diff options
Diffstat (limited to 'TrainerMod/TrainerMod.csproj')
-rw-r--r-- | TrainerMod/TrainerMod.csproj | 132 |
1 files changed, 65 insertions, 67 deletions
diff --git a/TrainerMod/TrainerMod.csproj b/TrainerMod/TrainerMod.csproj index f46bb950..a4a246b7 100644 --- a/TrainerMod/TrainerMod.csproj +++ b/TrainerMod/TrainerMod.csproj @@ -1,76 +1,74 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>TrainerMod</RootNamespace>
- <AssemblyName>TrainerMod</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
+<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid> + <OutputType>Library</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>TrainerMod</RootNamespace> + <AssemblyName>TrainerMod</AssemblyName> + <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\Debug\</OutputPath> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> <PlatformTarget>x86</PlatformTarget>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Stardew Valley">
- <HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="System" />
- <Reference Include="System.Core" />
- <Reference Include="System.Windows.Forms" />
- <Reference Include="System.Xml.Linq" />
- <Reference Include="System.Data.DataSetExtensions" />
- <Reference Include="Microsoft.CSharp" />
- <Reference Include="System.Data" />
- <Reference Include="System.Xml" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="TrainerMod.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
- <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
- <Name>StardewModdingAPI</Name>
- <Private>False</Private>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <PropertyGroup>
+ </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\Release\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <ItemGroup> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Stardew Valley"> + <HintPath>Z:\Games\Stardew Valley\Stardew Valley.exe</HintPath> + </Reference> + <Reference Include="System" /> + <Reference Include="System.Core" /> + <Reference Include="System.Windows.Forms" /> + <Reference Include="System.Xml.Linq" /> + <Reference Include="System.Data.DataSetExtensions" /> + <Reference Include="Microsoft.CSharp" /> + <Reference Include="System.Data" /> + <Reference Include="System.Xml" /> + </ItemGroup> + <ItemGroup> + <Compile Include="TrainerMod.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj"> + <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project> + <Name>StardewModdingAPI</Name> + </ProjectReference> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <PropertyGroup> <PostBuildEvent>mkdir "$(SolutionDir)Release\Mods\" -copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)TrainerMod.dll" "$(SolutionDir)Release\Mods\"</PostBuildEvent>
- </PropertyGroup>
+copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)TrainerMod.dll" "$(SolutionDir)Release\Mods\"</PostBuildEvent> + </PropertyGroup> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> - -->
+ --> </Project>
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