diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 36 |
1 files changed, 17 insertions, 19 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 5e14f34d..93855ba9 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,34 +1,32 @@ # Release notes -## 2.6 alpha +## 2.6 beta * For players: - * Added support for Stardew Valley 1.3+; no longer compatible with earlier versions. - * Added warning for mods which don't have update checks configured. - * Added friendly error when game can't start audio. + * Updated for Stardew Valley 1.3 (no longer compatible with earlier versions). * Added beta update channel. - * Fixed detection of GOG install path in rare cases. - * Fixed console color scheme on Mac or PowerShell, and added override option to `StardewModdingAPI.config.json`. - * Fixed `world_settime` console command sometimes breaking NPC schedules (e.g. so they stay in bed). + * Added friendly error when game can't start audio. + * Added console warning for mods which don't have update checks configured. + * Fixed console color scheme on Mac or in PowerShell, configurable via `StardewModdingAPI.config.json`. + * Fixed detection of GOG Galaxy install path in rare cases. * For modders: * Added code analysis to mod build config package to flag common issues as warnings. * Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags. - * Added `player_add name` console command, which lets you add items to your inventory by name instead of ID. - * Fixed assets loaded by temporary content managers not being editable. - * Fixed issue where assets didn't reload correctly when the player switches language. - * Fixed user command input not saved to log file. + * Fixed assets loaded by temporary content managers not being editable by mods. + * Fixed assets not reloaded consistently when the player switches language. + * Fixed console command input not saved to the log. * Fixed `helper.ModRegistry.GetApi` interface validation errors not mentioning which interface caused the issue. * **Breaking change**: dropped some deprecated APIs. - * **Breaking change**: mods can't intercept chatbox input, including the game's hotkey to toggle the chatbox (default `T`). + * **Breaking change**: mods can't intercept chatbox input, including the game's hotkeys to toggle the chatbox (default `T` and `?`). -* For the log parser: - * The pufferchick is now more stylish. +* In console commands: + * Added `player_add name`, which lets you add items to your inventory by name instead of ID. + * Fixed `world_settime` sometimes breaking NPC schedules (e.g. so they stay in bed). * For SMAPI developers: - * Added more consistent crossplatform handling using a new `EnvironmentUtility`. - * Added MacOS detection. - * Added prerelease versions to the mod update-check API response where available (GitHub only). - * Added support for beta releases on the home page. - * Split mod DB out of `StardewModdingAPI.config.json`, so we can load config earlier and reduce unnecessary memory usage later. + * Added more consistent crossplatform handling using a new `EnvironmentUtility`, including MacOS detection. + * Added beta update channel to SMAPI, the web API, and home page. + * Added more stylish pufferchick on the home page. + * Split mod DB out of `StardewModdingAPI.config.json` into its own file. * Rewrote input suppression using new SDV 1.3 APIs. * Rewrote world/player state tracking: * much more efficient than previous method; |