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-rw-r--r--TrainerMod/Properties/AssemblyInfo.cs36
-rw-r--r--TrainerMod/TrainerMod.cs700
-rw-r--r--TrainerMod/TrainerMod.csproj75
-rw-r--r--TrainerMod/bin/Debug/TrainerMod.dllbin0 -> 22528 bytes
-rw-r--r--TrainerMod/obj/Debug/TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs0
-rw-r--r--TrainerMod/obj/Debug/TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs0
-rw-r--r--TrainerMod/obj/Debug/TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs0
-rw-r--r--TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt5
-rw-r--r--TrainerMod/obj/Debug/TrainerMod.dllbin0 -> 22528 bytes
9 files changed, 816 insertions, 0 deletions
diff --git a/TrainerMod/Properties/AssemblyInfo.cs b/TrainerMod/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..3954e521
--- /dev/null
+++ b/TrainerMod/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("TrainerMod")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("TrainerMod")]
+[assembly: AssemblyCopyright("Copyright © 2016")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("76791e28-b1b5-407c-82d6-50c3e5b7e037")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/TrainerMod/TrainerMod.cs b/TrainerMod/TrainerMod.cs
new file mode 100644
index 00000000..d0a36fed
--- /dev/null
+++ b/TrainerMod/TrainerMod.cs
@@ -0,0 +1,700 @@
+using StardewModdingAPI;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net.Mime;
+using System.Text;
+using System.Threading.Tasks;
+using StardewModdingAPI.Inheritance;
+using StardewValley;
+using StardewValley.Tools;
+using Microsoft.Xna.Framework;
+
+namespace TrainerMod
+{
+ public class TrainerMod : Mod
+ {
+ public override string Name
+ {
+ get { return "Trainer Mod"; }
+ }
+
+ public override string Authour
+ {
+ get { return "Zoryn Aaron"; }
+ }
+
+ public override string Version
+ {
+ get { return "1.0"; }
+ }
+
+ public override string Description
+ {
+ get { return "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating."; }
+ }
+
+ public static int frozenTime;
+ public static bool infHealth, infStamina, infMoney, freezeTime;
+
+ public override void Entry()
+ {
+ RegisterCommands();
+ Events.UpdateTick += Events_UpdateTick;
+ }
+
+ static void Events_UpdateTick()
+ {
+ if (infHealth)
+ {
+ Game1.player.health = Game1.player.maxHealth;
+ }
+ if (infStamina)
+ {
+ Game1.player.stamina = Game1.player.MaxStamina;
+ }
+ if (infMoney)
+ {
+ Game1.player.money = 999999;
+ }
+ if (freezeTime)
+ {
+ Game1.timeOfDay = frozenTime;
+ }
+ }
+
+ public static void RegisterCommands()
+ {
+ Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired;
+
+ Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired;
+ Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired;
+
+ Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired;
+ Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += load_CommandFired;
+
+ Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired;
+ Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
+
+ Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
+ Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
+ Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += player_setStamina;
+ Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += player_setMaxStamina;
+ Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth;
+ Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth;
+ Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity;
+
+ Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
+ Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32)<value> The target speed [0 is normal]" }).CommandFired += player_setSpeed;
+ Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
+ Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
+
+ Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem;
+ Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
+
+ Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
+ Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
+ Command.RegisterCommand("newitem", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += RegisterNewItem;
+
+ Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
+ Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
+ Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
+ Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
+ Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel;
+ Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel;
+ }
+
+ static void types_CommandFired(Command cmd)
+ {
+ Program.LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue);
+ }
+
+ static void hide_CommandFired(Command cmd)
+ {
+ Program.StardewInvoke(() => { Program.StardewForm.Hide(); });
+ }
+
+ static void show_CommandFired(Command cmd)
+ {
+ Program.StardewInvoke(() => { Program.StardewForm.Show(); });
+ }
+
+ static void save_CommandFired(Command cmd)
+ {
+ StardewValley.SaveGame.Save();
+ }
+
+ static void load_CommandFired(Command cmd)
+ {
+ Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu();
+ }
+
+ static void exit_CommandFired(Command cmd)
+ {
+ Program.gamePtr.Exit();
+ Environment.Exit(0);
+ }
+
+ static void player_setName(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 1)
+ {
+ string obj = cmd.CalledArgs[0];
+ string[] objs = "player,pet,farm".Split(new[] { ',' });
+ if (objs.Contains(obj))
+ {
+ switch (obj)
+ {
+ case "player":
+ Game1.player.Name = cmd.CalledArgs[1];
+ break;
+ case "pet":
+ Program.LogError("Pets cannot currently be renamed.");
+ break;
+ case "farm":
+ Game1.player.farmName = cmd.CalledArgs[1];
+ break;
+ }
+ }
+ else
+ {
+ Program.LogObjectInvalid();
+ }
+ }
+ else
+ {
+ Program.LogObjectValueNotSpecified();
+ }
+ }
+
+ static void player_setMoney(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0] == "inf")
+ {
+ infMoney = true;
+ }
+ else
+ {
+ infMoney = false;
+ int ou = 0;
+ if (Int32.TryParse(cmd.CalledArgs[0], out ou))
+ {
+ Game1.player.Money = ou;
+ Program.LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void player_setStamina(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0] == "inf")
+ {
+ infStamina = true;
+ }
+ else
+ {
+ infStamina = false;
+ int ou = 0;
+ if (Int32.TryParse(cmd.CalledArgs[0], out ou))
+ {
+ Game1.player.Stamina = ou;
+ Program.LogInfo("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina);
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void player_setMaxStamina(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ int ou = 0;
+ if (Int32.TryParse(cmd.CalledArgs[0], out ou))
+ {
+ Game1.player.MaxStamina = ou;
+ Program.LogInfo("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina);
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void player_setLevel(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 1)
+ {
+ string skill = cmd.CalledArgs[0];
+ string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' });
+ if (skills.Contains(skill))
+ {
+ int ou = 0;
+ if (Int32.TryParse(cmd.CalledArgs[1], out ou))
+ {
+ switch (skill)
+ {
+ case "luck":
+ Game1.player.LuckLevel = ou;
+ break;
+ case "mining":
+ Game1.player.MiningLevel = ou;
+ break;
+ case "combat":
+ Game1.player.CombatLevel = ou;
+ break;
+ case "farming":
+ Game1.player.FarmingLevel = ou;
+ break;
+ case "fishing":
+ Game1.player.FishingLevel = ou;
+ break;
+ case "foraging":
+ Game1.player.ForagingLevel = ou;
+ break;
+ }
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ else
+ {
+ Program.LogError("<skill> is invalid");
+ }
+ }
+ else
+ {
+ Program.LogError("<skill> and <value> must be specified");
+ }
+ }
+
+ static void player_setSpeed(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0].IsInt32())
+ {
+ Game1.player.addedSpeed = cmd.CalledArgs[0].AsInt32();
+ Program.LogInfo("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed);
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void player_changeColour(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 1)
+ {
+ string obj = cmd.CalledArgs[0];
+ string[] objs = "hair,eyes,pants".Split(new[] { ',' });
+ if (objs.Contains(obj))
+ {
+ string[] cs = cmd.CalledArgs[1].Split(new[] { ',' }, 3);
+ if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32())
+ {
+ Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
+ switch (obj)
+ {
+ case "hair":
+ Game1.player.hairstyleColor = c;
+ break;
+ case "eyes":
+ Game1.player.changeEyeColor(c);
+ break;
+ case "pants":
+ Game1.player.pantsColor = c;
+ break;
+ }
+ }
+ else
+ {
+ Program.LogError("<colour> is invalid");
+ }
+ }
+ else
+ {
+ Program.LogObjectInvalid();
+ }
+ }
+ else
+ {
+ Program.LogError("<object> and <colour> must be specified");
+ }
+ }
+
+ static void player_changeStyle(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 1)
+ {
+ string obj = cmd.CalledArgs[0];
+ string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' });
+ if (objs.Contains(obj))
+ {
+ if (cmd.CalledArgs[1].IsInt32())
+ {
+ int i = cmd.CalledArgs[1].AsInt32();
+ switch (obj)
+ {
+ case "hair":
+ Game1.player.changeHairStyle(i);
+ break;
+ case "shirt":
+ Game1.player.changeShirt(i);
+ break;
+ case "acc":
+ Game1.player.changeAccessory(i);
+ break;
+ case "skin":
+ Game1.player.changeSkinColor(i);
+ break;
+ case "shoe":
+ Game1.player.changeShoeColor(i);
+ break;
+ case "swim":
+ if (i == 0)
+ Game1.player.changeOutOfSwimSuit();
+ else if (i == 1)
+ Game1.player.changeIntoSwimsuit();
+ else
+ Program.LogError("<value> must be 0 or 1 for this <object>");
+ break;
+ case "gender":
+ if (i == 0)
+ Game1.player.changeGender(true);
+ else if (i == 1)
+ Game1.player.changeGender(false);
+ else
+ Program.LogError("<value> must be 0 or 1 for this <object>");
+ break;
+ }
+ }
+ else
+ {
+ Program.LogValueInvalid();
+ }
+ }
+ else
+ {
+ Program.LogObjectInvalid();
+ }
+ }
+ else
+ {
+ Program.LogObjectValueNotSpecified();
+ }
+ }
+
+ static void world_freezeTime(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0].IsInt32())
+ {
+ if (cmd.CalledArgs[0].AsInt32() == 0 || cmd.CalledArgs[0].AsInt32() == 1)
+ {
+ freezeTime = cmd.CalledArgs[0].AsInt32() == 1;
+ frozenTime = freezeTime ? Game1.timeOfDay : 0;
+ Program.LogInfo("Time is now " + (freezeTime ? "frozen" : "thawed"));
+ }
+ else
+ {
+ Program.LogError("<value> should be 0 or 1");
+ }
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void world_setTime(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0].IsInt32())
+ {
+ if (cmd.CalledArgs[0].AsInt32() <= 2600 && cmd.CalledArgs[0].AsInt32() >= 600)
+ {
+ Game1.timeOfDay = cmd.CalledArgs[0].AsInt32();
+ frozenTime = freezeTime ? Game1.timeOfDay : 0;
+ Program.LogInfo("Time set to: " + Game1.timeOfDay);
+ }
+ else
+ {
+ Program.LogError("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
+ }
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void world_setDay(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0].IsInt32())
+ {
+ if (cmd.CalledArgs[0].AsInt32() <= 28 && cmd.CalledArgs[0].AsInt32() > 0)
+ {
+ Game1.dayOfMonth = cmd.CalledArgs[0].AsInt32();
+ }
+ else
+ {
+ Program.LogError("<value> must be between 1 and 28");
+ }
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void world_setSeason(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ string obj = cmd.CalledArgs[0];
+ string[] objs = "winter,spring,summer,fall".Split(new[] { ',' });
+ if (objs.Contains(obj))
+ {
+ Game1.currentSeason = obj;
+ }
+ else
+ {
+ Program.LogValueInvalid();
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void player_setHealth(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0] == "inf")
+ {
+ infHealth = true;
+ }
+ else
+ {
+ infHealth = false;
+ if (cmd.CalledArgs[0].IsInt32())
+ {
+ Game1.player.health = cmd.CalledArgs[0].AsInt32();
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void player_setMaxHealth(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0].IsInt32())
+ {
+ Game1.player.maxHealth = cmd.CalledArgs[0].AsInt32();
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void player_setImmunity(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0].IsInt32())
+ {
+ Game1.player.immunity = cmd.CalledArgs[0].AsInt32();
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void player_addItem(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0].IsInt32())
+ {
+ int count = 1;
+ if (cmd.CalledArgs.Length > 1)
+ {
+ if (cmd.CalledArgs[1].IsInt32())
+ {
+ count = cmd.CalledArgs[1].AsInt32();
+ }
+ else
+ {
+ Program.LogError("<count> is invalid");
+ return;
+ }
+ }
+ Game1.player.addItemByMenuIfNecessary((Item)new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count));
+ }
+ else
+ {
+ Program.LogError("<item> is invalid");
+ }
+ }
+ else
+ {
+ Program.LogObjectValueNotSpecified();
+ }
+ }
+
+ static void player_addMelee(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0].IsInt32())
+ {
+ MeleeWeapon toAdd = new MeleeWeapon(cmd.CalledArgs[0].AsInt32());
+ Game1.player.addItemByMenuIfNecessary(toAdd);
+ Program.LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name);
+ }
+ else
+ {
+ Program.LogError("<item> is invalid");
+ }
+ }
+ else
+ {
+ Program.LogObjectValueNotSpecified();
+ }
+ }
+
+ static void out_items(Command cmd)
+ {
+ for (int i = 0; i < 1000; i++)
+ {
+ try
+ {
+ Item it = new StardewValley.Object(i, 1);
+ if (it.Name != "Error Item")
+ Console.WriteLine(i + "| " + it.Name);
+ }
+ catch
+ {
+
+ }
+ }
+ }
+
+ static void out_melee(Command cmd)
+ {
+ Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
+ Console.Write("DATA\\WEAPONS: ");
+ foreach (var v in d)
+ {
+ Console.WriteLine(v.Key + " | " + v.Value);
+ }
+ }
+
+ static void world_downMineLevel(Command cmd)
+ {
+ Game1.nextMineLevel();
+ }
+
+ static void world_setMineLevel(Command cmd)
+ {
+ if (cmd.CalledArgs.Length > 0)
+ {
+ if (cmd.CalledArgs[0].IsInt32())
+ {
+ Game1.enterMine(true, cmd.CalledArgs[0].AsInt32(), "");
+ }
+ else
+ {
+ Program.LogValueNotInt32();
+ }
+ }
+ else
+ {
+ Program.LogValueNotSpecified();
+ }
+ }
+
+ static void blank_command(Command cmd) { }
+
+ static void RegisterNewItem(Command cmd)
+ {
+ Game1.player.addItemToInventory(SGame.PullModItemFromDict(0, true));
+ }
+ }
+}
diff --git a/TrainerMod/TrainerMod.csproj b/TrainerMod/TrainerMod.csproj
new file mode 100644
index 00000000..301ee296
--- /dev/null
+++ b/TrainerMod/TrainerMod.csproj
@@ -0,0 +1,75 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>TrainerMod</RootNamespace>
+ <AssemblyName>TrainerMod</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Stardew Valley">
+ <HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Windows.Forms" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="TrainerMod.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
+ <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
+ <Name>StardewModdingAPI</Name>
+ <Private>False</Private>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <PropertyGroup>
+ <PostBuildEvent>mkdir "$(SolutionDir)Release\Mods\"
+copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)TrainerMod.dll" "$(SolutionDir)Release\Mods\"</PostBuildEvent>
+ </PropertyGroup>
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project> \ No newline at end of file
diff --git a/TrainerMod/bin/Debug/TrainerMod.dll b/TrainerMod/bin/Debug/TrainerMod.dll
new file mode 100644
index 00000000..b5f45a93
--- /dev/null
+++ b/TrainerMod/bin/Debug/TrainerMod.dll
Binary files differ
diff --git a/TrainerMod/obj/Debug/TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs b/TrainerMod/obj/Debug/TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/TrainerMod/obj/Debug/TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs
diff --git a/TrainerMod/obj/Debug/TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs b/TrainerMod/obj/Debug/TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/TrainerMod/obj/Debug/TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs
diff --git a/TrainerMod/obj/Debug/TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs b/TrainerMod/obj/Debug/TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/TrainerMod/obj/Debug/TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs
diff --git a/TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt b/TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt
new file mode 100644
index 00000000..dfc005ea
--- /dev/null
+++ b/TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt
@@ -0,0 +1,5 @@
+C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.dll
+C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.pdb
+C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache
+C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.dll
+C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.pdb
diff --git a/TrainerMod/obj/Debug/TrainerMod.dll b/TrainerMod/obj/Debug/TrainerMod.dll
new file mode 100644
index 00000000..b5f45a93
--- /dev/null
+++ b/TrainerMod/obj/Debug/TrainerMod.dll
Binary files differ