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Diffstat (limited to 'TrainerMod/TrainerMod.csproj')
-rw-r--r-- | TrainerMod/TrainerMod.csproj | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/TrainerMod/TrainerMod.csproj b/TrainerMod/TrainerMod.csproj new file mode 100644 index 00000000..301ee296 --- /dev/null +++ b/TrainerMod/TrainerMod.csproj @@ -0,0 +1,75 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid> + <OutputType>Library</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>TrainerMod</RootNamespace> + <AssemblyName>TrainerMod</AssemblyName> + <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\Debug\</OutputPath> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\Release\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <ItemGroup> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Stardew Valley"> + <HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="System" /> + <Reference Include="System.Core" /> + <Reference Include="System.Windows.Forms" /> + <Reference Include="System.Xml.Linq" /> + <Reference Include="System.Data.DataSetExtensions" /> + <Reference Include="Microsoft.CSharp" /> + <Reference Include="System.Data" /> + <Reference Include="System.Xml" /> + </ItemGroup> + <ItemGroup> + <Compile Include="TrainerMod.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj"> + <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project> + <Name>StardewModdingAPI</Name> + <Private>False</Private> + </ProjectReference> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <PropertyGroup> + <PostBuildEvent>mkdir "$(SolutionDir)Release\Mods\" +copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)TrainerMod.dll" "$(SolutionDir)Release\Mods\"</PostBuildEvent> + </PropertyGroup> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project>
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