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Diffstat (limited to 'src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs')
-rw-r--r--src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs124
1 files changed, 98 insertions, 26 deletions
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
index fbb91193..ad4ffdf9 100644
--- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
+++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
@@ -21,6 +21,45 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
/// <summary>The files that are part of the package.</summary>
private readonly IDictionary<string, FileInfo> Files;
+ /// <summary>The file extensions used by assembly files.</summary>
+ private readonly ISet<string> AssemblyFileExtensions = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
+ {
+ ".dll",
+ ".exe",
+ ".pdb",
+ ".xml"
+ };
+
+ /// <summary>The DLLs which match the <see cref="ExtraAssemblyTypes.Game"/> type.</summary>
+ private readonly ISet<string> GameDllNames = new HashSet<string>
+ {
+ // SMAPI
+ "0Harmony",
+ "Mono.Cecil",
+ "Mono.Cecil.Mdb",
+ "Mono.Cecil.Pdb",
+ "MonoMod.Common",
+ "Newtonsoft.Json",
+ "StardewModdingAPI",
+ "SMAPI.Toolkit",
+ "SMAPI.Toolkit.CoreInterfaces",
+ "TMXTile",
+
+ // game + framework
+ "BmFont",
+ "FAudio-CS",
+ "GalaxyCSharp",
+ "GalaxyCSharpGlue",
+ "Lidgren.Network",
+ "MonoGame.Framework",
+ "SkiaSharp",
+ "Stardew Valley",
+ "StardewValley.GameData",
+ "Steamworks.NET",
+ "TextCopy",
+ "xTile"
+ };
+
/*********
** Public methods
@@ -30,9 +69,11 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
/// <param name="targetDir">The folder containing the build output.</param>
/// <param name="ignoreFilePaths">The custom relative file paths provided by the user to ignore.</param>
/// <param name="ignoreFilePatterns">Custom regex patterns matching files to ignore when deploying or zipping the mod.</param>
+ /// <param name="bundleAssemblyTypes">The extra assembly types which should be bundled with the mod.</param>
+ /// <param name="modDllName">The name (without extension or path) for the current mod's DLL.</param>
/// <param name="validateRequiredModFiles">Whether to validate that required mod files like the manifest are present.</param>
/// <exception cref="UserErrorException">The mod package isn't valid.</exception>
- public ModFileManager(string projectDir, string targetDir, string[] ignoreFilePaths, Regex[] ignoreFilePatterns, bool validateRequiredModFiles)
+ public ModFileManager(string projectDir, string targetDir, string[] ignoreFilePaths, Regex[] ignoreFilePatterns, ExtraAssemblyTypes bundleAssemblyTypes, string modDllName, bool validateRequiredModFiles)
{
this.Files = new Dictionary<string, FileInfo>(StringComparer.OrdinalIgnoreCase);
@@ -48,7 +89,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
string relativePath = entry.Item1;
FileInfo file = entry.Item2;
- if (!this.ShouldIgnore(file, relativePath, ignoreFilePaths, ignoreFilePatterns))
+ if (!this.ShouldIgnore(file, relativePath, ignoreFilePaths, ignoreFilePatterns, bundleAssemblyTypes, modDllName))
this.Files[relativePath] = file;
}
@@ -152,39 +193,70 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
/// <param name="relativePath">The file's relative path in the package.</param>
/// <param name="ignoreFilePaths">The custom relative file paths provided by the user to ignore.</param>
/// <param name="ignoreFilePatterns">Custom regex patterns matching files to ignore when deploying or zipping the mod.</param>
- private bool ShouldIgnore(FileInfo file, string relativePath, string[] ignoreFilePaths, Regex[] ignoreFilePatterns)
+ /// <param name="bundleAssemblyTypes">The extra assembly types which should be bundled with the mod.</param>
+ /// <param name="modDllName">The name (without extension or path) for the current mod's DLL.</param>
+ private bool ShouldIgnore(FileInfo file, string relativePath, string[] ignoreFilePaths, Regex[] ignoreFilePatterns, ExtraAssemblyTypes bundleAssemblyTypes, string modDllName)
{
- bool IsAssemblyFile(string baseName)
+ // apply custom patterns
+ if (ignoreFilePaths.Any(p => p == relativePath) || ignoreFilePatterns.Any(p => p.IsMatch(relativePath)))
+ return true;
+
+ // ignore unneeded files
+ {
+ bool shouldIgnore =
+ // release zips
+ this.EqualsInvariant(file.Extension, ".zip")
+
+ // *.deps.json (only SMAPI's top-level one is used)
+ || file.Name.EndsWith(".deps.json")
+
+ // code analysis files
+ || file.Name.EndsWith(".CodeAnalysisLog.xml", StringComparison.OrdinalIgnoreCase)
+ || file.Name.EndsWith(".lastcodeanalysissucceeded", StringComparison.OrdinalIgnoreCase)
+
+ // translation class builder (not used at runtime)
+ || (
+ file.Name.StartsWith("Pathoschild.Stardew.ModTranslationClassBuilder")
+ && this.AssemblyFileExtensions.Contains(file.Extension)
+ )
+
+ // OS metadata files
+ || this.EqualsInvariant(file.Name, ".DS_Store")
+ || this.EqualsInvariant(file.Name, "Thumbs.db");
+ if (shouldIgnore)
+ return true;
+ }
+
+ // check for bundled assembly types
+ // When bundleAssemblyTypes is set, *all* dependencies are copied into the build output but only those which match the given assembly types should be bundled.
+ if (bundleAssemblyTypes != ExtraAssemblyTypes.None)
{
- return
- this.EqualsInvariant(file.Name, $"{baseName}.dll")
- || this.EqualsInvariant(file.Name, $"{baseName}.pdb")
- || this.EqualsInvariant(file.Name, $"{baseName}.xnb");
+ var type = this.GetExtraAssemblyType(file, modDllName);
+ if (type != ExtraAssemblyTypes.None && !bundleAssemblyTypes.HasFlag(type))
+ return true;
}
- return
- // release zips
- this.EqualsInvariant(file.Extension, ".zip")
+ return false;
+ }
- // unneeded *.deps.json (only SMAPI's top-level one is used)
- || file.Name.EndsWith(".deps.json")
+ /// <summary>Get the extra assembly type for a file, assuming that the user specified one or more extra types to bundle.</summary>
+ /// <param name="file">The file to check.</param>
+ /// <param name="modDllName">The name (without extension or path) for the current mod's DLL.</param>
+ private ExtraAssemblyTypes GetExtraAssemblyType(FileInfo file, string modDllName)
+ {
+ string baseName = Path.GetFileNameWithoutExtension(file.Name);
+ string extension = file.Extension;
- // dependencies bundled with SMAPI
- || IsAssemblyFile("0Harmony")
- || IsAssemblyFile("Newtonsoft.Json")
- || IsAssemblyFile("Pathoschild.Stardew.ModTranslationClassBuilder") // not used at runtime
+ if (baseName == modDllName || !this.AssemblyFileExtensions.Contains(extension))
+ return ExtraAssemblyTypes.None;
- // code analysis files
- || file.Name.EndsWith(".CodeAnalysisLog.xml", StringComparison.OrdinalIgnoreCase)
- || file.Name.EndsWith(".lastcodeanalysissucceeded", StringComparison.OrdinalIgnoreCase)
+ if (this.GameDllNames.Contains(baseName))
+ return ExtraAssemblyTypes.Game;
- // OS metadata files
- || this.EqualsInvariant(file.Name, ".DS_Store")
- || this.EqualsInvariant(file.Name, "Thumbs.db")
+ if (baseName.StartsWith("System.", StringComparison.OrdinalIgnoreCase) || baseName.StartsWith("Microsoft.", StringComparison.OrdinalIgnoreCase))
+ return ExtraAssemblyTypes.System;
- // custom ignore patterns
- || ignoreFilePaths.Any(p => p == relativePath)
- || ignoreFilePatterns.Any(p => p.IsMatch(relativePath));
+ return ExtraAssemblyTypes.ThirdParty;
}
/// <summary>Get whether a string is equal to another case-insensitively.</summary>