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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
index bd6c7952..e9545575 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
@@ -16,7 +16,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
** Fields
*********/
/// <summary>The valid types that can be cleared.</summary>
- private readonly string[] ValidTypes = { "debris", "fruit-trees", "grass", "trees", "everything" };
+ private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "grass", "trees", "everything" };
/// <summary>The resource clump IDs to consider debris.</summary>
private readonly int[] DebrisClumps = { ResourceClump.stumpIndex, ResourceClump.hollowLogIndex, ResourceClump.meteoriteIndex, ResourceClump.boulderIndex };
@@ -32,7 +32,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
description: "Clears in-game entities in a given location.\n\n"
+ "Usage: world_clear <location> <object type>\n"
+ "- location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n"
- + " - object type: the type of object clear. You can specify 'debris' (stones/twigs/weeds and dead crops), 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like furniture or resource clumps)."
+ + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like furniture or resource clumps)."
)
{ }
@@ -69,6 +69,15 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
// apply
switch (type)
{
+ case "crops":
+ {
+ int removed =
+ this.RemoveTerrainFeatures(location, p => p is HoeDirt)
+ + this.RemoveResourceClumps(location, p => p is GiantCrop);
+ monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info);
+ break;
+ }
+
case "debris":
{
int removed = 0;