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-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI.Web/wwwroot/SMAPI.metadata.json | 5 |
2 files changed, 6 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index e8e3f043..c1605f23 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,6 +7,7 @@ See [release highlights](https://www.patreon.com/posts/66986798). * For players: * Optimized mod image file loading. * Minor optimizations (thanks to Michael Kuklinski / Ameisen!). + * Updated compatibility list. * For mod authors: * Added a [new `IRawTextureData` asset type](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0#Raw_texture_data), so mods can avoid creating full `Texture2D` instances in many cases. diff --git a/src/SMAPI.Web/wwwroot/SMAPI.metadata.json b/src/SMAPI.Web/wwwroot/SMAPI.metadata.json index 53c9db82..16a89647 100644 --- a/src/SMAPI.Web/wwwroot/SMAPI.metadata.json +++ b/src/SMAPI.Web/wwwroot/SMAPI.metadata.json @@ -170,6 +170,11 @@ /********* ** Broke in SMAPI 3.14.0 *********/ + "CFAutomate": { + "ID": "Platonymous.CFAutomate", + "~2.12.9 | Status": "AssumeBroken", + "~2.12.9 | StatusReasonDetails": "causes runtime errors in newer versions of Automate" + }, "Dynamic Game Assets": { "ID": "spacechase0.DynamicGameAssets", "~1.4.1 | Status": "AssumeBroken", |