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-rw-r--r--docs/release-notes.md3
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs35
2 files changed, 36 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 8e8e1981..3fbfd990 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -16,6 +16,9 @@
* For mod authors:
* Added support for [custom update manifests](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Custom_update_manifest) (thanks to Jamie Taylor!).
+* For SMAPI toolkit users:
+ * Fixed `ModFolder` not being JSON-serializable.
+
## 3.18.3
Released 09 April 2023 for Stardew Valley 1.5.6 or later.
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
index da2a3c85..106e3622 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
+using Newtonsoft.Json;
using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
@@ -10,13 +11,24 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
public class ModFolder
{
/*********
+ ** Fields
+ *********/
+ /// <summary>The backing field for <see cref="Directory"/>.</summary>
+ private DirectoryInfo? DirectoryImpl;
+
+
+ /*********
** Accessors
*********/
/// <summary>A suggested display name for the mod folder.</summary>
public string DisplayName { get; }
+ /// <summary>The folder path containing the mod's manifest.json.</summary>
+ public string DirectoryPath { get; }
+
/// <summary>The folder containing the mod's manifest.json.</summary>
- public DirectoryInfo Directory { get; }
+ [JsonIgnore]
+ public DirectoryInfo Directory => this.DirectoryImpl ??= new DirectoryInfo(this.DirectoryPath);
/// <summary>The mod type.</summary>
public ModType Type { get; }
@@ -52,7 +64,8 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest? manifest, ModParseError manifestParseError, string? manifestParseErrorText)
{
// save info
- this.Directory = directory;
+ this.DirectoryImpl = directory;
+ this.DirectoryPath = directory.FullName;
this.Type = type;
this.Manifest = manifest;
this.ManifestParseError = manifestParseError;
@@ -64,6 +77,24 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
: PathUtilities.GetRelativePath(root.FullName, directory.FullName);
}
+ /// <summary>Construct an instance.</summary>
+ /// <param name="displayName">A suggested display name for the mod folder.</param>
+ /// <param name="directoryPath">The folder path containing the mod's manifest.json.</param>
+ /// <param name="type">The mod type.</param>
+ /// <param name="manifest">The mod manifest.</param>
+ /// <param name="manifestParseError">The error which occurred parsing the manifest, if any.</param>
+ /// <param name="manifestParseErrorText">A human-readable message for the <paramref name="manifestParseError"/>, if any.</param>
+ [JsonConstructor]
+ public ModFolder(string displayName, string directoryPath, ModType type, Manifest? manifest, ModParseError manifestParseError, string? manifestParseErrorText)
+ {
+ this.DisplayName = displayName;
+ this.DirectoryPath = directoryPath;
+ this.Type = type;
+ this.Manifest = manifest;
+ this.ManifestParseError = manifestParseError;
+ this.ManifestParseErrorText = manifestParseErrorText;
+ }
+
/// <summary>Get the update keys for a mod.</summary>
/// <param name="manifest">The mod manifest.</param>
public IEnumerable<string> GetUpdateKeys(Manifest manifest)