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-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericFieldToPropertyRewriter.cs (renamed from src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_ActiveClickableMenu_FieldRewriter.cs)47
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericMethodMapper.cs8
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_GameMode_FieldRewriter.cs49
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_Player_FieldRewriter.cs49
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj6
-rw-r--r--src/StardewModdingAPI/Constants.cs9
6 files changed, 44 insertions, 124 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_ActiveClickableMenu_FieldRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericFieldToPropertyRewriter.cs
index 59a7c798..f58bcfbb 100644
--- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_ActiveClickableMenu_FieldRewriter.cs
+++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericFieldToPropertyRewriter.cs
@@ -1,21 +1,43 @@
-using System.Diagnostics.CodeAnalysis;
+using System;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.AssemblyRewriters.Framework;
-using StardewValley;
-namespace StardewModdingAPI.AssemblyRewriters.Rewriters.SDV1_2
+namespace StardewModdingAPI.AssemblyRewriters.Rewriters
{
- /// <summary>Rewrites field references to <see cref="Game1.activeClickableMenu"/>.</summary>
- /// <remarks>Stardew Valley changed the <see cref="Game1.activeClickableMenu"/> field to a property, which broke many mods that reference it.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "This class is not meant to be used directly, and is deliberately named to make it easier to know what it changes at a glance.")]
- public class Game1_ActiveClickableMenu_FieldRewriter : BaseFieldRewriter
+ /// <summary>Rewrites field references into property references.</summary>
+ public class GenericFieldToPropertyRewriter : BaseFieldRewriter
{
/*********
+ ** Properties
+ *********/
+ /// <summary>The type whose field to which references should be rewritten.</summary>
+ private readonly Type Type;
+
+ /// <summary>The field name to rewrite.</summary>
+ private readonly string FieldName;
+
+
+ /*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
- public override string NounPhrase { get; } = $"{nameof(Game1)}.{nameof(Game1.activeClickableMenu)} field";
+ public override string NounPhrase { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="type">The type whose field to which references should be rewritten.</param>
+ /// <param name="fieldName">The field name to rewrite.</param>
+ /// <param name="nounPhrase">A brief noun phrase indicating what the instruction finder matches (or <c>null</c> to generate one).</param>
+ public GenericFieldToPropertyRewriter(Type type, string fieldName, string nounPhrase = null)
+ {
+ this.Type = type;
+ this.FieldName = fieldName;
+ this.NounPhrase = nounPhrase ?? $"{type.Name}.{fieldName} field";
+ }
/*********
@@ -28,9 +50,8 @@ namespace StardewModdingAPI.AssemblyRewriters.Rewriters.SDV1_2
protected override bool IsMatch(Instruction instruction, FieldReference fieldRef, bool platformChanged)
{
return
- this.IsStaticField(instruction)
- && fieldRef.DeclaringType.FullName == typeof(Game1).FullName
- && fieldRef.Name == nameof(Game1.activeClickableMenu);
+ fieldRef.DeclaringType.FullName == this.Type.FullName
+ && fieldRef.Name == this.FieldName;
}
/// <summary>Rewrite a method for compatibility.</summary>
@@ -41,8 +62,8 @@ namespace StardewModdingAPI.AssemblyRewriters.Rewriters.SDV1_2
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, FieldReference fieldRef, PlatformAssemblyMap assemblyMap)
{
- string methodPrefix = instruction.OpCode == OpCodes.Ldsfld ? "get" : "set";
- MethodReference propertyRef = module.Import(typeof(Game1).GetMethod($"{methodPrefix}_{nameof(Game1.activeClickableMenu)}"));
+ string methodPrefix = instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Ldfld ? "get" : "set";
+ MethodReference propertyRef = module.Import(this.Type.GetMethod($"{methodPrefix}_{this.FieldName}"));
cil.Replace(instruction, cil.Create(OpCodes.Call, propertyRef));
}
}
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericMethodMapper.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericMethodMapper.cs
index 92ba3af1..49e0aad7 100644
--- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericMethodMapper.cs
+++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/GenericMethodMapper.cs
@@ -34,13 +34,13 @@ namespace StardewModdingAPI.AssemblyRewriters.Rewriters
/// <summary>Construct an instance.</summary>
/// <param name="fromType">The type whose methods to remap.</param>
/// <param name="toType">The type with methods to map to.</param>
- /// <param name="nounPhrase">A brief noun phrase indicating what the instruction finder matches.</param>
/// <param name="onlyIfPlatformChanged">Whether to only rewrite references if loading the assembly on a different platform than it was compiled on.</param>
- public GenericMethodMapper(Type fromType, Type toType, string nounPhrase, bool onlyIfPlatformChanged = false)
+ /// <param name="nounPhrase">A brief noun phrase indicating what the instruction finder matches (or <c>null</c> to generate one).</param>
+ public GenericMethodMapper(Type fromType, Type toType, bool onlyIfPlatformChanged = false, string nounPhrase = null)
{
this.FromType = fromType;
this.ToType = toType;
- this.NounPhrase = nounPhrase;
+ this.NounPhrase = nounPhrase ?? $"{fromType.Name} methods";
this.OnlyIfPlatformChanged = onlyIfPlatformChanged;
}
@@ -71,4 +71,4 @@ namespace StardewModdingAPI.AssemblyRewriters.Rewriters
methodRef.DeclaringType = module.Import(this.ToType);
}
}
-} \ No newline at end of file
+}
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_GameMode_FieldRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_GameMode_FieldRewriter.cs
deleted file mode 100644
index c3da6863..00000000
--- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_GameMode_FieldRewriter.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using System.Diagnostics.CodeAnalysis;
-using Mono.Cecil;
-using Mono.Cecil.Cil;
-using StardewModdingAPI.AssemblyRewriters.Framework;
-using StardewValley;
-
-namespace StardewModdingAPI.AssemblyRewriters.Rewriters.SDV1_2
-{
- /// <summary>Rewrites field references to <see cref="Game1.gameMode"/>.</summary>
- /// <remarks>Stardew Valley changed the <see cref="Game1.gameMode"/> field to a property, which broke many mods that reference it.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "This class is not meant to be used directly, and is deliberately named to make it easier to know what it changes at a glance.")]
- public class Game1_GameMode_FieldRewriter : BaseFieldRewriter
- {
- /*********
- ** Accessors
- *********/
- /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
- public override string NounPhrase { get; } = $"{nameof(Game1)}.{nameof(Game1.gameMode)} field";
-
-
- /*********
- ** Protected methods
- *********/
- /// <summary>Get whether a field reference should be rewritten.</summary>
- /// <param name="instruction">The IL instruction.</param>
- /// <param name="fieldRef">The field reference.</param>
- /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
- protected override bool IsMatch(Instruction instruction, FieldReference fieldRef, bool platformChanged)
- {
- return
- this.IsStaticField(instruction)
- && fieldRef.DeclaringType.FullName == typeof(Game1).FullName
- && fieldRef.Name == nameof(Game1.gameMode);
- }
-
- /// <summary>Rewrite a method for compatibility.</summary>
- /// <param name="module">The module being rewritten.</param>
- /// <param name="cil">The CIL rewriter.</param>
- /// <param name="instruction">The instruction which references the field.</param>
- /// <param name="fieldRef">The field reference invoked by the <paramref name="instruction"/>.</param>
- /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, FieldReference fieldRef, PlatformAssemblyMap assemblyMap)
- {
- string methodPrefix = instruction.OpCode == OpCodes.Ldsfld ? "get" : "set";
- MethodReference propertyRef = module.Import(typeof(Game1).GetMethod($"{methodPrefix}_{nameof(Game1.gameMode)}"));
- cil.Replace(instruction, cil.Create(OpCodes.Call, propertyRef));
- }
- }
-}
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_Player_FieldRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_Player_FieldRewriter.cs
deleted file mode 100644
index 91eae416..00000000
--- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SDV1_2/Game1_Player_FieldRewriter.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using System.Diagnostics.CodeAnalysis;
-using Mono.Cecil;
-using Mono.Cecil.Cil;
-using StardewModdingAPI.AssemblyRewriters.Framework;
-using StardewValley;
-
-namespace StardewModdingAPI.AssemblyRewriters.Rewriters.SDV1_2
-{
- /// <summary>Rewrites field references to <see cref="Game1.player"/>.</summary>
- /// <remarks>Stardew Valley changed the <see cref="Game1.player"/> field to a property, which broke many mods that reference it.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "This class is not meant to be used directly, and is deliberately named to make it easier to know what it changes at a glance.")]
- public class Game1_Player_FieldRewriter : BaseFieldRewriter
- {
- /*********
- ** Accessors
- *********/
- /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
- public override string NounPhrase { get; } = $"{nameof(Game1)}.{nameof(Game1.player)} field";
-
-
- /*********
- ** Protected methods
- *********/
- /// <summary>Get whether a field reference should be rewritten.</summary>
- /// <param name="instruction">The IL instruction.</param>
- /// <param name="fieldRef">The field reference.</param>
- /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
- protected override bool IsMatch(Instruction instruction, FieldReference fieldRef, bool platformChanged)
- {
- return
- this.IsStaticField(instruction)
- && fieldRef.DeclaringType.FullName == typeof(Game1).FullName
- && fieldRef.Name == nameof(Game1.player);
- }
-
- /// <summary>Rewrite a method for compatibility.</summary>
- /// <param name="module">The module being rewritten.</param>
- /// <param name="cil">The CIL rewriter.</param>
- /// <param name="instruction">The instruction which references the field.</param>
- /// <param name="fieldRef">The field reference invoked by the <paramref name="instruction"/>.</param>
- /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, FieldReference fieldRef, PlatformAssemblyMap assemblyMap)
- {
- string methodPrefix = instruction.OpCode == OpCodes.Ldsfld ? "get" : "set";
- MethodReference propertyRef = module.Import(typeof(Game1).GetMethod($"{methodPrefix}_{nameof(Game1.player)}"));
- cil.Replace(instruction, cil.Create(OpCodes.Call, propertyRef));
- }
- }
-}
diff --git a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj b/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
index 8c10aea7..8416aad7 100644
--- a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
+++ b/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
@@ -80,11 +80,9 @@
<Compile Include="Framework\BaseFieldRewriter.cs" />
<Compile Include="Framework\BaseMethodRewriter.cs" />
<Compile Include="Framework\RewriteHelper.cs" />
- <Compile Include="Rewriters\Wrappers\SpriteBatchWrapper.cs" />
+ <Compile Include="Rewriters\GenericFieldToPropertyRewriter.cs" />
<Compile Include="Rewriters\GenericMethodMapper.cs" />
- <Compile Include="Rewriters\SDV1_2\Game1_GameMode_FieldRewriter.cs" />
- <Compile Include="Rewriters\SDV1_2\Game1_Player_FieldRewriter.cs" />
- <Compile Include="Rewriters\SDV1_2\Game1_ActiveClickableMenu_FieldRewriter.cs" />
+ <Compile Include="Rewriters\Wrappers\SpriteBatchWrapper.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs
index a7e28213..1965cae3 100644
--- a/src/StardewModdingAPI/Constants.cs
+++ b/src/StardewModdingAPI/Constants.cs
@@ -7,7 +7,6 @@ using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.AssemblyRewriters;
using StardewModdingAPI.AssemblyRewriters.Finders;
using StardewModdingAPI.AssemblyRewriters.Rewriters;
-using StardewModdingAPI.AssemblyRewriters.Rewriters.SDV1_2;
using StardewModdingAPI.AssemblyRewriters.Rewriters.Wrappers;
using StardewValley;
@@ -174,12 +173,12 @@ namespace StardewModdingAPI
return new IInstructionRewriter[]
{
// crossplatform
- new GenericMethodMapper(typeof(SpriteBatch), typeof(SpriteBatchWrapper), $"{nameof(SpriteBatch)} methods", onlyIfPlatformChanged: true),
+ new GenericMethodMapper(typeof(SpriteBatch), typeof(SpriteBatchWrapper), onlyIfPlatformChanged: true),
// Stardew Valley 1.2
- new Game1_ActiveClickableMenu_FieldRewriter(),
- new Game1_GameMode_FieldRewriter(),
- new Game1_Player_FieldRewriter()
+ new GenericFieldToPropertyRewriter(typeof(Game1), nameof(Game1.activeClickableMenu)),
+ new GenericFieldToPropertyRewriter(typeof(Game1), nameof(Game1.gameMode)),
+ new GenericFieldToPropertyRewriter(typeof(Game1), nameof(Game1.player))
};
}