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-rw-r--r--docs/release-notes.md3
-rw-r--r--docs/technical/mod-package.md16
2 files changed, 8 insertions, 11 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index d02b96bc..01bcbad6 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -17,6 +17,9 @@
* For the web UI:
* Updated the JSON validator/schema for Content Patcher 1.18.
+* For SMAPI developers:
+ * Reworked how the _mod build config_ package is released, added auto-generated package on build.
+
## 3.7.3
Released 16 September 2020 for Stardew Valley 1.4.1 or later.
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index a1457405..c338e104 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -343,19 +343,13 @@ project | purpose
`StardewModdingAPI.ModBuildConfig.Analyzer` | Adds C# analyzers which show code warnings in Visual Studio.
`StardewModdingAPI.ModBuildConfig.Analyzer.Tests` | Unit tests for the C# analyzers.
-To prepare a build of the NuGet package:
-1. Install the [NuGet CLI](https://docs.microsoft.com/en-us/nuget/install-nuget-client-tools#nugetexe-cli).
-1. Change the version and release notes in `package.nuspec`.
-2. Rebuild the solution in _Release_ mode.
-3. Open a terminal in the `bin/Pathoschild.Stardew.ModBuildConfig` folder and run this command:
- ```bash
- nuget.exe pack
- ```
-
-That will create a `Pathoschild.Stardew.ModBuildConfig-<version>.nupkg` file in the same directory
-which can be uploaded to NuGet or referenced directly.
+The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfig`'s `bin` folder
+when you compile it.
## Release notes
+## Upcoming release
+* Reworked and streamlined how the package is compiled.
+
### 3.2.1
Released 11 September 2020.