 @@ namespace StardewModdingAPI // The game assembly can have one of three names depending how the mod was compiled: // - 'StardewValley': assembly name on Linux/macOS; // - 'Stardew Valley': assembly name on Windows; - // - 'Netcode': an assembly that's separate on Windows only. - resolver.AddWithExplicitNames(AssemblyDefinition.ReadAssembly(typeof(Game1).Assembly.Location), "StardewValley", "Stardew Valley" -#if !SMAPI_FOR_WINDOWS - , "Netcode" -#endif - ); + // - 'Netcode': an assembly that was separate on Windows only before Stardew Valley 1.5.5. + resolver.AddWithExplicitNames(AssemblyDefinition.ReadAssembly(typeof(Game1).Assembly.Location), "StardewValley", "Stardew Valley", "Netcode"); } /// <summary>Get metadata for mapping assemblies to the current platform.</summary> diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj index 7fb40722..e5cc8da6 100644 --- a/src/SMAPI/SMAPI.csproj +++ b/src/SMAPI/SMAPI.csproj @@ -34,11 +34,6 @@ <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" /> </ItemGroup> - <!-- Windows only --> - <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> - <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> - </ItemGroup> - <ItemGroup> <ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" /> <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" /> |