diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI.ModBuildConfig/DeployModTask.cs | 34 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/Framework/ExtraAssemblyType.cs | 21 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs | 124 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 22 |
4 files changed, 166 insertions, 35 deletions
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs index 0c64aed3..140933bd 100644 --- a/src/SMAPI.ModBuildConfig/DeployModTask.cs +++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs @@ -18,6 +18,10 @@ namespace StardewModdingAPI.ModBuildConfig /********* ** Accessors *********/ + /// <summary>The name (without extension or path) of the current mod's DLL.</summary> + [Required] + public string ModDllName { get; set; } + /// <summary>The name of the mod folder.</summary> [Required] public string ModFolderName { get; set; } @@ -52,6 +56,9 @@ namespace StardewModdingAPI.ModBuildConfig /// <summary>A comma-separated list of relative file paths to ignore when deploying or zipping the mod.</summary> public string IgnoreModFilePaths { get; set; } + /// <summary>A comma-separated list of <see cref="ExtraAssemblyTypes"/> values which indicate which extra DLLs to bundle.</summary> + public string BundleExtraAssemblies { get; set; } + /********* ** Public methods @@ -73,12 +80,15 @@ namespace StardewModdingAPI.ModBuildConfig try { + // parse extra DLLs to bundle + ExtraAssemblyTypes bundleAssemblyTypes = this.GetExtraAssembliesToBundleOption(); + // parse ignore patterns string[] ignoreFilePaths = this.GetCustomIgnoreFilePaths().ToArray(); Regex[] ignoreFilePatterns = this.GetCustomIgnorePatterns().ToArray(); // get mod info - ModFileManager package = new ModFileManager(this.ProjectDir, this.TargetDir, ignoreFilePaths, ignoreFilePatterns, validateRequiredModFiles: this.EnableModDeploy || this.EnableModZip); + ModFileManager package = new ModFileManager(this.ProjectDir, this.TargetDir, ignoreFilePaths, ignoreFilePatterns, bundleAssemblyTypes, this.ModDllName, validateRequiredModFiles: this.EnableModDeploy || this.EnableModZip); // deploy mod files if (this.EnableModDeploy) @@ -139,6 +149,28 @@ namespace StardewModdingAPI.ModBuildConfig } } + /// <summary>Parse the extra assembly types which should be bundled with the mod.</summary> + private ExtraAssemblyTypes GetExtraAssembliesToBundleOption() + { + ExtraAssemblyTypes flags = ExtraAssemblyTypes.None; + + if (!string.IsNullOrWhiteSpace(this.BundleExtraAssemblies)) + { + foreach (string raw in this.BundleExtraAssemblies.Split(',')) + { + if (!Enum.TryParse(raw, out ExtraAssemblyTypes type)) + { + this.Log.LogWarning($"[mod build package] Ignored invalid <{nameof(this.BundleExtraAssemblies)}> value '{raw}', expected one of '{string.Join("', '", Enum.GetNames(typeof(ExtraAssemblyTypes)))}'."); + continue; + } + + flags |= type; + } + } + + return flags; + } + /// <summary>Get the custom ignore patterns provided by the user.</summary> private IEnumerable<Regex> GetCustomIgnorePatterns() { diff --git a/src/SMAPI.ModBuildConfig/Framework/ExtraAssemblyType.cs b/src/SMAPI.ModBuildConfig/Framework/ExtraAssemblyType.cs new file mode 100644 index 00000000..571bf7c7 --- /dev/null +++ b/src/SMAPI.ModBuildConfig/Framework/ExtraAssemblyType.cs @@ -0,0 +1,21 @@ +using System; + +namespace StardewModdingAPI.ModBuildConfig.Framework +{ + /// <summary>An extra assembly type for the <see cref="DeployModTask.BundleExtraAssemblies"/> field.</summary> + [Flags] + internal enum ExtraAssemblyTypes + { + /// <summary>Don't include extra assemblies.</summary> + None = 0, + + /// <summary>Assembly files which are part of MonoGame, SMAPI, or Stardew Valley.</summary> + Game = 1, + + /// <summary>Assembly files whose names start with <c>Microsoft.*</c> or <c>System.*</c>.</summary> + System = 2, + + /// <summary>Assembly files which don't match any other category.</summary> + ThirdParty = 4 + } +} diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs index fbb91193..ad4ffdf9 100644 --- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs +++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs @@ -21,6 +21,45 @@ namespace StardewModdingAPI.ModBuildConfig.Framework /// <summary>The files that are part of the package.</summary> private readonly IDictionary<string, FileInfo> Files; + /// <summary>The file extensions used by assembly files.</summary> + private readonly ISet<string> AssemblyFileExtensions = new HashSet<string>(StringComparer.OrdinalIgnoreCase) + { + ".dll", + ".exe", + ".pdb", + ".xml" + }; + + /// <summary>The DLLs which match the <see cref="ExtraAssemblyTypes.Game"/> type.</summary> + private readonly ISet<string> GameDllNames = new HashSet<string> + { + // SMAPI + "0Harmony", + "Mono.Cecil", + "Mono.Cecil.Mdb", + "Mono.Cecil.Pdb", + "MonoMod.Common", + "Newtonsoft.Json", + "StardewModdingAPI", + "SMAPI.Toolkit", + "SMAPI.Toolkit.CoreInterfaces", + "TMXTile", + + // game + framework + "BmFont", + "FAudio-CS", + "GalaxyCSharp", + "GalaxyCSharpGlue", + "Lidgren.Network", + "MonoGame.Framework", + "SkiaSharp", + "Stardew Valley", + "StardewValley.GameData", + "Steamworks.NET", + "TextCopy", + "xTile" + }; + /********* ** Public methods @@ -30,9 +69,11 @@ namespace StardewModdingAPI.ModBuildConfig.Framework /// <param name="targetDir">The folder containing the build output.</param> /// <param name="ignoreFilePaths">The custom relative file paths provided by the user to ignore.</param> /// <param name="ignoreFilePatterns">Custom regex patterns matching files to ignore when deploying or zipping the mod.</param> + /// <param name="bundleAssemblyTypes">The extra assembly types which should be bundled with the mod.</param> + /// <param name="modDllName">The name (without extension or path) for the current mod's DLL.</param> /// <param name="validateRequiredModFiles">Whether to validate that required mod files like the manifest are present.</param> /// <exception cref="UserErrorException">The mod package isn't valid.</exception> - public ModFileManager(string projectDir, string targetDir, string[] ignoreFilePaths, Regex[] ignoreFilePatterns, bool validateRequiredModFiles) + public ModFileManager(string projectDir, string targetDir, string[] ignoreFilePaths, Regex[] ignoreFilePatterns, ExtraAssemblyTypes bundleAssemblyTypes, string modDllName, bool validateRequiredModFiles) { this.Files = new Dictionary<string, FileInfo>(StringComparer.OrdinalIgnoreCase); @@ -48,7 +89,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework string relativePath = entry.Item1; FileInfo file = entry.Item2; - if (!this.ShouldIgnore(file, relativePath, ignoreFilePaths, ignoreFilePatterns)) + if (!this.ShouldIgnore(file, relativePath, ignoreFilePaths, ignoreFilePatterns, bundleAssemblyTypes, modDllName)) this.Files[relativePath] = file; } @@ -152,39 +193,70 @@ namespace StardewModdingAPI.ModBuildConfig.Framework /// <param name="relativePath">The file's relative path in the package.</param> /// <param name="ignoreFilePaths">The custom relative file paths provided by the user to ignore.</param> /// <param name="ignoreFilePatterns">Custom regex patterns matching files to ignore when deploying or zipping the mod.</param> - private bool ShouldIgnore(FileInfo file, string relativePath, string[] ignoreFilePaths, Regex[] ignoreFilePatterns) + /// <param name="bundleAssemblyTypes">The extra assembly types which should be bundled with the mod.</param> + /// <param name="modDllName">The name (without extension or path) for the current mod's DLL.</param> + private bool ShouldIgnore(FileInfo file, string relativePath, string[] ignoreFilePaths, Regex[] ignoreFilePatterns, ExtraAssemblyTypes bundleAssemblyTypes, string modDllName) { - bool IsAssemblyFile(string baseName) + // apply custom patterns + if (ignoreFilePaths.Any(p => p == relativePath) || ignoreFilePatterns.Any(p => p.IsMatch(relativePath))) + return true; + + // ignore unneeded files + { + bool shouldIgnore = + // release zips + this.EqualsInvariant(file.Extension, ".zip") + + // *.deps.json (only SMAPI's top-level one is used) + || file.Name.EndsWith(".deps.json") + + // code analysis files + || file.Name.EndsWith(".CodeAnalysisLog.xml", StringComparison.OrdinalIgnoreCase) + || file.Name.EndsWith(".lastcodeanalysissucceeded", StringComparison.OrdinalIgnoreCase) + + // translation class builder (not used at runtime) + || ( + file.Name.StartsWith("Pathoschild.Stardew.ModTranslationClassBuilder") + && this.AssemblyFileExtensions.Contains(file.Extension) + ) + + // OS metadata files + || this.EqualsInvariant(file.Name, ".DS_Store") + || this.EqualsInvariant(file.Name, "Thumbs.db"); + if (shouldIgnore) + return true; + } + + // check for bundled assembly types + // When bundleAssemblyTypes is set, *all* dependencies are copied into the build output but only those which match the given assembly types should be bundled. + if (bundleAssemblyTypes != ExtraAssemblyTypes.None) { - return - this.EqualsInvariant(file.Name, $"{baseName}.dll") - || this.EqualsInvariant(file.Name, $"{baseName}.pdb") - || this.EqualsInvariant(file.Name, $"{baseName}.xnb"); + var type = this.GetExtraAssemblyType(file, modDllName); + if (type != ExtraAssemblyTypes.None && !bundleAssemblyTypes.HasFlag(type)) + return true; } - return - // release zips - this.EqualsInvariant(file.Extension, ".zip") + return false; + } - // unneeded *.deps.json (only SMAPI's top-level one is used) - || file.Name.EndsWith(".deps.json") + /// <summary>Get the extra assembly type for a file, assuming that the user specified one or more extra types to bundle.</summary> + /// <param name="file">The file to check.</param> + /// <param name="modDllName">The name (without extension or path) for the current mod's DLL.</param> + private ExtraAssemblyTypes GetExtraAssemblyType(FileInfo file, string modDllName) + { + string baseName = Path.GetFileNameWithoutExtension(file.Name); + string extension = file.Extension; - // dependencies bundled with SMAPI - || IsAssemblyFile("0Harmony") - || IsAssemblyFile("Newtonsoft.Json") - || IsAssemblyFile("Pathoschild.Stardew.ModTranslationClassBuilder") // not used at runtime + if (baseName == modDllName || !this.AssemblyFileExtensions.Contains(extension)) + return ExtraAssemblyTypes.None; - // code analysis files - || file.Name.EndsWith(".CodeAnalysisLog.xml", StringComparison.OrdinalIgnoreCase) - || file.Name.EndsWith(".lastcodeanalysissucceeded", StringComparison.OrdinalIgnoreCase) + if (this.GameDllNames.Contains(baseName)) + return ExtraAssemblyTypes.Game; - // OS metadata files - || this.EqualsInvariant(file.Name, ".DS_Store") - || this.EqualsInvariant(file.Name, "Thumbs.db") + if (baseName.StartsWith("System.", StringComparison.OrdinalIgnoreCase) || baseName.StartsWith("Microsoft.", StringComparison.OrdinalIgnoreCase)) + return ExtraAssemblyTypes.System; - // custom ignore patterns - || ignoreFilePaths.Any(p => p == relativePath) - || ignoreFilePatterns.Any(p => p.IsMatch(relativePath)); + return ExtraAssemblyTypes.ThirdParty; } /// <summary>Get whether a string is equal to another case-insensitively.</summary> diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 8ad298d0..de00cbe8 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -29,7 +29,10 @@ <EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip> <EnableHarmony Condition="'$(EnableHarmony)' == ''">false</EnableHarmony> <EnableGameDebugging Condition="'$(EnableGameDebugging)' == ''">true</EnableGameDebugging> - <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == '' OR ('$(CopyModReferencesToBuildOutput)' != 'true' AND '$(CopyModReferencesToBuildOutput)' != 'false')">false</CopyModReferencesToBuildOutput> + <BundleExtraAssemblies Condition="'$(BundleExtraAssemblies)' == ''"></BundleExtraAssemblies> + + <!-- coppy referenced DLLs into build output --> + <CopyLocalLockFileAssemblies Condition="$(BundleExtraAssemblies.Contains('ThirdParty')) OR $(BundleExtraAssemblies.Contains('Game')) OR $(BundleExtraAssemblies.Contains('System')) OR $(BundleExtraAssemblies.Contains('All'))">true</CopyLocalLockFileAssemblies> </PropertyGroup> <PropertyGroup Condition="'$(OS)' == 'Windows_NT' AND '$(EnableGameDebugging)' == 'true'"> @@ -45,17 +48,17 @@ **********************************************--> <ItemGroup> <!-- game --> - <Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="$(CopyModReferencesToBuildOutput)" /> - <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" /> - <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" /> - <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" /> + <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" /> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" /> + <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" /> <!-- SMAPI --> - <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.dll" Private="$(CopyModReferencesToBuildOutput)" /> - <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" /> + <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" /> <!-- Harmony --> - <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" /> + <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" /> </ItemGroup> @@ -81,6 +84,7 @@ **********************************************--> <Target Name="AfterBuild"> <DeployModTask + ModDllName="$(TargetName)" ModFolderName="$(ModFolderName)" ModZipPath="$(ModZipPath)" @@ -92,6 +96,8 @@ GameModsDir="$(GameModsPath)" IgnoreModFilePatterns="$(IgnoreModFilePatterns)" IgnoreModFilePaths="$(IgnoreModFilePaths)" + + BundleExtraAssemblies="$(BundleExtraAssemblies)" /> </Target> </Project> |