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# Release notes
## 2.3
* For modders:
+ * **Added mod-provided APIs** which enable simple integrations between mods, even without direct assembly references.
+ * Added `GameEvents.FirstUpdateTick` event, which is called once after all mods are initialised.
* Added `IsSuppressed` to input events so mods can optionally avoid handling a key another mod already handled.
* Added trace message listing mods with no update keys.
* Fixed `GraphicsEvents.OnPostRenderEvent` not being raised in some specialised cases.