diff options
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI/Events/EventArgsLocationObjectsChanged.cs | 26 | ||||
-rw-r--r-- | src/SMAPI/Events/LocationEvents.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 64 | ||||
-rw-r--r-- | src/SMAPI/Framework/StateTracking/LocationTracker.cs | 71 | ||||
-rw-r--r-- | src/SMAPI/StardewModdingAPI.csproj | 1 |
7 files changed, 162 insertions, 15 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 85776a06..558ed004 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,6 +11,7 @@ * For modders: * Added code analysis to mod build config package to flag common issues as warnings. + * Added `LocationEvents.ObjectsChanged`, raised when an object is added/removed in any location. * Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags. * Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows. * Added `semanticVersion.IsPrerelease()` method. diff --git a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs index de6bd365..a6138ddb 100644 --- a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs +++ b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs @@ -1,28 +1,46 @@ using System; using System.Collections.Generic; +using System.Linq; using Microsoft.Xna.Framework; using Netcode; -using Object = StardewValley.Object; +using StardewValley; +using SObject = StardewValley.Object; namespace StardewModdingAPI.Events { - /// <summary>Event arguments for a <see cref="LocationEvents.LocationObjectsChanged"/> event.</summary> + /// <summary>Event arguments for a <see cref="LocationEvents.LocationObjectsChanged"/> or <see cref="LocationEvents.ObjectsChanged"/> event.</summary> public class EventArgsLocationObjectsChanged : EventArgs { /********* ** Accessors *********/ + /// <summary>The location which changed.</summary> + public GameLocation Location { get; } + + /// <summary>The objects added to the list.</summary> + public IEnumerable<KeyValuePair<Vector2, SObject>> Added { get; } + + /// <summary>The objects removed from the list.</summary> + public IEnumerable<KeyValuePair<Vector2, SObject>> Removed { get; } + /// <summary>The current list of objects in the current location.</summary> - public IDictionary<Vector2, NetRef<Object>> NewObjects { get; } + [Obsolete("Use " + nameof(EventArgsLocationObjectsChanged.Added))] + public IDictionary<Vector2, NetRef<SObject>> NewObjects { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> + /// <param name="location">The location which changed.</param> + /// <param name="added">The objects added to the list.</param> + /// <param name="removed">The objects removed from the list.</param> /// <param name="newObjects">The current list of objects in the current location.</param> - public EventArgsLocationObjectsChanged(IDictionary<Vector2, NetRef<Object>> newObjects) + public EventArgsLocationObjectsChanged(GameLocation location, IEnumerable<KeyValuePair<Vector2, SObject>> added, IEnumerable<KeyValuePair<Vector2, SObject>> removed, IDictionary<Vector2, NetRef<SObject>> newObjects) { + this.Location = location; + this.Added = added.ToArray(); + this.Removed = removed.ToArray(); this.NewObjects = newObjects; } } diff --git a/src/SMAPI/Events/LocationEvents.cs b/src/SMAPI/Events/LocationEvents.cs index 81d13e9f..3ed09136 100644 --- a/src/SMAPI/Events/LocationEvents.cs +++ b/src/SMAPI/Events/LocationEvents.cs @@ -31,12 +31,20 @@ namespace StardewModdingAPI.Events } /// <summary>Raised after the list of objects in the current location changes (e.g. an object is added or removed).</summary> + [Obsolete("Use " + nameof(LocationEvents) + "." + nameof(LocationEvents.ObjectsChanged) + " instead")] public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged { add => LocationEvents.EventManager.Location_LocationObjectsChanged.Add(value); remove => LocationEvents.EventManager.Location_LocationObjectsChanged.Remove(value); } + /// <summary>Raised after the list of objects in a location changes (e.g. an object is added or removed).</summary> + public static event EventHandler<EventArgsLocationObjectsChanged> ObjectsChanged + { + add => LocationEvents.EventManager.Location_ObjectsChanged.Add(value); + remove => LocationEvents.EventManager.Location_ObjectsChanged.Remove(value); + } + /********* ** Public methods diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 87ff760f..9030ba97 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -1,3 +1,4 @@ +using System; using System.Diagnostics.CodeAnalysis; using Microsoft.Xna.Framework.Input; using StardewModdingAPI.Events; @@ -114,8 +115,12 @@ namespace StardewModdingAPI.Framework.Events public readonly ManagedEvent<EventArgsGameLocationsChanged> Location_LocationsChanged; /// <summary>Raised after the list of objects in the current location changes (e.g. an object is added or removed).</summary> + [Obsolete] public readonly ManagedEvent<EventArgsLocationObjectsChanged> Location_LocationObjectsChanged; + /// <summary>Raised after the list of objects in a location changes (e.g. an object is added or removed).</summary> + public readonly ManagedEvent<EventArgsLocationObjectsChanged> Location_ObjectsChanged; + /**** ** MenuEvents ****/ @@ -239,6 +244,7 @@ namespace StardewModdingAPI.Framework.Events this.Location_CurrentLocationChanged = ManageEventOf<EventArgsCurrentLocationChanged>(nameof(LocationEvents), nameof(LocationEvents.CurrentLocationChanged)); this.Location_LocationsChanged = ManageEventOf<EventArgsGameLocationsChanged>(nameof(LocationEvents), nameof(LocationEvents.LocationsChanged)); this.Location_LocationObjectsChanged = ManageEventOf<EventArgsLocationObjectsChanged>(nameof(LocationEvents), nameof(LocationEvents.LocationObjectsChanged)); + this.Location_ObjectsChanged = ManageEventOf<EventArgsLocationObjectsChanged>(nameof(LocationEvents), nameof(LocationEvents.ObjectsChanged)); this.Menu_Changed = ManageEventOf<EventArgsClickableMenuChanged>(nameof(MenuEvents), nameof(MenuEvents.MenuChanged)); this.Menu_Closed = ManageEventOf<EventArgsClickableMenuClosed>(nameof(MenuEvents), nameof(MenuEvents.MenuClosed)); diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 78d07fbf..d2ba85f8 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -93,7 +93,10 @@ namespace StardewModdingAPI.Framework private readonly IValueWatcher<ulong> SaveIdWatcher; /// <summary>Tracks changes to the location list.</summary> - private readonly ICollectionWatcher<GameLocation> LocationsWatcher; + private readonly ICollectionWatcher<GameLocation> LocationListWatcher; + + /// <summary>Tracks changes to each location.</summary> + private readonly IDictionary<GameLocation, LocationTracker> LocationWatchers = new Dictionary<GameLocation, LocationTracker>(); /// <summary>Tracks changes to <see cref="Game1.activeClickableMenu"/>.</summary> private readonly IValueWatcher<IClickableMenu> ActiveMenuWatcher; @@ -162,14 +165,14 @@ namespace StardewModdingAPI.Framework this.WindowSizeWatcher = WatcherFactory.ForEquatable(() => new Point(Game1.viewport.Width, Game1.viewport.Height)); this.TimeWatcher = WatcherFactory.ForEquatable(() => Game1.timeOfDay); this.ActiveMenuWatcher = WatcherFactory.ForReference(() => Game1.activeClickableMenu); - this.LocationsWatcher = WatcherFactory.ForObservableCollection((ObservableCollection<GameLocation>)Game1.locations); + this.LocationListWatcher = WatcherFactory.ForObservableCollection((ObservableCollection<GameLocation>)Game1.locations); this.Watchers.AddRange(new IWatcher[] { this.SaveIdWatcher, this.WindowSizeWatcher, this.TimeWatcher, this.ActiveMenuWatcher, - this.LocationsWatcher + this.LocationListWatcher }); } @@ -349,6 +352,22 @@ namespace StardewModdingAPI.Framework watcher.Update(); this.CurrentPlayerTracker?.Update(); + // update location watchers + if (this.LocationListWatcher.IsChanged) + { + foreach (GameLocation location in this.LocationListWatcher.Removed.Union(this.LocationListWatcher.Added)) + { + if (this.LocationWatchers.TryGetValue(location, out LocationTracker watcher)) + { + this.Watchers.Remove(watcher); + this.LocationWatchers.Remove(location); + watcher.Dispose(); + } + } + foreach (GameLocation location in this.LocationListWatcher.Added) + this.LocationWatchers[location] = new LocationTracker(location); + } + /********* ** Locale changed events *********/ @@ -509,12 +528,12 @@ namespace StardewModdingAPI.Framework } // raise location list changed - if (this.LocationsWatcher.IsChanged) + if (this.LocationListWatcher.IsChanged) { if (this.VerboseLogging) { - string added = this.LocationsWatcher.Added.Any() ? string.Join(", ", this.LocationsWatcher.Added.Select(p => p.Name)) : "none"; - string removed = this.LocationsWatcher.Removed.Any() ? string.Join(", ", this.LocationsWatcher.Removed.Select(p => p.Name)) : "none"; + string added = this.LocationListWatcher.Added.Any() ? string.Join(", ", this.LocationListWatcher.Added.Select(p => p.Name)) : "none"; + string removed = this.LocationListWatcher.Removed.Any() ? string.Join(", ", this.LocationListWatcher.Removed.Select(p => p.Name)) : "none"; this.Monitor.Log($"Context: location list changed (added {added}; removed {removed}).", LogLevel.Trace); } @@ -524,6 +543,20 @@ namespace StardewModdingAPI.Framework // raise events that shouldn't be triggered on initial load if (!this.SaveIdWatcher.IsChanged) { + // raise location objects changed + foreach (LocationTracker watcher in this.LocationWatchers.Values) + { + if (watcher.LocationObjectsWatcher.IsChanged) + { + GameLocation location = watcher.Location; + var added = watcher.LocationObjectsWatcher.Added; + var removed = watcher.LocationObjectsWatcher.Removed; + watcher.Reset(); + + this.Events.Location_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed, watcher.Location.netObjects.FieldDict)); + } + } + // raise player leveled up a skill foreach (KeyValuePair<EventArgsLevelUp.LevelType, IValueWatcher<int>> pair in curPlayer.GetChangedSkills()) { @@ -542,12 +575,16 @@ namespace StardewModdingAPI.Framework } // raise current location's object list changed - if (curPlayer.TryGetLocationChanges(out IDictionaryWatcher<Vector2, SObject> _)) { - if (this.VerboseLogging) - this.Monitor.Log("Context: current location objects changed.", LogLevel.Trace); + if (curPlayer.TryGetLocationChanges(out IDictionaryWatcher<Vector2, SObject> watcher)) + { + if (this.VerboseLogging) + this.Monitor.Log("Context: current location objects changed.", LogLevel.Trace); + + GameLocation location = curPlayer.GetCurrentLocation(); - this.Events.Location_LocationObjectsChanged.Raise(new EventArgsLocationObjectsChanged(curPlayer.GetCurrentLocation().netObjects.FieldDict)); + this.Events.Location_LocationObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, watcher.Added, watcher.Removed, location.netObjects.FieldDict)); + } } // raise time changed @@ -570,9 +607,14 @@ namespace StardewModdingAPI.Framework // update state this.CurrentPlayerTracker?.Reset(); - this.LocationsWatcher.Reset(); + this.LocationListWatcher.Reset(); this.SaveIdWatcher.Reset(); this.TimeWatcher.Reset(); + if (!Context.IsWorldReady) + { + foreach (LocationTracker watcher in this.LocationWatchers.Values) + watcher.Reset(); + } /********* ** Game update diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs new file mode 100644 index 00000000..8cf4e7a2 --- /dev/null +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -0,0 +1,71 @@ +using System.Collections.Generic; +using System.Linq; +using Microsoft.Xna.Framework; +using StardewModdingAPI.Framework.StateTracking.FieldWatchers; +using StardewValley; +using Object = StardewValley.Object; + +namespace StardewModdingAPI.Framework.StateTracking +{ + /// <summary>Tracks changes to a location's data.</summary> + internal class LocationTracker : IWatcher + { + /********* + ** Properties + *********/ + /// <summary>The underlying watchers.</summary> + private readonly List<IWatcher> Watchers = new List<IWatcher>(); + + + /********* + ** Accessors + *********/ + /// <summary>Whether the value changed since the last reset.</summary> + public bool IsChanged => this.Watchers.Any(p => p.IsChanged); + + /// <summary>The tracked location.</summary> + public GameLocation Location { get; } + + /// <summary>Tracks changes to the current location's objects.</summary> + public IDictionaryWatcher<Vector2, Object> LocationObjectsWatcher { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="location">The location to track.</param> + public LocationTracker(GameLocation location) + { + this.Location = location; + + // init watchers + this.LocationObjectsWatcher = WatcherFactory.ForNetDictionary(location.netObjects); + this.Watchers.AddRange(new[] + { + this.LocationObjectsWatcher + }); + } + + /// <summary>Stop watching the player fields and release all references.</summary> + public void Dispose() + { + foreach (IWatcher watcher in this.Watchers) + watcher.Dispose(); + } + + /// <summary>Update the current value if needed.</summary> + public void Update() + { + foreach (IWatcher watcher in this.Watchers) + watcher.Update(); + } + + /// <summary>Set the current value as the baseline.</summary> + public void Reset() + { + foreach (IWatcher watcher in this.Watchers) + watcher.Reset(); + } + } +} diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj index 1822b134..9f04887c 100644 --- a/src/SMAPI/StardewModdingAPI.csproj +++ b/src/SMAPI/StardewModdingAPI.csproj @@ -148,6 +148,7 @@ <Compile Include="Framework\StateTracking\IDictionaryWatcher.cs" /> <Compile Include="Framework\StateTracking\IValueWatcher.cs" /> <Compile Include="Framework\StateTracking\IWatcher.cs" /> + <Compile Include="Framework\StateTracking\LocationTracker.cs" /> <Compile Include="Framework\StateTracking\PlayerTracker.cs" /> <Compile Include="Framework\Utilities\ContextHash.cs" /> <Compile Include="Framework\Utilities\PathUtilities.cs" /> |