diff options
Diffstat (limited to 'build')
| -rw-r--r-- | build/GlobalAssemblyInfo.cs | 4 | ||||
| -rw-r--r-- | build/common.targets | 10 |
2 files changed, 7 insertions, 7 deletions
diff --git a/build/GlobalAssemblyInfo.cs b/build/GlobalAssemblyInfo.cs index 196d67c5..9af704e0 100644 --- a/build/GlobalAssemblyInfo.cs +++ b/build/GlobalAssemblyInfo.cs @@ -2,5 +2,5 @@ using System.Reflection; using System.Runtime.InteropServices; [assembly: ComVisible(false)] -[assembly: AssemblyVersion("2.0.0.0")] -[assembly: AssemblyFileVersion("2.0.0.0")] +[assembly: AssemblyVersion("2.1.0.0")] +[assembly: AssemblyFileVersion("2.1.0.0")] diff --git a/build/common.targets b/build/common.targets index ee138524..aa11344e 100644 --- a/build/common.targets +++ b/build/common.targets @@ -78,7 +78,7 @@ <!-- copy files into game directory and enable debugging (only in debug mode) --> <Target Name="AfterBuild"> - <CallTarget Targets="CopySMAPI;CopyTrainerMod" Condition="'$(Configuration)' == 'Debug'" /> + <CallTarget Targets="CopySMAPI;CopyDefaultMod" Condition="'$(Configuration)' == 'Debug'" /> </Target> <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" /> @@ -89,10 +89,10 @@ <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" /> </Target> - <Target Name="CopyTrainerMod" Condition="'$(MSBuildProjectName)' == 'TrainerMod'"> - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\TrainerMod" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\TrainerMod" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" /> - <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\TrainerMod" /> + <Target Name="CopyDefaultMod" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands'"> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" /> + <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" /> </Target> <!-- launch SMAPI on debug --> |
