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-rw-r--r--build/common.targets10
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets10
2 files changed, 14 insertions, 6 deletions
diff --git a/build/common.targets b/build/common.targets
index 0781d568..4aac55fc 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -45,10 +45,14 @@
</PropertyGroup>
<ItemGroup Condition="$(OS) == 'Windows_NT'">
- <Reference Include="Stardew Valley">
+ <Reference Include="Stardew Valley">
<HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
<Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
</Reference>
+ <Reference Include="StardewValley.GameData">
+ <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
+ <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
+ </Reference>
<Reference Include="Netcode">
<HintPath>$(GamePath)\Netcode.dll</HintPath>
<Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
@@ -73,6 +77,10 @@
<HintPath>$(GamePath)\StardewValley.exe</HintPath>
<Private>False</Private>
</Reference>
+ <Reference Include="StardewValley.GameData.MonoGame">
+ <HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath>
+ <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
+ </Reference>
<Reference Include="MonoGame.Framework">
<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
<Private>False</Private>
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index e3211466..f703477f 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -95,7 +95,7 @@
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
</Reference>
- <Reference Include="StardewValley.GameData">
+ <Reference Include="StardewValley.GameData" Condition="Exists('$(GamePath)\StardewValley.GameData.dll')">
<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
@@ -113,7 +113,7 @@
<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
<HintPath>$(GamePath)\xTile.dll</HintPath>
<Private>false</Private>
- <SpecificVersion>False</SpecificVersion>
+ <SpecificVersion>false</SpecificVersion>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
</Reference>
</ItemGroup>
@@ -131,7 +131,7 @@
<Reference Include="MonoGame.Framework">
<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
<Private>false</Private>
- <SpecificVersion>False</SpecificVersion>
+ <SpecificVersion>false</SpecificVersion>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
</Reference>
<Reference Include="StardewValley">
@@ -139,8 +139,8 @@
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
</Reference>
- <Reference Include="StardewValley.GameData">
- <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
+ <Reference Include="StardewValley.GameData.MonoGame" Condition="Exists('$(GamePath)\StardewValley.GameData.MonoGame.dll')">
+ <HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath>
<Private>false</Private>
<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
</Reference>