diff options
Diffstat (limited to 'TrainerMod/TrainerMod.cs')
-rw-r--r-- | TrainerMod/TrainerMod.cs | 700 |
1 files changed, 700 insertions, 0 deletions
diff --git a/TrainerMod/TrainerMod.cs b/TrainerMod/TrainerMod.cs new file mode 100644 index 00000000..d0a36fed --- /dev/null +++ b/TrainerMod/TrainerMod.cs @@ -0,0 +1,700 @@ +using StardewModdingAPI; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net.Mime; +using System.Text; +using System.Threading.Tasks; +using StardewModdingAPI.Inheritance; +using StardewValley; +using StardewValley.Tools; +using Microsoft.Xna.Framework; + +namespace TrainerMod +{ + public class TrainerMod : Mod + { + public override string Name + { + get { return "Trainer Mod"; } + } + + public override string Authour + { + get { return "Zoryn Aaron"; } + } + + public override string Version + { + get { return "1.0"; } + } + + public override string Description + { + get { return "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating."; } + } + + public static int frozenTime; + public static bool infHealth, infStamina, infMoney, freezeTime; + + public override void Entry() + { + RegisterCommands(); + Events.UpdateTick += Events_UpdateTick; + } + + static void Events_UpdateTick() + { + if (infHealth) + { + Game1.player.health = Game1.player.maxHealth; + } + if (infStamina) + { + Game1.player.stamina = Game1.player.MaxStamina; + } + if (infMoney) + { + Game1.player.money = 999999; + } + if (freezeTime) + { + Game1.timeOfDay = frozenTime; + } + } + + public static void RegisterCommands() + { + Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired; + + Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired; + Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired; + + Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired; + Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += load_CommandFired; + + Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired; + Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired; + + Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName; + Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney; + Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += player_setStamina; + Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += player_setMaxStamina; + Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth; + Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth; + Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity; + + Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel; + Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32)<value> The target speed [0 is normal]" }).CommandFired += player_setSpeed; + Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour; + Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle; + + Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem; + Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee; + + Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items; + Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee; + Command.RegisterCommand("newitem", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += RegisterNewItem; + + Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime; + Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime; + Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay; + Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason; + Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel; + Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel; + } + + static void types_CommandFired(Command cmd) + { + Program.LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue); + } + + static void hide_CommandFired(Command cmd) + { + Program.StardewInvoke(() => { Program.StardewForm.Hide(); }); + } + + static void show_CommandFired(Command cmd) + { + Program.StardewInvoke(() => { Program.StardewForm.Show(); }); + } + + static void save_CommandFired(Command cmd) + { + StardewValley.SaveGame.Save(); + } + + static void load_CommandFired(Command cmd) + { + Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu(); + } + + static void exit_CommandFired(Command cmd) + { + Program.gamePtr.Exit(); + Environment.Exit(0); + } + + static void player_setName(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string obj = cmd.CalledArgs[0]; + string[] objs = "player,pet,farm".Split(new[] { ',' }); + if (objs.Contains(obj)) + { + switch (obj) + { + case "player": + Game1.player.Name = cmd.CalledArgs[1]; + break; + case "pet": + Program.LogError("Pets cannot currently be renamed."); + break; + case "farm": + Game1.player.farmName = cmd.CalledArgs[1]; + break; + } + } + else + { + Program.LogObjectInvalid(); + } + } + else + { + Program.LogObjectValueNotSpecified(); + } + } + + static void player_setMoney(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0] == "inf") + { + infMoney = true; + } + else + { + infMoney = false; + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[0], out ou)) + { + Game1.player.Money = ou; + Program.LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money); + } + else + { + Program.LogValueNotInt32(); + } + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void player_setStamina(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0] == "inf") + { + infStamina = true; + } + else + { + infStamina = false; + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[0], out ou)) + { + Game1.player.Stamina = ou; + Program.LogInfo("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina); + } + else + { + Program.LogValueNotInt32(); + } + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void player_setMaxStamina(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[0], out ou)) + { + Game1.player.MaxStamina = ou; + Program.LogInfo("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina); + } + else + { + Program.LogValueNotInt32(); + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void player_setLevel(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string skill = cmd.CalledArgs[0]; + string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' }); + if (skills.Contains(skill)) + { + int ou = 0; + if (Int32.TryParse(cmd.CalledArgs[1], out ou)) + { + switch (skill) + { + case "luck": + Game1.player.LuckLevel = ou; + break; + case "mining": + Game1.player.MiningLevel = ou; + break; + case "combat": + Game1.player.CombatLevel = ou; + break; + case "farming": + Game1.player.FarmingLevel = ou; + break; + case "fishing": + Game1.player.FishingLevel = ou; + break; + case "foraging": + Game1.player.ForagingLevel = ou; + break; + } + } + else + { + Program.LogValueNotInt32(); + } + } + else + { + Program.LogError("<skill> is invalid"); + } + } + else + { + Program.LogError("<skill> and <value> must be specified"); + } + } + + static void player_setSpeed(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0].IsInt32()) + { + Game1.player.addedSpeed = cmd.CalledArgs[0].AsInt32(); + Program.LogInfo("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed); + } + else + { + Program.LogValueNotInt32(); + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void player_changeColour(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string obj = cmd.CalledArgs[0]; + string[] objs = "hair,eyes,pants".Split(new[] { ',' }); + if (objs.Contains(obj)) + { + string[] cs = cmd.CalledArgs[1].Split(new[] { ',' }, 3); + if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32()) + { + Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32()); + switch (obj) + { + case "hair": + Game1.player.hairstyleColor = c; + break; + case "eyes": + Game1.player.changeEyeColor(c); + break; + case "pants": + Game1.player.pantsColor = c; + break; + } + } + else + { + Program.LogError("<colour> is invalid"); + } + } + else + { + Program.LogObjectInvalid(); + } + } + else + { + Program.LogError("<object> and <colour> must be specified"); + } + } + + static void player_changeStyle(Command cmd) + { + if (cmd.CalledArgs.Length > 1) + { + string obj = cmd.CalledArgs[0]; + string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' }); + if (objs.Contains(obj)) + { + if (cmd.CalledArgs[1].IsInt32()) + { + int i = cmd.CalledArgs[1].AsInt32(); + switch (obj) + { + case "hair": + Game1.player.changeHairStyle(i); + break; + case "shirt": + Game1.player.changeShirt(i); + break; + case "acc": + Game1.player.changeAccessory(i); + break; + case "skin": + Game1.player.changeSkinColor(i); + break; + case "shoe": + Game1.player.changeShoeColor(i); + break; + case "swim": + if (i == 0) + Game1.player.changeOutOfSwimSuit(); + else if (i == 1) + Game1.player.changeIntoSwimsuit(); + else + Program.LogError("<value> must be 0 or 1 for this <object>"); + break; + case "gender": + if (i == 0) + Game1.player.changeGender(true); + else if (i == 1) + Game1.player.changeGender(false); + else + Program.LogError("<value> must be 0 or 1 for this <object>"); + break; + } + } + else + { + Program.LogValueInvalid(); + } + } + else + { + Program.LogObjectInvalid(); + } + } + else + { + Program.LogObjectValueNotSpecified(); + } + } + + static void world_freezeTime(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0].IsInt32()) + { + if (cmd.CalledArgs[0].AsInt32() == 0 || cmd.CalledArgs[0].AsInt32() == 1) + { + freezeTime = cmd.CalledArgs[0].AsInt32() == 1; + frozenTime = freezeTime ? Game1.timeOfDay : 0; + Program.LogInfo("Time is now " + (freezeTime ? "frozen" : "thawed")); + } + else + { + Program.LogError("<value> should be 0 or 1"); + } + } + else + { + Program.LogValueNotInt32(); + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void world_setTime(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0].IsInt32()) + { + if (cmd.CalledArgs[0].AsInt32() <= 2600 && cmd.CalledArgs[0].AsInt32() >= 600) + { + Game1.timeOfDay = cmd.CalledArgs[0].AsInt32(); + frozenTime = freezeTime ? Game1.timeOfDay : 0; + Program.LogInfo("Time set to: " + Game1.timeOfDay); + } + else + { + Program.LogError("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])"); + } + } + else + { + Program.LogValueNotInt32(); + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void world_setDay(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0].IsInt32()) + { + if (cmd.CalledArgs[0].AsInt32() <= 28 && cmd.CalledArgs[0].AsInt32() > 0) + { + Game1.dayOfMonth = cmd.CalledArgs[0].AsInt32(); + } + else + { + Program.LogError("<value> must be between 1 and 28"); + } + } + else + { + Program.LogValueNotInt32(); + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void world_setSeason(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + string obj = cmd.CalledArgs[0]; + string[] objs = "winter,spring,summer,fall".Split(new[] { ',' }); + if (objs.Contains(obj)) + { + Game1.currentSeason = obj; + } + else + { + Program.LogValueInvalid(); + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void player_setHealth(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0] == "inf") + { + infHealth = true; + } + else + { + infHealth = false; + if (cmd.CalledArgs[0].IsInt32()) + { + Game1.player.health = cmd.CalledArgs[0].AsInt32(); + } + else + { + Program.LogValueNotInt32(); + } + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void player_setMaxHealth(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0].IsInt32()) + { + Game1.player.maxHealth = cmd.CalledArgs[0].AsInt32(); + } + else + { + Program.LogValueNotInt32(); + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void player_setImmunity(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0].IsInt32()) + { + Game1.player.immunity = cmd.CalledArgs[0].AsInt32(); + } + else + { + Program.LogValueNotInt32(); + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void player_addItem(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0].IsInt32()) + { + int count = 1; + if (cmd.CalledArgs.Length > 1) + { + if (cmd.CalledArgs[1].IsInt32()) + { + count = cmd.CalledArgs[1].AsInt32(); + } + else + { + Program.LogError("<count> is invalid"); + return; + } + } + Game1.player.addItemByMenuIfNecessary((Item)new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count)); + } + else + { + Program.LogError("<item> is invalid"); + } + } + else + { + Program.LogObjectValueNotSpecified(); + } + } + + static void player_addMelee(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0].IsInt32()) + { + MeleeWeapon toAdd = new MeleeWeapon(cmd.CalledArgs[0].AsInt32()); + Game1.player.addItemByMenuIfNecessary(toAdd); + Program.LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name); + } + else + { + Program.LogError("<item> is invalid"); + } + } + else + { + Program.LogObjectValueNotSpecified(); + } + } + + static void out_items(Command cmd) + { + for (int i = 0; i < 1000; i++) + { + try + { + Item it = new StardewValley.Object(i, 1); + if (it.Name != "Error Item") + Console.WriteLine(i + "| " + it.Name); + } + catch + { + + } + } + } + + static void out_melee(Command cmd) + { + Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons"); + Console.Write("DATA\\WEAPONS: "); + foreach (var v in d) + { + Console.WriteLine(v.Key + " | " + v.Value); + } + } + + static void world_downMineLevel(Command cmd) + { + Game1.nextMineLevel(); + } + + static void world_setMineLevel(Command cmd) + { + if (cmd.CalledArgs.Length > 0) + { + if (cmd.CalledArgs[0].IsInt32()) + { + Game1.enterMine(true, cmd.CalledArgs[0].AsInt32(), ""); + } + else + { + Program.LogValueNotInt32(); + } + } + else + { + Program.LogValueNotSpecified(); + } + } + + static void blank_command(Command cmd) { } + + static void RegisterNewItem(Command cmd) + { + Game1.player.addItemToInventory(SGame.PullModItemFromDict(0, true)); + } + } +} |